Quests and Environments
General
Daily quests no longer deactivate temporarily about once every two weeks.
Daily quests from Rhix have had their text improved and cleaned up.
NPCs are now less talkative.
Skill nodes near the beginnings of many instances have been removed.
Deadly pits and falls no longer sometimes let players fall through them.
Optimization and visual improvement passes have been made to many objects and environments across the game.
Overworld map doors now allow multiple players to interact simultaneously.
Several stability improvements have been implemented.
Protector's Enclave
Graphical performance has been significantly improved in Protector's Enclave.
Important quest NPCs are now more visible and accessible.
The Grand Emporium now has a Phoera and Galeb Duhr on display.
The Reward Claims Agent now has a unique icon over his head.
The Guild Registrar no longer has a guild bank, but has a new friend to handle those responsibilities.
The Town Cryer has cheered up. He is now the Town Crier.
A fancy platform has been constructed leading off the stairs, facing toward the Neverember statue by the Marketplace.
Tutorial
Neverwinter Fields: Private Wilfred's voice has changed.
Neverwinter Fields: The Great Weapon Fighter's encounter power tip now fits within its box.
Sleeping Dragon Bridge: Dying to the Deathlock Wight no longer blocks progress.
Sleeping Dragon Bridge: The audio balance on the bridge has been improved.
Sleeping Dragon Bridge: The ending sequence has been smoothed out.
Sleeping Dragon Bridge: The Harbinger now properly leashes.
Sleeping Dragon Bridge: Valindra's teleport animation and effect has been improved.
Theft of the Crown: There is no longer a floating tomb in one of the side wings.
Blacklake District
Close to the Crown: When candles disappear due to video settings, they no longer leave glowing light behind.
Close to the Crown: Ambient audio no longer drops out in a specific room.
Players no longer have to submerge themselves in sludge to collect the lake sample.
Tower District
The reverb in the Orc Barracks has been toned down.
Castle Never: A blade trap that could not be disarmed has been removed.
Spellplague
Plague Tower: Performance has significantly improved on this map.
Plague Tower: The statues no longer pop when they rotate.
Blackdagger Ruins
The repeatable version of Bloodying the Bandits has been removed.
Hidden Cove: There is no longer a rogue green line on the loading screen.
Grimstorm Keep: Jareth Grim is no longer immune to Control powers.
Cragmire Crypts: Boss cutscenes no longer repeat for each party member.
Cragmire Crypts: Characters and objects no longer flicker in and out in certain spots.
Cragmire Crypts: Trickster Rogues can no longer use Deft Strike through the gates.
Cragmire Crypts: Several traps that couldn't be disarmed have been fixed.
Storming the Keep: Malus Blackdagger now has the appropriate amount of health.
Neverdeath Graveyard
A few areas that previously allowed players outside the gameplay area have been addressed.
Helm's Hold
The Sanatorium: A trap that couldn't be disarmed has been fixed.
The zone map is no longer offset; the minimap is now accurate.
Lair of the Mad Dragon: The boss now spawns fewer adds in Normal Mode.
Lair of the Mad Dragon: The boss no longer spawns a Shocktroop Devil. It now summons an Erinyes.
Ebon Downs
Barrows: A trap that could get Companions stuck has been removed.
Objects inside the tavern now only sparkle if the player has an objective to click them.
The Barrow Lords now properly grant progress for the "Ebon Downs: Maps" achievement.
Vellosk
The zone map is no longer offset; the minimap is now accurate.
Gray Wolf Den: Enemies and objects no longer flicker in one of the chasm rooms.
Gray Wolf Den: Ethraniev Marrowslake is now less difficult. Her control powers are less harsh and she summons fewer adds at a time.
Pirates' Skyhold
Lair of the Pirate King: The non-Epic version of this dungeon now properly grants an achievement.
Icespire Peak
Icespire's Heart: The transparent floors no longer sometimes render as black, but are now opaque for better rendering of attack warnings.
Icespire's Heart: A few more adjustments have been made to the environment to address content that could be bypassed.
The Chasm
Spellplague Caverns: The Epic version of this dungeon now properly grants an achievement.
Spellplague Caverns: Leaving this dungeon now puts the player where he or she was before leaving.
Spellplague Caverns: The deadly falls now kill players much more consistently.
Rothe Valley
Defend the Village: The exit is no longer blocked by an invisible wall.
Temple of the Spider: A trap hidden beneath the floor has now been properly exposed.
