Archief - Eve online

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

UniX

Legacy Member
Map

* The world map context menu has been fixed
* Agent sites and Cosmos complexes are now 2 separate reports.
* Fixed a typo on the map in the description of The Syndicate.

Agents and Missions

* A range of new hardwirings for non-military applications are now available through the LP Store.
* All pathfinder gates that were found in missions have been replaced with acceleration gates.
* A potential problem in the mission Illegal Activity p1 (lvl 3), where the NPCs would not spawn if you destroyed a certain structure, has been fixed.
* The spawnrate for normal (non-boss) rats in the Serpentis Narcotic Warehouses has been increased.
* The drop chance for the Holy Statue, used in the mission Unearthing the Ancients (2 of 3), has been raised.
* The spawn delay of the entities in the treasure room of the Contested Amarr complex in Koona has been raised somewhat.
* The Contested Amarr Sanguine Vaults will now allow battlecruisers and no longer indicate that it allows carriers.
* All pirate exploration dungeons have been revamped, they now have less amount of NPC’s and a chance of a commander spawn has been added to each escalation step.
* Static complexes from 3/10 to 10/10 difficulty have been removed from static locations. COSMOS complexes remain unaffected.
* Meta versions of the mining upgrade and ice harvester upgrade are now available dropped in loot by certain entities.
* Implemented Rogue Drone difficulty 9 dungeons for phase 1 of exploration encounters.
* Implemented Rogue Drone difficulty 10 dungeons for phase 1 of exploration encounters.
* Growing Interest in the field of Mechanical Engineering Research has lead to more agents within the Amarr, Caldari and Gallente factions beginning research into this highly demanded area alongside their current projects.
* Added in a popup text for EP 31.2 - Angel Watch that indicates the player is supposed to do something to a certain LCO, preventing unneccessary confusion.
* Fixed a bugged exploration distribution in the drone regions - the 8/10 Escalation site had a sig radius of 0, making it impossible to find.
* Guristas and Caldari Navy faction NPC's now have a chance of dropping faction missiles in loot and the SCC has approved them for sale on the market.
* The Guristas Extravaganza attacked triggers have been changed to the exploding trigger.
* The following missions have been revamped: Guardian Angels Surveillance Squad EP 1-3, Toxic Waste Scandal! EP 1-3, Religious Fury EP 1-3, Consequences Smonsequences EP 1-3, True Power HQ EP 1-3, Contract Killers EP 1-3.
* Rent-A-Dream Pleasure Gardens had an overly high shield rechargerate, this has been fixed. The fix will also affect Kruul's Pleasure Gardens.
* Fixed the acceleration gate in room 2 of the Serpentis Corporation Core Centre for Concentration of Confiscated Stash complex.
* Removed the confusing part of the objectives for the Worlds Collide missions, where you were told to clear the pirates roaming the wreck in the last room, when in fact you only had to clear some of them.
* Fixed the mission objectives for the Gone Berserk missions, so that it becomes a little clearer what your objectives are.
* Mission info page will now properly display all factions involved with the mission.
* Agent grammar and spelling has been improved.
* Fixed an error in the Illegal Activity 3/3 mission that allowed some of the NPCs to be bypassed.
* Changed the agent offer "Bark Becomes Bite" so that is asks for Karmone Tismer's insigna, rather than Karzo Sarums.
* Fixed a spelling error in the "escalation message" of the last room in the Angel Provincial HQ escalation sequence.
* Added a completion trigger to destroying the Trucker Gate of the exploration site EP 43.4 - Guristas Military Complex, so that if the player destroys the gate before all of the NPCs have spawned they will still be able to complete the dungeon.
* Changed the mission Smuggler Interception. The mission requires you to bring back 10 militants instead of 10 Holoreels. This should will make the mission objective simpler for newer players.
* Certain mission encounters for the War situation missions had no or incomplete objective text, causing some players to scratch their head in confusion. This has been fixed.

Non Player Characters

* Various faction military organization NPCs were missing loot tables. They should now drop loot upon destruction.
* Various new NPCs have been added. This included new commanders, carriers and freighters.
* NPC: Gurista Arrogator and Imputor - and variants - weapon range and tracking speed fixed to be suitable for newer players.
* Energy Neutralizer sentry guns have been added to the armament of NPC corporations.
* Opulent Compound has had its drop chance reduced on Rogue Drones battleships.
* Faction Missiles have been added to the loot drop tables.
* Drop rate of various items needed for gas cloud harvesting and booster production has been increased.
* An NPC loot table that had a chance of dropping carbonized lead m blueprint original has been fixed, so that it no longer has any chance of dropping that BP.
* Fixed an issue that was causing security status and standings not to be gained when shooting NPCs.
* Commander Frigates and Battlecruisers no longer leave an incorrectly sized wreck.
* Asteroid Belt Commander Battleship NPCs for the Pirate Factions now have their own groups and have been assigned proper wreck types.
* Tower Sentry Gun's no longer leave wrecks when destroyed.
* EW spawns in some missions, complexes and exploration "dungeons" will be less frequent.
* Asteroid belt NPC battleships now have the correct sized icon.

