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I Played RoS Beta .Many people are already reporting that the end-game is “Non-existent” and “not an improvement” of the current issues in Diablo 3. After playing it, I can see exactly why.
A few weeks after Diablo 3 was launched, it became apparent to many that there were some serious problems with Diablo 3. Within a few months, it became apparent to everyone –including Blizzard themselves, that this was the case and drastic changes were needed. During the first Diablo 3 beta, I wrote several articles expressing major concerns about Diablo 3’s item system, and endgame (which are both the same thing really) and that it was designed in a way that will not work in the mid-long term
Since then, Blizzard have made numerous changes to try to “fix” the item system for Diablo 3, but unfortunately have not been successful. I don’t want to be an armchair game developer and I completely recognize that game development is far more complex than most of us know. I also understand that Blizzard have put in many months/years in testing different solutions, and that they might know better than us.
But my problem with Blizzard’s approach to fixing this issue is not the fixes themselves, but their failure to grasp what it is that makes a Diablo item system so fun and interesting. Their philosophies for Diablo 3 do not match the philosophy of what a good Diablo item-system is supposed to be. Not just in the itemization of the game, but also some other parts, such as the social side of things, trading, and the human interaction that players have. They fail to understand what it is that players want out of their game.
They continue to say things like “Diablo is all about smashing monsters, and smashing monsters, and doing nothing but smashing monsters”. This statement is very telling about just how little the Diablo 3 team understands a Diablo game. While “smashing monsters” is certainly a huge part of Diablo, it is not the only part, not by a longshot. There are several other reasons why Diablo 2 is still a superior product to Diablo 3, but I’m going to focus on just a few.
Blizzard treated the chat/social interface like an unwanted third cousin in Diablo 3. This, unfortunately, is a mistake they STILL have not learned from, even after all the events of both Diablo 3 and Starcraft 2. SC2 failed because of the Battle.net Ghost-town effect, and Diablo 3 was severely impacted by it also. Players would log in, play for a bit, get bored, log off. They had absolutely nothing else they could do in the downtime, such as socialize, show off their gear, and just simply inspect other players and compare gear, or even duel.
They also failed to understand that PvP is important, and not just for PvPers. When players know that they can use their gear to kill other players, that gives all players a stronger desire to continue to build up their characters and improve, even if they don’t love PvP. Why? Because you can easily reach a point in PvE where you can conquer all content, where as in PvP, it if infinite.
I won’t go on any more about D3 vanilla, as I want to focus on D3 RoS and Loot 2.0.
Loot 2.0 is Blizzard’s “solution” to the item problems found in D3. And frankly, I have not been happy with Blizzard’s approach from the start (as said in several podcasts and forum threads). Loot 2.0 is a clumsy, unthoughtful and downright bad solution to the biggest problem that ails Diablo 3. It fails to address the real problems, and elects for even shorter-term perspective that is destined to fail a terrible death. It assumes that Consoles are the same as PC’s, and in essence turns Diablo 3 in to a single-player game, with a multiplayer option.
I am going to take a more aggressive tone, and I apologize if it sounds arrogant but I really have had enough of the misconceptions that the Diablo 3 team continues to have.
If loot 2.0 goes live in its current form in RoS, D3 will die even quicker than it did in vanilla. Bind on Account legendaries is one of the clumsiest and unthoughtful concepts that I thought ever possible, and will cause players to drop the game quicker then ever. Why is it so bad? Because it immediately fails several logic tests.
1) When players have good loot (in say, a month), they will stop getting upgrades so quickly, and the EXACT SAME problem that is happening now will happen, except this time it would be worse because you can’t even sell the decent stuff you find.
2) There is nothing worse than having to vendor amazing gear just because you have a better piece. Nothing will push players away from the game quicker than this.
3) It kills trading. While many people will say “Trading wasn’t that great, I barely did it”, it is a huge part of Diablo and passively makes the item-hunt feel better, because you can exchange things for things you want.
4) No one disputes that the AH was bad and did more harm than good. But making everything BoA is far too extreme and harms the game.
5) It voids the entire Diablo 3 economy, making it non-existent
When the AH was removed, I was very happy. Not just because loot would become more presitigous, but because trading would be fun again. You would go in to a trade game, look at people’s gear on its own merit, and bargain. Sometimes you would get bargains, sometimes you would pay a high price for that perfect item. But I was really looking forward to it. Unfortunately, Blizzard have taken away the concept of trading courtesy of BoA.
Now to the legendary items themselves. They are mostly the same gimmicky effects that loot 1.5 had, and people will get sick of the effects after the first 20 minutes (Firewalkers anyone?). They are unthoughtful, are NOT build changing (simply making an item double your DPS for X ability is not build changing, it is stupid and linear), and they do not make you think about your build in the caliber of how Diablo 2 did.
And lastly, the Mystic. The mystic has made the item-system unrecognizable as a Diablo game. While it is arguably a fun system, it takes away from the idea of having good loot be good because it is GOOD.
TLDR:
After the first 30 hours of RoS when the excitement of overpowered gimmick legendaries faded, I didn't want to play any more, there was absolutely no desire to log back in and play. It is the same crappy Diablo game that D3 was, in fact it is a little bit worse now that it is basically a single-player game. I honestly didn't think they could screw up loot any worse then before, but I was mistaken.
I felt like there was absolutely no reason or desire to find better gear. What am I going to do with better gear when there is no trading, no PvP and no visibility? It's a single player game that got old extremely fast (much quicker than I ever thought possible).
Thanks for your time for reading my post, regardless of what you will read further down comments as it remains my opinion and many of my friends.
Best Regards
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