Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
Opmerking: Deze functie is mogelijk niet beschikbaar in sommige browsers.
Goldrusher zei:gran-turismo.com
Trailer op de officiele site, ook als 720p wmv voor op de PS3.
edit: rechts klikken, save target as, gaat megasnel, super servers

Solid Q zei:op bepaalde momenten weet je niet of je naar echte beelden kijkt of fictie
bert65 zei:bij gt is het meestal int begin moeilijk en dan heb je een goeie auto en ist het gemakkelijker te winnen .
eens op gang gaat het meestal wel
zitten er een pak van die restricted races die ge dan met een bepaalde kar moet rijden, heb ik vantijd toch wel serieus gevloekt, S klasse gehaald en dan was het wel goe geweest dermee...

IL: But I couldn't help but notice the NASCAR and WRC licenses in the GT5 trailer you released today at E3. Why, in particular, did you decide to add NASCAR?
Yamauchi: NASCAR is a very North American motorsport. In Japan, we're very European-oriented in terms of racing, and NASCAR has always been sort of a far existence for us -- we don't know very much about it. I actually had a chance to watch NASCAR in person a while back, and the experience was very eye-opening. We just thought that having this amazing series, including it in the Gran Turismo world, we would have WRC on one side and that would be the European angle and you would have NASCAR for the North American perspective -- that would really widen the field of the game.
IL: I also noticed the damage to the STI in the trailer, so should I take that as a hint that this will be the first Gran Turismo game that shows visible damage when people crash into a wall?
Yamauchi: Yes.
IL: How difficult is it to incorporate that into a racing simulation?
Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.
IL: Had you played many portable games before you started developing this? Do you even have a PSP?
Yamauchi: I actually did try a bunch of them out before we started, and my impression was that there wasn't a single racing game that was worth anything.
IL: Sixty frames per second is good. How is something like that possible on a handheld?
Yamauchi (laughs): With a lot of effort. Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.
IL: When users download GT Mobile onto their PSP Go (since it doesn't have a UMD), how much of the player's 16GB will it take up?
Yamauchi: We're making efforts so that it's not going to exceed 1 GB. Otherwise, people are just going to fall asleep and drop dead while downloading.

Yamauchi: Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.
Atrox zei:Dus mensen met een gewone PSP kunnen hem ook gewoon downloaden? Gelukkig heb ik een 8gig kaartje erin steke![]()

Solid Q zei:Hij ging op UMD uitkomen voor de oude-psp's dacht ik.
Maar zo downloaden, is daar dan extra beveiliging op? Of kan je met elke custom-fw dat gewoon gaan spelen ?
Pino87 zei:Ongelofelijk! Kijk dit eens, gameplay beelden, echte gameplaybeelden, hoe krijgen ze dat uit die PSP? Wat gaat GT5 dan geven op de PS3![]()
