hey vermits ik graag speelde op de 9lives server en deze nu een beetje eeerrr fucked is..
Dacht ik even een cfg te posten die altijd goed heeft gewerkt op onze oude pub met promod 3
Je kan hem normaal zo overkopieren maar lees anders sommige instellingen maar eens na.
Deze cfg geeft je support voor alle dingen die je ook in een match hebt: nades/special nades en de legale wapens.
Deze gewoon in de custom_public.gsc zetten onder z_custom_ruleset.iwd
En dan rcon promod_mode custom_public op de server
main()
{
// Search & Destroy
setDvar("scr_sd_roundlimit", "20");
setDvar("scr_sd_roundswitch", "10");
setDvar("scr_sd_scorelimit", "14");
// Team Deathmatch
setDvar("scr_war_numlives", "0");
setDvar("scr_war_playerrespawndelay", "0");
setDvar("scr_war_roundlimit", "1");
setDvar("scr_war_scorelimit", "0");
setDvar("scr_war_timelimit", "33");
setDvar("scr_war_waverespawndelay", "0");
// Friendly Fire
setDvar("scr_team_fftype", "0");
// Respawn
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
// Game Timers
setDvar("scr_game_graceperiod", "0");
setDvar("scr_game_matchstarttime", "0");
setDvar("scr_game_playerwaittime", "60");
// Classes
////////////////////////////////////////////
//
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "1");
setDvar("class_assault_grenade", "flash_grenade");
setDvar("class_assault_limit", "99");
setDvar("class_assault_primary", "ak47");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "deserteagle");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_silencer", "1");
////////////////////////////////////////////
//
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "1");
setDvar("class_demolitions_grenade", "flash_grenade");
setDvar("class_demolitions_limit", "4");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "deserteagle");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "1");
setDvar("class_sniper_grenade", "flash_grenade");
setDvar("class_sniper_limit", "2");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "deserteagle");
setDvar("class_sniper_secondary_attachment", "none");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_none", "1");
////////////////////////////////////////////
//
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "1");
setDvar("class_specops_grenade", "flash_grenade");
setDvar("class_specops_limit", "99");
setDvar("class_specops_primary", "ak74u");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "deserteagle");
setDvar("class_specops_secondary_attachment", "none");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_silencer", "1");
////////////////////////////////////////////
//
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Other nades
setDvar("weap_allow_flash_grenade", "1");
setDvar("weap_allow_frag_grenade", "1");
setDvar("weap_allow_smoke_grenade", "1");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "1"); // Unknown what it does, but obviously goes here
// Anti-Lag efforts
setDvar("g_antilag", "1"); // Always leave this at 1, sv_fps will override.
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "20"); // 20 recommended for ONLINE play. 30 recommended for LAN
setDvar("scr_teambalance", "1");
setDvar("scr_game_allowkillcam", "0");
}