Temple of the Spider: A few more adjustments have been made to the environment to address content that could be bypassed.
Mount Hotenow
Primordial Temple: A couple lava flows with hard cutoffs have been smoothed out.
The bloom on the lava has been toned down a bit.
The map art now shows some gameplay areas that were previously shown as inaccessible.
The caldera of Mount Hotenow is no longer blocked by a giant rock. Questing in this area is now much, much more possible.
Whispering Caverns
A Dish Best Served Cold: This quest now has a waypoint and a Quest Path.
Doors that were previously blocked by collision are now properly interactive.
The Dread Vault: Leaving through the entrance door now properly returns the player to where he or she was before entering the dungeon.
The Dread Vault: Yalghoor now summons fewer thralls.
Xorlarrin Outpost: It should now be more difficult to get out of the gameplay area.
The boss of the Wrathforge can no longer be kited.
PvP
Rivenscar Ruins: The map art is now much clearer about gameplay space and pathing.
Rivenscar Ruins: Smoothed out visual popping on some environment pieces.
Foundry
Audio now works properly after projects are published.
Deleting items no longer potentially causes a crash.
Many Illusionary objects have been added to the Foundry.
Inspect Object objectives are now available on Cryptic maps.
Interact Text and Interact Animation tasks now take the author to the correct editor.
More Behaviors have been added for NPCs, generally dealing in non-combat behavior.
Projects with room doors set to "This Component Complete" as a hide condition have been fixed up so they no longer have that condition.
The buttons on the project dashboard now link properly to the listed sites.
The Review popup after completing a Foundry quest is now more difficult to accidentally close.
The "Sneak Peek" reviewer achievement now properly unlocks.
Well-Informed contacts now properly show the correct estimated playtime of Foundry quests.
Several stability improvements to the Foundry have been implemented.
Gateway
An error message now properly shows if the player attempts to rush a Profession task without enough Astral Diamonds to cover it.
Character previews now properly load all textures before being generated.
The best asset for a given Profession task is now automatically slotted into the Required Asset slot. It can still be switched out manually.
When leveling to 30 or 60 via Professions in Gateway, the level 30 or 60 task slot now properly unlocks.
Account Guard for IE 10 now remembers the browser between sessions.
The Auction House for Gateway now properly limits the number of auctions a player may run at a time.
Players can now put crafting resources up for sale in the auction house.
The auction house now shows the real "current bid" rather than the "minimum allowed bid."
If a player is winning an auction, "You're Winning" now appears on the Auction House browse page.
Professions: Filter and Sort preferences are now saved between sessions.
When a player clicks the "Start Task" button, the player is now taken to the most recently viewed task list.
The profession task list no longer becomes "cut off" at the bottom with no way to page through them.
The mobile layout has been updated to reduce some scrolling, improve usability for the Auction House, add a missing back buttons in some confirmation dialogs, and increase the size of some input fields.
Tooltips for set items now display properly.
Login error messages now display in a less intrusive location.
News and emergency alerts now show up more quickly once they're changed.
The Character Sheet now calculates Health correctly.
Items / Rewards
Enchantments
Silvery Enchantments now properly stack their Glory Boost if multiple of the same rank are slotted in Utility slots.
Radiant Enchantments now properly stack their Gold Boost if multiple of the same rank are slotted in Utility slots.
Azure Enchantments now properly stack their XP Boost if multiple of the same rank are slotted in Utility slots.
Item Sets
Control Wizard: Shadow Weaver Set: The tooltip now specifies that the set bonus only triggers with Encounter powers, and only stacks up to 3 times.
Control Wizard: Shadow Weaver Set: The set bonus now stacks up to 3 times.
Control Wizard: Gladiator Mage Set: The set bonus now properly reduces the cooldown of Spell Mastery powers.
Control Wizard: High Vizier's Set no longer increases NPC defense and lowers the player's. The set bonus can now affect control-based Daily powers, too.
Devoted Cleric: Divine Emissary Set: The set bonus now correctly gives its buff to nearby allies.
Devoted Cleric: Greaves of the Divine Emissary: This item is now Bind on Equip instead of Bind on Pickup.
Devoted Cleric: Greaves of the Sacred Hand: This item is now Bind on Equip instead of Bind on Pickup.
Devoted Cleric: High Prophet Set: The set bonus no longer debuffs allies when healed.
