Archief - Dragon Age II

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

pedi007

Legacy Member
zwan777 zei:
Het werkt!! Heel erg bedankt! Maar nu heb ik nog een vraag: Ik heb nu The Black Emporium maar ik zou graag The Exiled Prince ook hebben. Maar de valuta van Hong Kong is anders dan hier natuurlijk. Kan ik met een Europese psn kaart betalen op de store van Hong Kong?
Als je bedoelt of je een Aziatische PSN kaart nodig hebt om iets op de Store van Hong Kong te kopen, dan ja.

koolcast

Legacy Member
zwan777 zei:
Het werkt!! Heel erg bedankt! Maar nu heb ik nog een vraag: Ik heb nu The Black Emporium maar ik zou graag The Exiled Prince ook hebben. Maar de valuta van Hong Kong is anders dan hier natuurlijk. Kan ik met een Europese psn kaart betalen op de store van Hong Kong?

Ge hebt idd een Hong Kong Card nodig.
Hier kan je ze kopen,betrouwbare shop.;)

TotallyZen

Legacy Member
Bijna op het einde van m'n eerste playtrough, toffe game, wel niet zo ongelooflijk moeilijk.
Al moet ik zeggen dat die high dragon me toch even heeft laten zweten :)

Ook een zeer doenbare platinum imo, het is gewoon een zaak om er genoeg tijd in te steken... (minimum 2,5 playtrough) Veel makkelijker dan in DA:O

Opticat

Legacy Member
Werkt ook met de PS3 versie van Dragon Age 2 maar de Mass Effect 2 download is idd enkel voor PC.

TotallyZen

Legacy Member
Gedver**** , blijkbaar is de EPIC trophy bugged, miljaar é...
Dat is een trophy die je krijgt als: je DA2 twee maal uitspeelt OF DA2 één maal uitspelen met een imported save file van DA:O.

Blijkbaar werkt de trophy enkel met de imported save file... en kheb DA:O niet, dus daar gaat er een platinum trophy aan mijn neus voorbij.
Grrr, frustratie allom!

TotallyZen

Legacy Member
Een upje van 2 maand maar...
Patch 1.02 is sinds deze week beschikbaar. Het verhelpt heel wat bugs, ook het (niet) behalen van de Epic trophy en bijgevolg ook de platinum trophy:


We have confirmation that Sony Europe has posted Dragon Age II Patch 1.02 to their servers and it is now live. Sony North America is releasing separately and we do not yet have an expected date for that region.

Patch 1.02 (also known as Title Update 1.02 on the X360 and Patch 1.03 on the PC & Mac) includes almost 200 major and minor fixes, including a significant rebalance pass. The PS3 patch notes are as follows:

------------------------
Dragon Age II 1.02
------------------------

NOTE: Some fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

GAMEPLAY
- In many fights, enemies now move less quickly at the start of combat. This slower initial pace makes tactical positioning more useful and important.
- If the force of an enemy attack interrupts a party member's current action, the party member now resumes the action once he or she has recovered. This means, for example, that party members who have been instructed to consume a health potion will now do so as soon as they are able, and do not need to be told to consume a health potion again if they are interrupted.
- Enemies are now much less likely to explode into body parts upon death.
- Attacks that hit a stealthed assassin are now more likely to disrupt stealth.
- Abilities that apply a silence effect now also cancel the target's current action in addition to preventing the target from using further abilities.
- When an enemy wakes from a sleep effect due to suffering damage, other status effects that were applied by the same ability that caused the sleep effect are no longer removed at the same time.
- Items that bear the property "100% of basic attack damage vs. enemies that attack in melee" no longer harm the user when equipped in conjunction with abilities like Blood Magic or Sacrificial Frenzy that reduce the user's health.
- The items known as Final Thought, Sataareth, Sundering, and Trepanner's Gift now have damage types that match their elemental damage bonuses.
- The items known as Allure's Crook, Corrupted Acolyte's Staff, Defender of the Wall, Void's Hammer, and Volcanic Shield can now only be equipped by the appropriate classes.
- The high dragon's fireballs no longer track moving targets.
- Pride demons can no longer be affected by their own Crushing Prison spells.
- The size of the area affected by an ability is now explicitly described as diameter or radius (usually diameter).
- When a party member's armor changes after consummating a romance, runes inscribed on his or her old armor now carry over to the new armor.
- Using the Maker's Sigh potion on an archer no longer alters inventory capacity.
- It is no longer possible to create more than one Elixir of Heroism.
- It is no longer possible to simultaneously enable sustained modes that are supposed to be mutually exclusive.
- In some cases, enemies would freeze while entering combat. This no longer
occurs.
- In some cases, saw traps or spike traps would throw party members back even
when the trap was not visible. This no longer occurs.
- The Special Deliveries chest can no longer get into a state where it contains items but cannot be opened.
- The storage chest is now present in the Hawke estate after completing the main campaign.
- If the Black Emporium premium content is installed, the mabari hound now follows his master more reliably.
- Various character-corruption issues now correct themselves automatically when you load your game.
- Various minor gameplay issues no longer occur.