Your powers of perseverance are impressive!

Exploration and Escalating Paths

* The expedition timer for escalating path exploration sites has been changed to 24 hours.
* Chance of first escalation was reduced while the later escalations are now easier to get.
* Rewards in escalating path dungeons have been increased.
* Modified the probe results display to more clearly show the accuracy of the result.
* Fixed the version names of Gas Cloud Sites.
* Fixed the version names of mini profession and generic pirate sites in 0.0 COSMOS.

Graphics

* The background stars in space cause a significantly lower drop in FPS.
* The 'star' effects of planets and moons (and suns) on the solar system map view have been removed.
* The strip miner effect no longer persists on the solar system view.
* Flashes from Citadel Torpedo’s when they explode have been toned down.
* Some stations have had their exit point moved to reduce/prevent ships getting caught on the stations during undock.
* Sun is now occluded by planets, which removes the flickering effect experienced sometimes when a planet was placed between the sun and the observer.
* The graphics for planets that had rings has been fixed so that the rings are now displayed properly. The graphics corruption present at the edge of some planets, depending on where the sun is relative to the viewer's angle, has also been fixed.

User Interface

* Fitting Window
o Default position of the fitting window will no longer cause part of it to be off-screen.
o The fitting window will no longer show remote modules as affecting your own ship.
* Overview
o The overview is now 'in front' of the in space icons. This will prevent accidental targeting of the wrong target when the icon and the overview entry are in the same place on screen.
o Better error handling has been added to the overview to prevent further occurrences of the overview reporting nothing found when switching between saved settings.
o Fixed an occasional error when switching between 'mark wreck as viewed' and 'not viewed'.
o The following non-functional options have been removed from the Celestial group in the overview: Asteroid OLD, Global Warp Disruptor and Planetary Cloud.
* Reprocessing Window
o Some text on the reprocessing window was being clipped. This has been corrected and it now displays properly.
o The tech 2 icon no longer overlaps the select checkbox in the reprocessing window.
* Chat, Journal and EVEmail
o Fixed a bug where pasting a lot of text as a message would break your chat window, forcing you to close it or re-log in order to chat again.
o Fixed a problem where changing the font width in the system menu would remove any typed text in a petition window, or unsent messages in the chat channel.
o The journal will now allow you to resize the columns.
o The correct faction icon is now displayed on the EVEmail sent when you are caught smuggling and have you goods confiscated.
* Wallet
o A "View Market Details" entry should be on entries in the Wallet transaction log and on entries in the "My Orders" tab in the market.
o The wallet journal can now be exported into an excel document.
* Modal Windows
o Opening divisions in corp->accounts->assets->offices has been fixed to show proper entries.
o Show info will no longer crash if passed bad corpID's.
o A memory leak in the client caused by splitting a stack and trying to enter a negative number has been fixed.
o the counter of large stacks of items will no longer spill out of the icon.
* Other User Interface Changes and Enhancements
o Using the mouse with the Pan and Tilt camera no longer causes items to be selected in you cargohold as the mouse passes over them.
o All the entries on the system popup menu are now active. Previously, only the last 30 or so would be active.
o The office tab now sorts correctly when first selected.
o Turret/launcher capacity has been added to the compare tool.
o Some error messages have been fixed to show the message, not the label.

Petitions

* Fixed an error were submitting an empty petition would break the petition window.

Translations

* Some wreck names were being incorrectly translated. This will no longer occur.
* On the German client, the confirmation buttons no longer stretch outside of box.
* When in-station, cargo hold window title is now correctly translated.
* Multiple corrections and updates have been made to the German translations.

Don't stop now or the fedo gets it!

