Archief - Destiny

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ForZa.

Legacy Member
Iemand interesse om de Nightfall te doen met Shredy en mij? Lev 26+ liefst, add me maar...

younglink

Legacy Member
Gedaan met farmen in de 'Loot Cave' :p

Summary
In Hotfix 5, we made a few changes to reduce the effectiveness of a humbling number of economy exploits. Check out these Destiny Dev Notes to read a summary of our impressions since launch.

Activities

Missions
Reduced drop rate of engrams following a hard wipe [fixed in 1.0.1.4]

Queen's Wrath Event
Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items

World

Destinations
The Hive of the holy “Treasure Cave” have realized the futility of their endless assault on Skywatch and have retired to lick their wounds and plan their next attack.
Respawn timers for monster caves in Skywatch have been normalized to 40 seconds (increased from 6)
Respawn timers for monster caves in Forgotten Shore have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in Ember Caves have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in the Shattered Coast have been normalized to 40 seconds (increased from 10)
Respawn timers for monster caves in the Barrens have been normalized to 40 seconds (increased from 20)

schredy

Legacy Member
younglink zei:
Material rewards for dismantling Queen's Wrath gear will no longer provide ascendant materials, but missions will continue to drop Legendary items

Neeeee :cry:, en ik had nog 5 missies open staan :sad: 'k had die beter gisteren direct voltooid...

younglink

Legacy Member
En Dev Notes:
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.

In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.

We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.

Loot

He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.

But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.

But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.

Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.

During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.

We will slowly be addressing these and other issues going forward.

Social

Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.

Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.

Activities

Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.

Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).

Balance

Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.

Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.

Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.

Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.

Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.

Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.

Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.

Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.

Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.


Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.

--Bungie

Xhizor

Legacy Member
Hmm lees ik dat nu goed shotguns die krachtiger gaan worden, tis nu al een shotgun fest :/

younglink

Legacy Member
Hoe ik het versta is dat ze de effectieve range serieus gaan inperken.

Jersy

Legacy Member
rip treasure cave, it was fun
and rip shotgun noobs in pvp, bahahaha


btw krijg je geen rep van die queen missies?
heb enkel 3 keer dezelfde helm gekregen :)

Xhizor

Legacy Member
younglink zei:
Hoe ik het versta is dat ze de effectieve range serieus gaan inperken.

Inderdaad wat te vlug gelezen, lijkt me wel een goeie patch. Misschien ga ik nog eens pvp proberen

rowe

Legacy Member
Jersy zei:
rip treasure cave, it was fun
and rip shotgun noobs in pvp, bahahaha


btw krijg je geen rep van die queen missies?
heb enkel 3 keer dezelfde helm gekregen :)
Ikke 3 keer dezelfde armor :unsure:

[F6]Viper

Legacy Member
Queen missions geven geen rep. En na 2 completions heb ik al de helm en chest. Als de legendaries geen ascendants materials meer geven dan kan ze den boom in zenne -_- Nu da ik er zelf wa van wou profiteren patchen ze het uiteraard

_Wicked_

Legacy Member
ze gaan shotgun en auto rifle aanpasssen. Dan wordt het zeker een fusion rifle fest ...

R1TM1X

Legacy Member
_Wicked_ zei:
ze gaan shotgun en auto rifle aanpasssen. Dan wordt het zeker een fusion rifle fest ...

Inderdaad daar gaat het nut van mijn auto rifle en shotgun gear en excotic shotgun pff

Devian

Legacy Member
Stom ook da mensen die queen gear weer al hebben kunnen dismantelen. En de rest kan nu weer niet meer mee . ik krijg al met moeite 1 shard :(

Jersy

Legacy Member
dus als je de helm en chest hebt is er eigenlijk geen reden meer om die quests nog te doen
ze salvagen brengt ook al nix op, dus time wasted i guess

Inco

Legacy Member
Jersy zei:
dus als je de helm en chest hebt is er eigenlijk geen reden meer om die quests nog te doen
ze salvagen brengt ook al nix op, dus time wasted i guess

Gvd! Sta ik hier nu mooi te blinken met mijn 8 queen legendary's :'(

Geen reden zou ik niet zeggen, ze droppen met verschillende stats/bonussen. Afhankelijk van je gear setup kan je dus verschillende stukken bijhouden. Zo heb ik nu 3 helms: int/str - int/dis - dis/str

Rattenkermis

Legacy Member
Ik dacht al dat ik de enige was... Ik kreeg centipede na centipede (met af en toe een caterpillar er tussen).
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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