__soul
Legacy Member
After the release of Promod 4.30 and the quick fix 4.31 the Promod developers team had mentioned that the day of release of the Promod4final was only weeks away. Today, even sooner then expected the promod coders team Carlisle, JUSZN and former DAMN coder MavlP) have released their final version of Promod4. This version shows changes to: graphics (FPS gains), damage amplifiers, security enhancements and many more.
Changelog:
- M4/MP5 rebalanced to approximate the current calibre of AK47/74u for wider variety of
gun use with revised hitbox system
- Game environment physics further reduced (10-15 % FPS Boost)
- Car's instantaneously delete glass/bumper/bonnet from game environment (FPS Boost)
- Deadly bolts for sniper rifles introduced to potentially remove chest & neck direct hit
tagging on a moving target
- End of round no longer freezes the player to the floor, enabling free movement whilst
scores appear
- Promod graphic setting "Stock lighting" has now been restored to its original value
- Various security enhancements added
- Shoutcaster overlay now supports widescreen monitors
- RUP function lagg fixed
- Logprints added to rup mode indicating which area of the model has been hit
- Revised Intensive hitbox (see below)
Intensive aim-based hitbox feature
- Damage amplifier to legs/arms changed from 0.7 to 0.8 to fixed 99 damage issue
- Damage amplifier to feet & hands lowered from 0.7 to 0.6
Server details:
set fs_game mods/promod4final
Statement Jasdev 'JUSZN' Virdee: "Its been a long time coming, but we finally made it. Some of the changes you see here are fully revised and voted on by the theCODalliance, if you have any queries please visit #tca. As for the project itself, its been pretty great and lets look forward to a very competitive year ahead of us in Call of Duty 4. Enjoy"
Source: Team Dignitas – Professional eSport team
Download link: Team Dignitas
Test server: 78.157.198.172:28960
ROMOD Final::.. [cod4] Call of Duty 4



