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trooper zei:Inderdaad. Je Stove & Keg kan alleen maar de laagste kwaliteit maken. Het feit dat het een BASIC apparaat was (of iets dergelijks) had natuurlijk hint genoeg moeten zijn, he.
Hoop geld over de balk, vrees ik.



We announced in the notes for the December 9 update that NPC merchants no longer pay cash for player-crafted items. As this may be a surprising change to some players, we wanted to explain the reasons behind this decision and make clear that you will be able to sell to merchants again after we make some adjustments to the system.
Our goal for artisans has always been for them to be a vital part of everyday life in Norrath. They are the ones who turn common components into the necessities that all players rely on, including food and drink, weapons and armor, spells and scrolls, furnishings and containers, and much more.
Unfortunately what we've found to be happening is that many artisans have been selling their products to NPC merchants rather than to other players. This is due in part to unintentionally inflated prices being offered by merchants for certain items, which was effectively making it impractical for crafters to sell their wares to players. Because they could make more money selling items to NPC merchants, crafters had little incentive to earn a smaller profit by producing items that other players would want to buy.
By limiting merchants from purchasing crafted items, we hope to encourage artisans to produce goods that other players will want to purchase. This should help stabilize the selling price of items that had been out of reach of many consumers. The primary market for crafters should be selling their goods to other players. Once we complete a thorough pass of costs and values for crafted items, merchants will once again purchase them, though not at the inflated rates they have been paying up to this point.
We realize that some crafting professions may feel at a disadvantage compared to other artisans when it comes to selling their goods on the open market. For instance, everyone can understand the benefits of buying weapons and armor, while the value of food and drink is not as visibly apparent. Provisioners will be pleased to know that an update tentatively scheduled for the middle of next week will allow players to clearly see the benefits of the different qualities of food and drink.
Some artisans may be concerned that they will no longer be able to afford to advance their skills through item production, or that they won't have a means to earn cash unless other players are online to buy from them. Keep in mind that crafters can receive tasks from their social structures, and that completing these requests will result in earning experience, monetary rewards, and faction gain.
While we understand this change will affect how some artisans have been playing the game, we feel it to be in the best interests of the long-term health of the economy. It should encourage increased player interaction and help develop a market that was in danger of stagnation.
We're working to get appropriate pricing in place for NPC merchants to purchase your crafted goods. We understand that having some ability to sell to merchants is important for crafting progression and provides an option for selling your goods if you can't find a market with other players. While selling to NPCs should never be your best choice, it should provide some benefit and be an option as you're leveling up at your trade. While we don't have a specific date when you can expect to see the new pricing put in, rest assured it's a top priority for our tradeskill team members.
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Moorgard
EverQuest II Community Guy
We would have preferred to give some advance warning about this change, but it would only have encouraged those exploiting the system to enter into a frenzy of money farming before the update. The risks to the economy were serious enough that we decided not to announce it ahead of time.
Sorry for the rather abrupt nature of this change, but again I want to stress that this is temporary and you will be able to sell to NPC merchants again once we get the values worked out.
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Moorgard
EverQuest II Community Guy

trooper zei:Inderdaad.trooper van alt.binari van enkele jaren terug?
/me Chtulhu![]()

)Raguel zei:trooper zei:Inderdaad.
trooper van alt.binari van enkele jaren terug?
/me Chtulhu![]()
