Archief - Het grote MoH:Pacific Assault thread

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Nickolajev

Legacy Member
BaTTlelorD zei:
Realisme ? Dien Tommy kan anders nogal lood incassere ze ;)
Idem powell IIRC
Tzou schoon zijn moest ge bijv sp omaha met realisme spelen. Ge raakt geen 5 meter ver :ironic:

agent #2

Legacy Member
Heb ff gespeeld en von het wel goed. Wel grappig als die ****** chargeren mé ulder banjonet. :rofl:

chaosman

Legacy Member
ik vond het vree nais imo maar check moh pa demo onne thread ieronder voor men menig ^^ ik had dees topic ni gezien :)

Destroyer

Legacy Member
en vandaag 27-10 is het vervroegd goud gegaan, hopelijk hebben ze het niet verneukt:)
release : +- 4 november

[T-RAW]Freak

Legacy Member
Wanneer is het in Amerika uit eigenlijk?
Iemand van mijn klas beweert dat hij dat vorige week al had maar geloof er maar bitter weinig van :)

Destroyer

Legacy Member
euhm das wel zever :)
goud gaan= klaar om te laten branden in de fabriek
dus zal em 1 vd dagen uitkomen in us, waarschijnlijk ook begin november

#adelaar

Legacy Member
Pacific Assault | Europese Release Niet Vervroegd!

Na het zeer goeie bericht van gisteravond dat de speciale MOHPA Director's Edition volgende week al wordt verscheept in Noord Amerika moeten we helaas melden dat dit niet voor Europa geldt.

De officiële release datum voor Europa en de rest van de wereld saat op 18 November, tegelijkertijd met NFS Underground 2, een andere topper van EA.

Helaas wordt Amerika voorgetrokken, maar het is te begrijpen als we het marketing-technisch gaan bekijken Dat is de grootste markt en een perfecte plaats om de Director's Edition eens goed in het licht te zetten, terwijl de normale versie een week later komt.

Jammer dus, maar in ieder geval kunnen de Europeanen binnenkort met de Multiplayer demo aan de gang, en alle tijd om af te wachten of de verwachtingen waargekomen zijn..

Indieanus

Legacy Member
buh, kweet da'k da ni mag zeggen, ma kga 'm toch eerst downen en alskt goe vind koop ik 'm voor mp in echt. (mp kunt ge ook testen op cracked servers eh) testen weliswaar...

[T-RAW]Freak

Legacy Member
FFS KLOOTZAK

Khaat die ket, blijve liegen eh :s
Nu zegt em da hij da vervroegd kon vast krijgen via "connecties"

jeeses, en dan vraag ik voor morgen mee te pakken en dan zegt em da zijn papa daar verzot op is ...

#adelaar

Legacy Member
mja tis verschrikkelijk :sad: :angry:
kwas nu zo blij vandaag en toen ik da leesde grrr :doh:

Destroyer

Legacy Member
tja mp demo zal volstaan om de beslissing te nemen denk ik
+ imo bevorderen ze toch alleen maar de piraterij met die manier van "marketing"
uit in amerika: de rest vd wereld download het gewoon ...

MajorWintersEC

Legacy Member
First of all, I would like to thank EA Games and TKO Software for taking the time to release a multiplayer demo. I know users in our forums have been begging for quite some time. I know I can speak for all of us when I say that EA really has their ear tuned to the community. Things such as the MOHTeam, Community & Mod Day, and an active web site really do show how much effort EA is putting into this title. Now let’s dive into the good stuff.

I would like to first note that the multiplayer side of things has been developed by TKO Software, creators of Medal of Honor: Breakthrough. EA decided to solely focus on the single player aspect of the game in order to achieve the highest possible result. This sounds like a great idea, EA has more time to work on single player and TKO has more time to work on multiplayer. On the contrary, it could result in some problems down the road. I wouldn’t necessarily say we are doomed, but certain features (graphics, physics, and game play) failed to show up in the mp demo as they did in the sp demo. Although this isn’t a huge problem, it may leave some people very frustrated.


