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Coming this holiday. Portal 2 is the sequel to 2007's Game of the Year and draws from the award-winning formula of innovative game play, story, and music that earned the original over 70 industry accolades. Features single and multiplayer co-op modes. The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game's two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
RiskGhost zei:GVD niks over Episode 3 dus.
Al is het wel goed nieuws dat Portal 2 eind dit jaar komt. Ze zijn dus bijna klaar en lieten het nu pas weten, echt typisch voor hen.

zeekoe123 zei:Ik denk dat Portal 2 gewoon een onderdeel zal zijn van episode 3. Dat waren toch de originele plannen van valve.
RiskGhost zei:GVD niks over Episode 3 dus.
Al is het wel goed nieuws dat Portal 2 eind dit jaar komt. Ze zijn dus bijna klaar en lieten het nu pas weten, echt typisch voor hen.



- Portal was a 'trial'. Size and assets specifically kept minimal. Had no idea it would be this popular.
- Portal was a 'test bed', Portal 2 is a 'game'.
- GlaDOS returns as the antagonist.
- Chell returns, and we play as her.
- Portal 2 takes place a long time after the original. Hundreds of years, in fact. The complex has overgrown.
- Those orbs seen at the end of Portal are personality orbs. They've cornered off sections of the labs as their own, and are concerned about the decaying state of the complex.
- The opening sounds **** awesome. Im a bit **** I spoiled it for myself.
- Portal gun remains unchanged.
- Physics will now be part of portal puzzle solving. EG: A vent that sucks air in can be combined with a portal to 'suck' from a different location.
- "Paint" mechanic, various liquid substances that cause some reaction. For example, in the demo shown a orange substance on the floor caused Chell to be propelled upwards. Using portals you can apply these 'paints' to other areas of the level for puzzle solving.
- Reflection cubes will allow Chell to reflect lazers for various puzzles.
- The co-op campaign will have you playing as two bipedal robots. The like to hold hands.
- Splitscreen for people playing on the console, and 'picture in picture' available for those playing remote co-op (eg: PC). This allows you to easily communicate with the other player and combine efforts for puzzle solving.

http://ve3dmedia.ign.com/images/06/86/68657_GabesBlueScreen_normal.jpgDuring Gabe Newell's GDC Award presentation, the video screen 'accidentally' blue-screened. Captured on film, the BSOD clearly relates to Portal, mentioning facilities, test subjects, and the like. Further sleuthing revealed that the hexadecimal crash info says "S U S : P E N D ... U N T ( I ) L ... E E E." when converted to Extended Binary Coded Decimal Interchange Code.
