krikkiej
Legacy Member
kan er iemand mij zegge wrom da desen error opduikt as ge druk bezig zijt me fraggen me als gevolg da u spel uitvalt ?? :doh: dees gebeurt alleen online bij offline hebbek dit probleem nie
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2675 MHz with 255MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (6177)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor BlueSuperShockBeam) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop
iemand een idee om da op te lossen want die error komt wezl op lastige momente soms
alvast merci dervoor
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2675 MHz with 255MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (6177)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor BlueSuperShockBeam) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Deck 17 <- UpdateWorld <- MainLoop
iemand een idee om da op te lossen want die error komt wezl op lastige momente soms
alvast merci dervoor