Today’s gaming industry is filled with two types of people. The first type is just your average gamer who is thrilled just to play a new game and could probably care less if the graphics look stellar or the game physics are jaw dropping. Then you’ve got your hardcore gamer who thrives on hardware, graphics, and new tech. Pacific Assault does deliver in areas such as physics and graphics, but not nearly as much as other current titles. I have a feeling Pacific Assault will grab the attention of history buffs rather than hardcore gamers.


Differences from the Single Player Demo to the Multiplayer Demo
Playing the single player demo, I was able to shoot dead bodies and watch them scoot across the floor. I was able to throw a grenade at a box and watch it crumble in the air. The game physics were awesome. The first thing I did after starting up my own multiplayer server was find something that could be blown up or moved using firepower. Entering the Japanese village, I shot a barrel. It didn’t move. I then found an explosive barrel an shot it. It blew up, but nothing physics wise happened. I then got inches away from another explosive barrel and shot it. It blew up and surprisingly my health was not harmed one bit. Is this a bug? I hope so.


When you shot a large machine gun in the single player demo, the screen got blurry. The Japanese heavy machine gun located inside the bunker did nothing in the multiplayer demo. Not a huge disappointment, but another instance where we see something in the single player demo that’s not in the multiplayer demo.


(Japanese Machine Heavy Machine Gun)


There are many things that differ from single player to multiplayer. This has the possibility of being workable or just a big pain in the ass. Will things such as patches, mods, and Q&A differ from single player to multiplayer? Will content be portable from single player to multiplayer? Guess we will wait and see.


Mouse Lag
After reading several posts in our forums and experiencing it for first hand, the biggest problem I see with the multiplayer demo is the mouse lag. After the first test run of the multiplayer demo, it was very apparent that my mouse response to game ratio was not 1 to 1. It seemed like for every mouse movement, the game stuttered a second or less. In a FPS this is horrible. Trying to adjust your crosshair to an enemy’s movement with mouse lag is almost impossible. Toning down the graphics seemed to help reduce the mouse lag, but even running it on the lowest possible settings, it still seemed present. Changing the mouse sensetivity did not seem to help the lag, but rather make movements more eratic.


Have Graphics Improved?
This brings me onto my next point. Where as the frames per second seem to have improved from the single player to multiplayer demo, something is still wrong. After playing FarCry, Counter Strike Source, and Painkiller, it seems like Pacific Assault just isn't up to par in terms of graphical quality. My initial thought was that my video card (9800XT) is just not cutting it, but after using my friends 6800Ultra with everything cranked and getting 13 FPS, I knew something was wrong. Gifu has tons of foliage which puts a huge strain on your graphics card, but the strain to quality ratio sucks. With everything cranked up (4xAA, 16xAF, 1024x1280), the game didn't look all that much better than on my 9800XT at 1024x768 with no AA or AF. The game is definitely an improvement over Allied Assault or even Call of Duty, but nothing near FarCry, which uses the same type of atmosphere. Below you will find screenshots taken at different settings.

Gifu, The Map
Now don't get me wrong, there are many positive things about the demo. Being that I've already played this map, Gifu, during EA Community Day, it wasn't anything to surprising for me. For all of you I presume, this was your first look at how Pacific Assault handles the jungle type atmosphere of the Pacific War. I for one think this particular map is awesome. You will have the best experience playing Invader mode as it provides constant action game play. Playing the map on Free for All is a little boring given the scale of the map was designed for large teams and objective based game play. As you can see in the map below, the map consists of many narrow creeks and winding paths. Let’s just hope the other 7 maps included in multiplayer are comparable to this one.



(Gifu's Map)

Class System
The class system is another thing to take note of. Each side has 4 classes: Infantry, Medic, Engineer, Amo Tech. The classes really take effect during Invader and even Team Based game modes. Being that there is no health packs in Pacific Assault, your only method of restoring health is by receiving it from your medic. Before I forget, something copied over from single player to multiplayer was the distorted screen while being shot feature. When shot, your screen will display in grey scale and textures get distorted. If you manage to get yourself killed, you can either call a medic on your team or just tap out. Medics can revive you and you will start in the same position that you died in. What’s to say that everyone won't just tap out? Each team gets a certain amount of tap outs or spawns. Being revived by a medic does not take away from your tap outs, nor does it start you back at your spawn point.