Miscellaneous

* Using the TQ IP instead of the name will no longer break EveVoice.
* The current system you are in can now be added as a waypoint in the autopilot. If added as the last waypoint then the current system becomes the destination of a round-trip.
* If you try and log in on a banned account, you will be informed of the duration of the ban.
* Auto patching a client with non-European (Unicode) characters in the directory name will now work correctly.
* Fixed a problem where the calculator would lag, and some button presses would be lost.
* Fixed the name of the Republic Military School. It had too many 'Schools'.
* The Republic University School in Edmalbrurdus - Heimatar region have talked to their workers and have arranged for more factory slots to be put in (it only has one at present).
* Amarr factory outpost production lines have been corrected.
* Corrected a typo in the character search window.
* In rare cases the offices tab inside stations would not load, this has now been fixed.
* Asteroid distribution in the eight new regions also known as the rogue drone regions has been redone, rare end asteroid types such as arkonor should be much larger than before.
* Moved the CS1 docking locator further out, to try and reduce problems with undocking and bumping the station while aligning for warp.

Exploits

What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?


Twas ietske te lang voor 1ne post hehe
Kheb het nog nie helemaal geleze maar het ziet er al goed uit!

L0k1-

Legacy Member
Black Neo zei:

kzou wel willen, maar is beetje ver voor mij :p

ik wacht wel tot de trailer paar dagen later op hun site verschijnt ;)

Immersive New Player Experience

To better acclimate new players to EVE, the rookie tutorial experience will spawn directly in space beginning with Revelations II, inside a protected dungeon inaccessible to all but the new player.

* Players start in their own protected dungeon out of harm’s way
* Tutorial dungeon can be accessed again within 30 days of account creation.
* The dungeon can only be started in rookie systems
* Re-written and shortened tutorial
* Informative optional tutorials have been added to further aid players
* Second and third characters have an option in the character creation process to start in station or in space. Starting in station is on by default, but can be changed if player wishes to redo the tutorial on that character
* Restarting the tutorial through the Aura window, will initiate warp to the dungeon with a confirmation box.

zeer goed vind ik, nu gaan er terug een pak minder mensen snel afhaken en toch de moeite doen om de tutorial uit te spelen, ook goed dat ze het naar een hidden dungeon hebben verplaatst, want hoorde soms verhalen hoe een iemand van goonfleet eventjes suicide run deed in rookie system en 30 rookies hun schepen opblies.

niet echt direct motiverend voor een nieuwe speler :lol:


kun je nu ook de grenzen van de factie's veranderen door gevechten in pvp of is dat maar volgende update?

Black Neo

Legacy Member
maar je komt direct tot de kern van EvE. Nergens ben je veilig, ook niet in high sec.

Bekijk het een beetje zoals hedendaagse zelfmoordterroristen.

L0k1-

Legacy Member
Black Neo zei:
maar je komt direct tot de kern van EvE. Nergens ben je veilig, ook niet in high sec.

Bekijk het een beetje zoals hedendaagse zelfmoordterroristen.

is waar, maar denk dat er niet veel spelers zin hebben om al in de eerste seconde alles te verliezen als ze zelf nog niet eens de tutorial hebben kunnen uitspelen.

bedoeling is dat hun playerbase groeit en als er telkens zo paar idioten een heleboel nieuwelingen direct opblazen, dan schrik je dat volk meer af dan het aan te trekken.

L0k1-

Legacy Member
ravoc zei:
Scheidt de mannen van de kindjes ;)

mja sorry vind ikzelf maar domme opmerking, als de spelers nog niet eens de tutorial kennen vind ik het zever dat ze al worden opgeblazen, daarom vind ik de nieuwe regeling voor de tutorial zeer positief.

Black Neo

Legacy Member
eve is geen grind festijn.

begin maar met een lange skilltraining op te zetten want met zo een waslijst moeten we ons nog niet teveel illusies maken na 24u. Alhoewel de laatste keren ze vrij vlot geïmplementeerd zijn geweest.

Pana

Legacy Member
Black Neo zei:
eve is geen grind festijn.

begin maar met een lange skilltraining op te zetten want met zo een waslijst moeten we ons nog niet teveel illusies maken na 24u. Alhoewel de laatste keren ze vrij vlot geïmplementeerd zijn geweest.

Goh ja in het begin toch redelijk wel niet? Als je iet wat combat gaat ist keer op keer hetzelfde met de missions.

TheAntropoid

Legacy Member
iemand dat een char verkoopt.
minstens 13 mill skill points..
greets laat iets weten dan ;)

yavik

Legacy Member
allee het gaat weer fun worden na morgen, en ik kijk ook uit naar deel 3 met de vista directx 10 gfx upgrade

L0k1-

Legacy Member
yavik zei:
allee het gaat weer fun worden na morgen, en ik kijk ook uit naar deel 3 met de vista directx 10 gfx upgrade

en zal niet alleen handig zijn voor directx 10 gebruikers, zijn veel technische beperkingen met de huidige zei men, met de nieuwe upgrade zouden de prestaties een pak hoger gaan liggen bij DX9 :cool:
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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