Devoted Cleric: High Prophet Set: This tooltip now properly indicates that the set bonus stacks 3 times for 4 seconds, instead of 4 times for 3 seconds.
Devoted Cleric: High Prophet Set: The set bonus now correctly affects players.
Great Weapon Fighter: Berserker Set: This set bonus no longer fully resets cooldowns when using Spinning Strike or Crescendo.
Great Weapon Fighter: Bladestorm Set: The tooltip now properly shows the chance for the set bonus to activate (35%).
Great Weapon Fighter: The Head and Feet slot items of the PvP set now look correct.
Guardian Fighter: Valiant Warrior Set: Now correctly procs 25% of the time, down from 75%.
Guardian Fighter: Knight Captain's Set no longer drops with minimum levels below 60. Any existing Knight Captain's gear that has a minimum level below 60 will still keep their lower minimum level.
Trickster Rogue: Master Duelist's Long Dagger may no longer be equipped in the off hand. Players with it equipped will have it dropped into the Overflow Bag on the next map change after logging in.
Trickster Rogue: Previously untextured armor now properly has textures.
Armor enchantments that display visual effects no longer make a Trickster Rogue even more visible while stealthed.
Bound versions of items given via the Adventurer's Reward box now have a different icon.
Buff potions now have minimum levels to use, based on their tier.
Enchantment slots on many quest rewards have been updated to match gear of their type.
Invocation: The Coffer of Wondrous Augmentation now gives rewards consistent with the tooltip.
Invocation: Seal packs in the Invocation store now look like bags instead of seals.
Jeweled Idols now more accurately describe in their tooltips where to turn them in.
Many quest items have had some visual changes to improve aesthetic variety.
Most mounts now play a "poof" sound when dismounting.
Nightmare Shield can no longer replace the art of Primary Slot weapons.
The Coffer of Wondrous Augmentation no longer has a typo in its name.
Tier 2 Seal stores have had their duplicate, differently-priced items removed.
Objects created by the Dust of Creation item now have sparkles surrounding them.
Potion icons have been updated to better differentiate orange, red, and pink contents.
Potion names and levels have been updated to be consistent across tiers and types of potions.
Potion of Fortification now properly has an icon.
Profession resources may now be purchased in stacks of up to 100.
Sash of the Thief can now be worn by players.
Skill Kits now show the correct success rate in their flavor text.
Stats on many quest rewards have been improved.
Waverider Mace now appears when equipped.
Whispering Caverns: Off-hand quest rewards now give the proper stats.
Zen Market: The Companion Idle Slot information now correctly states that it can be purchased up to 10 times, up from 6.
Zen Market: The Stormraider Clydesdale now shows the correct title.
Localization
The layout of many portions of the UI has been adjusted to better accommodate localized content.
The "Outbid" message for the Auction House has been updated.
Queues have updated localization passes to match recent messaging changes.
French and German text has been updated.
Monsters / NPCs
Certain treasure chests no longer reveal their secrets when players are in combat nearby.
Dragons' maximum health has been reduced.
Mind Flayers' Enslave buff has been reduced in efficacy.
Nothic Plaguegazers' gaze beam power now has audio.
Several bosses have had their hit react volumes lowered.
Thoon Hulk melee attacks now have audio.
War cry audio has been added and improved for many monsters of the Aberrant, Dragon, Mind Flayer, and Winterforge families.
Wolves now have a smoother knockback animation.
Professions
All Rare +2 Helms and Gloves now properly give Helms and Gloves instead of Boots as their second tier rewards.
The best asset for a given task is now automatically slotted into the Required Asset slot. It can still be switched out manually.
The "Level 60" Task slot now properly opens at level 60 instead of 50. Players who got the level 50 unlock will still have that slot unlocked.
Platesmithing: The Gather Mithral Ore task has had its rewards corrected.
Leadership: The Rank 9 task, Chart Region, now properly gives a District Map instead of a Bill of Sale.
Leadership: Mercenaries have had their icons updated.
PvP
Finished PvP maps no longer stand a chance of sometimes stranding players without a Leave button.
Players may no longer be kicked from PvP maps unless they are disconnected.
Players must now participate in a PvP match to qualify for its rewards.
Players no longer get points for Assists if they do not deal damage to the target player.
We are aware that this puts healers at a point disadvantage; we are looking into solutions for a future update.
PvP matches that go by much more quickly than expected now give fewer rewards.
The "Match Start" countdown now properly waits until the match is about to begin to start counting down.