(Class Selection Menu)

The Mortar
While running around Gifu, I found a mortar. Remember the mortar from Hell in the Pacific or even Desert Combat and how the projectile would fire horizontally, similar to a bazooka? In Pacific Assault the mortar features a range meter and vertical based projectiles. Picking up the mortar does not substitute out your primary weapon but rather disables it. Running with the mortar is very slow and you are not able to switch to your pistol or else you will drop the mortar. Hopefully this will provide a key weapon in team based game play.

Conclusion
There are many other things special about the multiplayer demo which I have not covered. I really don't want to cut this review short, but I also don't want to overload the average reader with too much boring information. So this is my conclusion. The multiplayer demo and single player demo are different, obviously. Things such like extremely cool physics did not seem to make it into the multiplayer demo as they did in the single player. The game play is fun, but with the map we were given, it’s hard to make a judgment on Free for All or even Team Based. Invader is definitely a kick. It is a little sad to see the multiplayer demo released only a few days before the actual game will hit the stores. There are many exciting things not featured in the multiplayer demo that will be in the final version of multiplayer. These being Community and the Mod Brower functions and hopefully no mouse lag along with more physics maybe? If asked for a score, I would give the multiplayer demo a 8 out of 10 score. It is definately worth a download and some game time as well.



Pure Graphics
If you are a graphic fanatic like me, you want to look at the following images. Being that I am a poor college student, I don’t have access to all the latest hardware, but I did get a chance to run the game on a high end card.

MajorWintersEC

Legacy Member
Wanneer komt de Director's Edition in België nu uit????
4 November of niet??

[T-RAW]Freak

Legacy Member
Major, zelf geypt of ergens van gehaald?

En ik denk 4 november ja hoewel de lokale pc game verkoopster van niets wist ...

MajorWintersEC

Legacy Member
Niet zelf getyped dat was ik effe vergeten hier is de link lol: www.modtheater.com
NOG extra nieuws van www.pacificassault.be :

Geef a.u.b je mening en feedback over de Medal of Honor Pacific Assault Multiplayer Demo.

We weten dat er problemen zijn met mouse lag & sensitivity en server lag, wat we hebben laten weten aan EALA. Ze werken aan een multiplayer patch en hebben ons gevraagd feeback te verzamlen van de Community.

Hou het rustig en normaal, en geef goede argumenten die we goed kunnen uitleggen aan de developers..

Post je mening en feedback in dit forum topic. Bedankt !

schumi2003

Legacy Member
eeft er iemand al diene motar gevonden ?


of zit er die in deze demo niet in ???????

Malarkey

Legacy Member
schumi2003 zei:
eeft er iemand al diene motar gevonden ?


of zit er die in deze demo niet in ???????

dichtbij Allies spawn, op rotsen

en die turret ligt ook op rotsen, maar dan iets verder en ni zo in 't zicht

schumi2003

Legacy Member
Malarkey zei:
dichtbij Allies spawn, op rotsen

en die turret ligt ook op rotsen, maar dan iets verder en ni zo in 't zicht



die turret heb ik op de rosten gevonden nu


en die mortar nu ook hehe


welke class moete zijn voor die te bedienen want heb niet geprobeert en als je alleen op server zit lukt het pesies niet :ironic:

Malarkey

Legacy Member
schumi2003 zei:
die turret heb ik op de rosten gevonden nu


en die mortar nu ook hehe


welke class moete zijn voor die te bedienen want heb niet geprobeert en als je alleen op server zit lukt het pesies niet :ironic:

met 'secondary attack' om mortar op te stellen, 'primary attack' om te schieten

het lukt op lege server, gewoon zien dat het terrein effen genoeg is om het op te stellen
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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