en hier is weer uw reddende engels voor als je het nog niet had
the following need to be added to the server pbsv.cfg file to prevent the exploit...
pb_sv_cvar aim_autoaim_debug IN 0
pb_sv_cvar aim_autoaim_enabled IN 0
pb_sv_cvar aim_automelee_debug IN 0
pb_sv_cvar aim_lockon_debug IN 0
pb_sv_cvar aim_slowdown_debug IN 0
pb_sv_cvar bg_shock_lookControl IN 0
pb_sv_cvar bg_shock_lookControl_maxpitchspeed IN 0
pb_sv_cvar bg_shock_lookControl_maxyawspeed IN 0
pb_sv_cvar bg_shock_sound IN 0
pb_sv_cvar cg_airstrikeKillCamNearBlurStart IN 0
pb_sv_cvar cg_constantSizeHeadIcons IN 0
pb_sv_cvar cg_debug_overlay_viewport IN 0
pb_sv_cvar cg_debugevents IN 0
pb_sv_cvar cg_debugposition IN 0
pb_sv_cvar cg_drawHealth IN 0
pb_sv_cvar cg_drawThroughWalls IN 0
pb_sv_cvar cg_gun_move_f IN 0
pb_sv_cvar cg_gun_move_minspeed IN 0
pb_sv_cvar cg_gun_move_r IN 0
pb_sv_cvar cg_gun_move_rate IN 0
pb_sv_cvar cg_gun_move_u IN 0
pb_sv_cvar cg_gun_ofs_f IN 0
pb_sv_cvar cg_gun_ofs_r IN 0
pb_sv_cvar cg_gun_ofs_u IN 0
pb_sv_cvar cg_gun_x IN 0
pb_sv_cvar cg_gun_y IN 0
pb_sv_cvar cg_gun_z IN 0
pb_sv_cvar cg_heliKillCamNearBlurStart IN 0
pb_sv_cvar cg_laserforceon IN 0
pb_sv_cvar cg_thirdperson IN 0
pb_sv_cvar ehDebugServer IN 0
pb_sv_cvar fixedtime IN 0
pb_sv_cvar fx_count IN 0
pb_sv_cvar fx_debugBolt IN 0
pb_sv_cvar fx_freeze IN 0
pb_sv_cvar fx_mark_profile IN 0
pb_sv_cvar fx_profile IN 0
pb_sv_cvar g_compassshowenemies IN 0
pb_sv_cvar g_debugBullets IN 0
pb_sv_cvar g_debugDamage IN 0
pb_sv_cvar g_debugLocDamage IN 0
pb_sv_cvar inertiaAngle IN 0
pb_sv_cvar inertiaDebug IN 0
pb_sv_cvar mantle_debug IN 0
pb_sv_cvar melee_debug IN 0
pb_sv_cvar missileJavClimbCeilingDirect IN 0
pb_sv_cvar pickupPrints IN 0
pb_sv_cvar player_adsExitDelay IN 0
pb_sv_cvar player_breath_fire_delay IN 0
pb_sv_cvar player_dmgtimer_minScale IN 0
pb_sv_cvar player_footstepsThreshhold IN 0
pb_sv_cvar player_move_factor_on_torso IN 0
pb_sv_cvar player_scopeExitOnDamage IN 0
pb_sv_cvar player_sprintRechargePause IN 0
pb_sv_cvar player_sustainAmmo IN 0
pb_sv_cvar player_turnAnims IN 0
pb_sv_cvar r_blur IN 0
pb_sv_cvar r_brightness IN 0
pb_sv_cvar r_dof_tweak IN 0
pb_sv_cvar r_filmUseTweaks IN 0
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_glowTweakBloomDesaturation IN 0
pb_sv_cvar r_glowTweakEnable IN 0
pb_sv_cvar r_glowUseTweaks IN 0
pb_sv_cvar r_lockPvs IN 0
pb_sv_cvar r_norefresh IN 0
pb_sv_cvar r_portalWalkLimit IN 0
pb_sv_cvar r_showLightGrid IN 0
pb_sv_cvar r_showMissingLightGrid IN 0
pb_sv_cvar r_showPortals IN 0
pb_sv_cvar r_singleCell IN 0
pb_sv_cvar r_skipPvs IN 0
pb_sv_cvar r_sun_from_dvars IN 0
pb_sv_cvar r_texFilterDisable IN 0
pb_sv_cvar r_texFilterMipBias IN 0
pb_sv_cvar r_zfar IN 0
pb_sv_cvar ragdoll_debug IN 0
pb_sv_cvar sc_showDebug IN 0
pb_sv_cvar sc_showOverlay IN 0
pb_sv_cvar sv_cheats IN 0
pb_sv_cvar vehDebugClient IN 0
pb_sv_cvar vehHelicopterInvertUpDown IN 0
pb_sv_cvar vehHelicopterTiltFromFwdAndYaw IN 0
pb_sv_cvar vehTextureScrollScale IN 0
And use next value : pb_sv_sleep 100