The minimap zoom boundaries in both PvP maps have been improved; players should be able to zoom out more.
The rewards for losing a PvP match have been lowered.
While waiting for more players to join a PvP match, the UI now displays that it's waiting for players.
Queues
Error messages have been improved for queues that cannot be joined.
Queues once again attempt to refill parties after a party member has dropped.
The Queue UI now has sortable columns for level and gear score requirements.
When joining an existing party, players now spawn at the farthest-forward respawn point activated by that party.
When refilling parties with dropped members, the Queue system refills the party using the role(s) of the player(s) who had dropped.
When rejoining a queue that one has previously left, there is no longer a chance of being placed back into the same instance in a seemingly broken state.
When some party members accept and some party members decline a queue offer, the whole party is properly removed from the queue.
UI
Alterer
The Alterer UI now scales to fill the entire screen.
Appearance Change
The item dropdown menu now supports longer item names.
The preview of your character wearing an item in the Appearance Change window has been restored.
Auction House
Clicking on a grayed out item category no longer triggers the search cooldown.
Item counts are now displayed in the "My Bids" tab.
New sorting methods have been added for "Bid price per unit" and "Buyout price per unit."
Sorting as a whole now works more intuitively.
The Browse tab now shows the player's own auctions in a Disabled (grayed out) state.
The item selection dropdown menu is now wider to better support long item names.
The item selection dropdown now closes when closing the Auction House window.
The item selection dropdown now properly handles Enchantment slots on the icon.
The item selection dropdown now shows quality colors.
The minimum required bid is now properly displayed on the High Bid tooltip in the "Browse" and "My Bids" screens.
If an auction has expired, its entry in the "Expires In" tab is now properly "Expired."
If an auction has expired, the Bid, Buyout, and Cancel Auction buttons are now properly grayed out.
Bank
The Guild Bank no longer immediately closes when being accessed via the Guild Registrar.
Character Creation
Racial descriptions have been improved to better explain stat choices and racial powers.
The "Begin Adventure" button no longer overlaps the Biography text area.
The detail window in class selection is a little wider to better support longer power names.
The Northdark background now has a fitting image.
Character Select / Login
A Credits button has been added to the Login screen.
Character Sheet
A "History" tab has been added for easy reference of the Background, Biography, Deity, and Origin entered at character creation, as well as the title the player has selected. This matches the Inspect window.
Equipping an item from the dropdown list next to an item slot now properly works when the player's main inventory bag is full.
The Character Sheet now shows race and gender.
The "Edit Profile" button has been removed from the Character Sheet and replaced by the History tab.
The Gear Score stat now has a tooltip.
The Gear Score stat now displays correctly when the player character is dead.
When equipping items through the dropdown menu next to an item slot, the listed items no longer always show as "Recommended."
When inspecting other players, the Gear Score listed now properly shows the other player's Gear Score instead of yours.
Chat
Attempting to drag a chat tab into the power tray no longer breaks tooltips.
Linked items now properly handle multi-byte UTF-8 characters, which addresses the item links having some incorrectly colored characters.
Right-clicking on a player name in chat now consistently opens up the same context menu as when interacting with the player in the world.
The Autocomplete menu now matches the appearance of other dropdown menus.
Commands
/perks is now a valid command to open the Achievements panel.
Companions
Double-clicking to unequip items now works as expected.
Dragging items in the Companions tab now shows the correct icon.
Runestones now show the correct icon when attempting to drag them out of a slot.
The Companions UI no longer allows empty slots to be selected.
The Rename Companion window now scales based on its contents.
Contact Dialog
The contact dialog now looks different when a party member interacts with the contact.
Contact dialogs now scroll if the text is too long for the window.
Death
The Death / Near-Death screen now properly shows item quality on the scrolls shown inside.
Feats
A warning dialog now appears when attempting to leave the Feat Window with spent but uncommitted Feat Points.
The branched feat trees no longer have tooltips on their titles.
The "Commit Feats" button now flashes when there are spent but uncommitted Feat Points.
Fusion
Fusing Enchantments and Runestones now takes 1.5 seconds total per fusion, down from 5.
The "Fuse" button no longer gets stuck in a grayed out state if the player exits the Fuse window before the fusion completes.
HUD Menu
The Zen Market button on the top bar now glows when there are new products in the Zen Market.
General
Popup lists (e.g. context menus) no longer have their first item selected by default.
Inspect Player
The Inspect window now closes if the player being inspected logs off.
