[Dev]Skippy wrote:
In version 2.4 Q-Course, release date some time early next year. Those are all the details I'm givin' out.
[Dev]AceKilla wrote:
v2.3 will include 3 new weapons (one of which will indeed be the 'door breacher').
[Dev]DJ-MonkeyBoy wrote:
Yes and we hope to improve the old ones. In the near future SF training of ODAs will be expanded. For example in Q-Course there is Language Training where players will learn critical components of the America's Army "OPFOR" (Opposing Force) language. Players will also go through SFAUC (Special Forces Advanced Urban Combat) training, which is modeled after actual Special shoot house environments. There is also SF Weapons Familiarization where players will learn how to employ new Special Forces weapons within the game.
[Dev]Cyan wrote:
Q-Course weapons: At E3 (Electronic Entertainment Expo) this last May, we unveiled the PDM (Pursuit Deterrent Munitions), Door Breacher and BDM (Bunker Defeating Munition). The PDM is a frag grenade that you can drop on the ground which sends out small trip-wires and detonates if anything moves through the proximity of the munition. When the PDM is triggered, it pops up about 5 feet in the air and detonates. These can be tripped with other grenades, bullets, M203 grenades and rockets. The Door Breacher consists of duct tape, det-cord (which is a tube of explosives) and fuses. The Door Breacher is taped to a door and automatically blows up after three seconds. There is a very small kill radius on the outside of the door where the Door Breacher is taped to it, but on the inside, there is a large arc referred to as a "cone of death". The BDM is modeled as a really large AT4 / RPG rocket and does about twice the damage. The BDM is not for use against human targets and will not benefit the player unless it is used against a destroyable wall or building. It will destroy walls or small buildings to gain access to areas that were previously blocked off and will add different routes to change the flow of gameplay but cannot be used to kill players.
[Dev]Kermit wrote:
As a major innovation, players will experience an infinite number of gameplay scenarios with the implementation of random spawns, random objectives, and carryable objectives. Players will be able to employ new weapons and systems such as the Door Breacher, the Bunker Defeat Munition, and the Pursuit Deterrent Munition. In addition we will have new training missions in language and weapons familiarization allowing players to take on all the roles in a Special Forces.
As far as the UT2004 code, one of the features that we're particularly excited about is the Voice Over IP feature. We're planning on tying this in to the squad organization to really emphasize teamwork and leadership. One other note, as you probably know, UT2004 also added vehicles to the Unreal Engine. Unfortunately, I can tell you now that Q-Course will not have vehicles in it. After that though...well, you'll just have to wait and see ;-)
[Dev]technoloG wrote:
America's Army is a team-based, tactical game. With that in mind, communication is critical to a team's success. Fortunately, we use a great core technology - the Unreal Technology, and the latest updates have included in-game VOIP capabilities! This will be implemented in our Q-Course version.
[Dev]Skippy wrote:
The 2.4 maps take advantage of the new UT2K4 technology and some of the new features we’re working on, like random spawn points (still only one spawn per mission as with all AA gameplay) and random mission objectives so Assault and Defense cannot predict the best way to accomplish the mission.
The maps with the XE at the end are older maps which we are experimenting with retrofitting in some of the new v2.4 features such as random spawn points, random objectives, and carryable objectives!