Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
Opmerking: Deze functie is mogelijk niet beschikbaar in sommige browsers.
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Gameplay
Fixed where last round of upgraded ammo didn't have upgrade effect
Jockeyed survivor now glows for infected team in all cases
Fixed exploit that allowed Jockey players to get instant recharge of their ability
Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
Charger now applies a small amount of damage when charging through physic props
Match Making
Changed how requests are made to master server for group servers
Fixed sorting on group servers UI
Reduced update work on group servers UI
Miscellaneous
Made the water shader support splitscreen on the PC
Miscellaneous fixes in the subtitles
Updated system tray icon
Fixed Survival timer issue caused when voting for round restart
SDK/L4D2-LD/Hammer changes
When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
Changed base.fgd default skybox to one that exists in L4D2
Added env_instructor_hint to fgd, as well as content/game icon images
Deadline URL fix
Added missing vmt for env_instructor_hint
L4D Addon Support - restored missing delivery van modified VMT
L4D Addon Support - restored missing shelves metal 3
L4D Addon Support - restored floodlight generator switch
L4D Addon Support - restored missing airliner content
Updated vbsp to correctly handle instances within instances
Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer

shairi zei:Idd maar volgens mij zijn ze de afgelopen maanden wel lekker druk geweest met de release van l4d2 en de nieuwe tf2 update. Ik kan dan ook alleen maar hopen dat ze in de komende maand enkele goeie fixes zullen uitbrengen voor l4d2.
b1nge zei:het zijn 2 aparte teams, dus als het TF2 team het druk heeft met een update, dan heeft da zo goed als geen invloed op l4d2 ..
1) The SF1 crescendo bug
2) The SF finale tank bug
3)Spit coming out of the side of your head instead of the center
3b) spit bouncing off of other special infected
4) Boomer bile being blocked by CI, SI, and survivors
5) Charger not stumbling survivors in the corner
6) SPEC BUG
7) AUTOSPAWN
8) Water slowdown in versus(Or rather, lack thereof)
9) Tanks suiciding on finale's for no apparent reason. (Most commonly on SF but happens on other maps as well)
10) Charger stopping on a leaf blowing in the wind
11) Charger sometimes deflecting off a wall and continuing to run, and other times stopping completely.
12) Can't pick up cans next to a downed survivor
13) No console in lobbies(why did this change from L4D1?)
14) Can't pin a survivor who is in the standing up animation
15) Lobbies default to local servers with no options or warnings
16) Hunter pounces 'slide' slowly into place from potentially several feet from the top of the survivor, this is not only very ugly and sloppy looking, but makes it harder to clear
17) Charger gets stumbled if he tries to charge a survivor at point-blank range.
18) Tank prelights. (Yay for carryover bugs?)
19) No damage can be done to a survivor for 2 seconds after they have been pinned. i.e. Pulled, charged, pounced. This allows jockey/smoker victims to run out of spit, or magically absorb high pounce damage, with no penalty.
20) Survivors in the standing up animation cannot be grabbed by hunters or jockeys
21) Survivors in the standing up animation cannot be charged, it causes the charger to stumble if he hits them
22) Jockey repouncing during the stumble animation after a deadstop
23) Smoker tongue going for the wrong survivor (Goes for the far one that's 50 feet away instead of the close one that's 10 feet away, even when you aren't aiming for them.)
kakature zei:

1) Open console.
2) Type "voice_show_mute".
3) Find nickname of the person you want to mute.
4) Remember this person's ID.
5) Type "voice_mute X", X is ID of the person.