de boom
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CL4P-TP zei:Tour de Los Santos ofwat![]()
Perfect, had geen betere naam kunnen verzinnen.

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CL4P-TP zei:Tour de Los Santos ofwat![]()

kimme1975 zei:Komt deze ook uit voor PS4? Hoop van wel!!![]()

Kiiilerke zei:zoiezo ga je veel meer fouten zien op je tv dan op dit filmpje kwa graphics en framerate
Kiiilerke zei:zoiezo ga je veel meer fouten zien op je tv dan op dit filmpje kwa graphics en frameratezeker framerate is enorm belangrijk voor mij
Kiiilerke zei:zoiezo ga je veel meer fouten zien op je tv dan op dit filmpje kwa graphics en frameratezeker framerate is enorm belangrijk voor mij

Jonas89 zei:hier se MR. Framerate is er![]()
dat is gewoon het belangrijkste dat er is in een spel voor mij ( bij the last of us was het ook al af en toe nipt ) gta4 en rdr hadden daar ook enorm veel last van maar bij La noire en max payne 3 had ik geen problemen ( en bij die gta4 dlc was het ook al wat beter dacht ik)
Kiiilerke zei:gij weet niet eens wat framerate isdat is gewoon het belangrijkste dat er is in een spel voor mij ( bij the last of us was het ook al af en toe nipt ) gta4 en rdr hadden daar ook enorm veel last van maar bij La noire en max payne 3 had ik geen problemen ( en bij die gta4 dlc was het ook al wat beter dacht ik)
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haha this made me lolstraight-6 zei:
Talk us through the evolution of gun targeting since GTA IV. What is the default setting - hard lock, soft lock, or free aim? How have each of these settings changed from previous Rockstar games?
We really wanted to refine the way the targeting system worked so that outside of free aim, it was a more subtle form of assistance that was almost invisible to the player and less of a hard mechanic. Hard lock has gone altogether as we found it too disorientating and often broke your immersion with the game, as you didn't have to think about enemy locations. We wanted players to stay in the moment and think more tactically about firefights.
For GTA V, we've split targeting out into three distinct modes: assisted aiming, traditional GTA, and free aim.
Assisted aiming gives players a larger targeting area as well as a little more help analyzing targets to try and pick the largest threat.
Traditional GTA is the closest to previous GTA's soft lock option. It shares all the characteristics of assisted aiming, with the additional ability to flick left and right between targets using the right stick.
Another new refinement is that every aim mode now has a timer that breaks lock so you have to be more tactical in your approach - you can no longer just rely on holding and shooting until a target is dead.
We've also added other assists to free aim for each of those modes, including help with reticule speeds near targets. We've also spent time making sure the camera movement is smooth so you aren't disorientated by choosing between targets in the heat of a battle. Both of these work in tandem to make the shooting feel fluid without you noticing there's any assistance at all.
In addition to the assisted modes, experienced shooter players should feel more comfortable than ever playing the entire game in free aim.
ziet er allemaal goed uit !What are all the kinds of cosmetic alterations you can make to the vehicles? How deep do you plan to go?
In addition to the many cosmetic customization alterations such as body kits, paint jobs/finishes, wheels, exhaust tips, window tints, tire smoke color, bull-bars, extra lights, and lots of other extra accessories, we have modifications that will affect gameplay and vehicle performance. Some of the modifications that affect gameplay include brakes, engine tuning, suspension, horns, bulletproof tires, panel armor, and of course, a general repair! There are more than 1,000 modifications in total. And when you're done customizing your car, you can take a picture of it using the in-game cell phone and upload them to the Social Club.