Archief - Game Developers Conference 2009 (23-27 maart, San Francisco)

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Goldrusher

Legacy Member
We zien wel...

sele zei:
nee weet het weer,la noir of zo iets :)

L.A. Noire

Een soort film noir / detective GTA. Daar is Team Bondi mee bezig en is voor de tweede helft van 2010 denk ik. Alleszins niet meer voor dit jaar.

ytsejam

Legacy Member
Hopelijk zijn die geruchten waar. Legend of dragoon en syphon filter:love:

Ik zou anders wel eens willen horen van een nieuwe Hitman... Nuja, zoals Goldrusher zegt: we zien wel...

Pino87

Legacy Member
Een nieuwe Oddworld game? Liefst Abe... Heeeeeeeeeel onwaarschijnlijk, maar stiekem hoop ik er een heel klein beetje op :D

Goldrusher

Legacy Member
Working with our team on next week's GTTV. Going to be an epic show with around 6 world exclusives...and a few big surprises!

@mafiagame_cz, Yes, of course! We will be revealing Mafia II soon on the show including the first gameplay footage! Stay tuned.
Twitter / geoffkeighley

hardstyle lover

Legacy Member
de nieuwe wolfenstein ziet er zalig uit, gold open es een traidje erover :D

Dark_ParaSite

Legacy Member
wow eindelijk ne nieuwe syphon filter voor de ps3 ! zit al op een syphon filter vervolg te wachten sinds degene die op psx verschenen zijn :) handheld games tel ik niet mee wegens te kleine schermpjes ;)

Legend of dragoon zou ook super zijn, nieuwe jak, ratchet and clank... laat maar komen!

Goldrusher

Legacy Member
Nieuwe studio, van Dylan Jobe, de man achter o.a. Warhawk.

Sony Computer Entertainment America Announces Exclusive Game Development Deal With LightBox Interactive, Inc.

Incognito Entertainment Team Forms New Development Studio

FOSTER CITY, Calif., March 23 /PRNewswire/ -- Sony Computer Entertainment America Inc. (SCEA) today announced an exclusive game development deal with LightBox Interactive, Inc.(TM), a new software development company formed by industry veteran and former Incognito Entertainment Studio Director, Dylan Jobe. Under the agreement, LightBox Interactive is signed on for a multi-year, multi-title deal to create exclusive software titles for the PlayStation(R) platforms.


"We are extremely pleased to be working with Dylan and his team in their new endeavor at LightBox Interactive," said John Hight, director of internal development, SCEA. "Through pioneering many online and community features on PlayStation(R)Network with the multiplayer game Warhawk(R), this team is established as leaders in the online category. I look forward to seeing what kind of further innovations they bring to the PlayStation platforms through this new development deal."


Dylan Jobe, the new President of LightBox Interactive, is perhaps best known for directing the hugely popular multiplayer title Warhawk(R), an exclusive PLAYSTATION(R)3 system title that was first to deliver consumers a game on both Blu-ray Disc(TM) and as a download on PlayStation(R)Network. Jobe is also known for his work on the popular hit titles War of the Monsters(TM) and Twisted Metal: Black(R) for the PlayStation(R)2 computer entertainment system. Jobe's former company, Incognito Entertainment, was a dedicated development studio under the Sony Computer Entertainment Worldwide Studios, Santa Monica Studios banner. His new endeavor, LightBox Interactive is currently based in Salt Lake City, Utah.


"We've forged a fantastic relationship with SCEA over the past nine years and with the formation of LightBox Interactive, our partnership will continue to grow, fueling the development of great games for players around the globe," said Dylan Jobe, president, LightBox Interactive, Inc.


Visit LightBox Interactive on the web at LightBox Interactive

Gamer 01

Legacy Member
Maar incognito opzich blijft wel bestaan dan maar met een deel van het oude team en nieuwe mensen?

lowscore

Legacy Member
Pino87 zei:
Een nieuwe Oddworld game? Liefst Abe... Heeeeeeeeeel onwaarschijnlijk, maar stiekem hoop ik er een heel klein beetje op :D

Ik hoop op een aankondiging dat alle games vanaf nu voor een constante 60fps ontwikkeld gaan worden. 'T is een beurs voor ontwikkelaars voor iets.

Even onwaarschijnlijk.

Nariwari

Legacy Member
Na Quest For Booty kwam de boodschap "To Be Continued... Fall 2009". ;)

ULTRAnumb

Legacy Member
Randii zei:
Na Quest For Booty kwam de boodschap "To Be Continued... Fall 2009". ;)

ja maar feit da ze een wedstrijd doen voor wapens te designen betekent dat het iets meer zal zijn dan een quest for booty achtig spel
ik denk dat ze aan een full bezig zijn

Nariwari

Legacy Member
Ah idd. :)
Denk trouwens dat ik m'n kans ga wagen voor zo'n wapenontwerp binnen te dienen.