Instance Transfer
The cooldown warning tooltip on the Instance Transfer button now shows your current map name and instance number.
Inventory
An error message now properly displays if a player attempts to interact with an in-use Profession Asset.
Items now properly go into empty inventory slots before choosing the Overflow Bag.
Items now properly stack with others of their type when the bag the stack is in is full.
Items that cannot be discarded now state as such in their tooltips.
Items with a maximum level now show their max level in tooltips.
The "Inspect Lockbox" entry in the right-click menu now works without a key.
The "More Slots" button in the Companions tab now defaults to the 8-slot purchase.
The Sell button in the right-click menu is now disabled in vendors without a Sell tab.
When comparing items with multiple equip slots, such as Rings, both items now show in the Item Comparison tooltip.
Invocation
The maximum number of Celestial Coins now displays on the Invocation UI.
If a player has seven Celestial Coins, a confirmation dialog pops up when the player tries to Invoke.
Journal
Quest flavor text now properly has a scrollbar when it overflows the Journal UI.
Landing Page (Welcome screen)
The "Neverwinter News" section is now being updated!
Login
The message that shows up when attempting to log in during shard maintenance has been updated.
Mail
The "Message Sent!" line no longer appears when mail fails to send.
In-game mail ignore and reporting functionality has been improved.
The Send button is no longer clickable if the To: field is blank.
Main Menu
The ESC menu now has a Change Character button.
Menu Bar
The Character and Professions buttons now glow more strongly when players have Power Points / Feats / Attribute Points to spend or completed Professions tasks.
Minimap
Event icons no longer jitter when sliding the Event Panel into / out of the Minimap.
Notifications
Players no longer see "Your XP was set to <amount>" notifications in the Tutorial.
Options
"Always Show Map Transfer" have been removed.
Overworld Map
A new mouseover tooltip now shows on locations that are much higher level than the player.
Locations that are much higher level than the player now use orange text instead of red.
Markers pointing to Overworld Map icons are now clickable to head to their target locations.
Players may now see quests at their current location.
The "You Are Here" indicator now shows as a different icon border and text color instead of an indicator above the icon.
Powers
If a power is not slotted, there is now an indicator on the Power Information frame telling the player to drag it down to the Power Tray if s/he wishes to use it.
Paragon Paths now have new crest art.
Power Tray
Powers are now always shown in full color in the Power Tray while in Cursor Mode.
Professions
Asset icons now have right-click behavior.
The Asset menu can no longer overflow the window.
The notification sent when tasks complete now has more noticeable audio.
Rearrange HUD
The chat window has been removed from the Rearrange HUD feature, as it's movable and resizable already.
Rewards
Fashion items now display properly in end-of-quest chests.
The "Need" button is now disabled for items your class cannot use.
The rewards from end-of-dungeon chests now properly display in the chest UI.
Quest Tracker
The "Dungeon Chest Unlocked" notification no longer persists after leaving a dungeon when the player has no other quests.
Scoreboard
The PvP Scoreboard now shows bonus Glory earned for top placement.
The PvP Scoreboard no longer claims to the losing team that they won.
Settings
The "Recommended" pointer on the graphics quality slider now properly indicates the default graphics quality.
Social Menu
The "Notes" column has been removed from the "Ignored" tab.
Targeting
Untargetable companions, such as Ioun Stones, no longer show an extra circle beneath them when their owner is in combat.
The player will now see his/her own title and guild overhead when "Show Name" is active.
The player's overhead health bar no longer looks like an enemy health bar when shown.
Tickets
The link to view existing tickets has been replaced by a button.
Vendors
Double-clicking an item if the store doesn't purchase items now shows an error message.
In multi-currency stores, each currency now has a box around it.
The Buy and Sell tabs now show icons instead of words.
The "Buy Multiple" slider can now show at least three digits.
The former Founders Agent has been promoted to a Reward Claims Agent.
The Reward Claims Agent now properly shows a "Claim" button instead of a Buy button.
The vendor UI now immediately displays changes such as eligibility for items when buying or selling.
Window Behavior
If a player is in cursor mode when windows pop up and take focus (e.g. the Friend Request notification), keypresses are eaten until the next click. This addresses window popups causing players to accidentally close a window while typing in it.
Zen Market
New items now have a new "New" indicator.
The "Close" button is now hidden while the player is viewing a large preview image.
The "New" indicator now shows on categories in the Zen Market that have new items in them