QUESTS (SPOILER WARNING)
- "Who Needs Rescuing" can now be completed.
- "Friendly Concern" is now available after consummating a romance.
- In "Act of Mercy," Thrask can no longer die, which could block completion.
- In "A Murder of Crows," it is now always possible to fight the varterral.
- In "A New Path," Merrill no longer remains locked in the party after the quest.
- In "Bait and Switch," the chest in the abandoned house can now always be opened.
- In "Demands of the Qun," Aveline's guards no longer turn hostile if the player declines to enter the Qunari compound during the day and then returns at night.
- In "Dissent," it is no longer possible to loot Ser Alrik's body before the appropriate time. This ensures that the quest can always be completed.
- In "No Rest for the Wicked," Isabela now always begins the opening conversation at the appropriate time.
- In "The Captain's Condolences," it is now possible to ask Aveline about her father even if she is not currently in the party.
- In "The Last Straw," Anders now responds much differently if he is a rival.
- In "The Last Straw," Aveline no longer attacks Meredith when the party is supposed to be stunned. This prevents a subsequent issue where the game could freeze after loading the post-campaign save.
- In "Wayward Son," it is no longer possible to speak to Thrask after speaking to Samson. This ensures that the quest progresses correctly.
- If Merrill's clan members die, she no longer speaks as if they were alive.
- If Anders is a rival, giving him the Tevinter Chantry Amulet now results in rivalry points instead of friendship points.
- If the Black Emporium premium content is installed, a new conversation between Fenris and Hawke's dog is available during the fourth year in Kirkwall.
- Alternate Merrill/Aveline banter is now available if Merrill's clan is killed.
- Various references to the events of Dragon Age: Origins are now more accurate.
- Various minor story-scripting issues no longer occur.


FUNCTIONALITY
- Users with a large number of promotional items were timing out when attempting to log in. This no longer occurs.
- Combat audio has been rebalanced so that it is no longer louder than exploration and dialogue audio.
- The Epic achievement or trophy can now always be unlocked.
- The Supplier achievement or trophy now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium.
- A codex entry that helps unlock the Archaeologist achievement or trophy is now easier to acquire in the Viscount's Keep during the first year in Kirkwall.
- In the tactics menu, actions that use Items no longer become blank.
- Various minor art issues no longer occur.
- Various technical changes should improve performance and limit crashes.


PS3-SPECIFIC FUNCTIONALITY
- The Epic trophy was not unlocking properly for some users. This no longer occurs.
- The Supplier trophy now always unlocks after finding at least 66 resource varieties, including resources purchased from the Black Emporium.
- A codex entry that helps unlock the Archaeologist trophy is now easier to acquire in the Viscount's Keep during the first year in Kirkwall.

Bron: Choose Language | BioWare Social Network

BuZzZeR

Legacy Member
mischien vandaag nog eens mee herbeginnen. vond het er al zo lineair en buggy uitzien en aanvoelen. da:o was zalig maar wel heel uitgebreid te spelen. had het er toch wat liever tussenin gezien.
mss dat een 2de try of deze patch me doen veranderen van mening
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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