Goldrusher

Legacy Member
PhyreEngine™ 2.40 beschikbaar voor developers.

Persbericht met enkele interessante details en nieuwe games...

San Francisco, March 23, 2009 – Sony Computer Entertainment Inc. (SCEI) announced today that PhyreEngine™ 2.40, the latest version of the popular games development framework, has been released to PLAYSTATION®3 (PS3®) game developers and publishers, capping a successful year since its initial announcement at GDC 2008.

PhyreEngine is a graphics rendering engine provided under a license that allows it to be used by any PS3 game developers and publishers as well as Tools & Middleware licensees in their products. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine™ of the PS3, but can be easily ported to other multi-core architectures. As a result, PhyreEngine has been newly-adopted by dozens of game studios in the last year, now appearing each month on the PlayStation®Store or on Blu-ray Discs.

Some of the more recent developers and publishers to adopt PhyreEngine include (in alphabetical order):
* Australian developer Big Ant Studios. Ross Symons, their CEO added “PhyreEngine has cut down Big Ant’s development time significantly while allowing us to fully harness the power of the PS3. PhyreEngine has given us the opportunity to focus less on tech and more on creating good games.”

* Veteran Ukrainian studio Boolat Games, who will self-publish their platform/puzzle game topatoi on PlayStation Store soon.

* UK-based studio Doublesix Games, whose game Burn Zombie Burn will be released in Europe and North America later this month. Jonathan Hobson, Lead Programmer, commented that “PhyreEngine allowed Doublesix Games to begin development of our first game Burn Zombie Burn immediately and rapidly, without initial financial outlay or dedicated tech development time. It is a neat blend of clever, high-performance code that the SCE tech teams are famous for, with a modern, well designed, and easy to use set of interfaces and tools. In a matter of weeks we had hundreds of animated zombies running around at a fairly solid frame rate. The extensive set of sample code meant that we always had an idea of how to do things and on the rare occasions that we didn’t, the PhyreEngine support team was fantastic.”

* Bristol, UK-based studio FluffyLogic, whose PlayStation®Network title Savage Moon was released in December 2008 in European regions and January 2009 in North America. Will Bolam, FluffyLogic’s Director of Technology noted that “PhyreEngine was a great solution for FluffyLogic during work on our first PS3 title Savage Moon - loads of useful components we could use straight away to get the game up and running, easily extensible during development of game-specific code and great support from the PhyreEngine team.”

* Tokyo-based studio Game Republic recently released Catan using PhyreEngine in Japan.

* Famous Japanese studio IREM published PachiPara DL (DownLoad) Hyper Sea Story In Karibu in July 2008 in Japan.

* Bulgarian studio Ivent Games, who are developing the third-person action game Strength of the Sword. Georgi Rakidov, Lead Programmer, commented “I see PhyreEngine as a complete game engine suitable for all types of games. The support is just outstanding, with a nice balance between improving old features and adding new ones – most recently the terrain and the foliage utilities.”

* New French studio Lexis Numérique whose PS3 title Brooklyn Stories (working title) is currently in development.

* New Portuguese studio Seed Studios, whose real-time strategy game Under Siege will be released later this year. Lead designer, Bruno Ribeiro, noted “PhyreEngine enabled us to rapidly prototype our game and provided a solid and efficient foundation to explore the potential of the PS3.”

* New Paris, France-based studio Spiders working on their as-yet-unsigned RPG/Action disc-based game Mars.

* US studio thatgamecompany, who released Flower in North America and Europe in February 2009. Their lead programmer, John Edwards commented, “Flower is thatgamecompany’s second game using PhyreEngine and it won’t be the last. Support is friendly and responsive and the code is mature to the point where you just download, build and go. PhyreEngine’s suit of PS3-optimized utilities lets us spend less time reinventing the wheel and more time making games.”

* VectorCell, Paul Cuisset’s new studio, whose PS3 title The 7th Seal (working title) is currently in development.​

During the last year, a range of new fully functional “game templates” were released, including support for Havok Complete XS™, NVIDIA PhysX™ and Bullet for physics, making it even easier for game teams to kick-start their development process. In addition, a host of white papers have been made available describing the techniques used within PhyreEngine, helping a broader community of game developers to improve and extend the features of their proprietary game engine code.

Blackdevil

Legacy Member
Goldrusher zei:
PhyreEngine™ 2.40 beschikbaar voor developers.

Persbericht met enkele interessante details en nieuwe games...

Dat is nog eens goed nieuws :niceone:

Samus007

Legacy Member
ik vermoed dat die nieuwe syphon filter PS3 exclusive is aangezien ze de killzone2 engine gaan gebruiken?

Goldrusher

Legacy Member
Syphon Filter is eigendom van Sony en is al altijd PlayStation-exlusive geweest.

Maar er is nog niks aangekondigd hoor. Enkel vage geruchten die eigenlijk niet thuishoren in deze thread. Maakt het allemaal te verwarrend.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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