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nu snap ik waarom dejen australier in mijn klas naar belgie is gekomenAustralians, as you may remember, Vice City's release was being pushed further and further back until it finally came out in an edited version, the same is most likely going to be brought on San Andreas too. I recently read over the Office of Film and Literature Classifications' Guidelines for the Classification of Films and Computer Games. It states that strong and prolonged violence is not allowed into the games as well as many other things.

(deze thread gaat soms ook zo snel)sebastos zei:gij doet het alleen maar voor die poster met die blonde op e![]()

Waar ik het gekocht heb (in mechele station) lage er nog genoeg 
In OPS2UK september edition there is a short article concerning the appearance of Carmen Electra in 3 new videogames. First of all was not a surprise; Playboy:The Mansion, which was almost inevitable, second Def Jam, but the surprise was our very own GTA: San Andreas:
"It is also rumoured that she [Carmen Electra] is among the 'talent' in Grand Theft Auto: San Andreas"
Thanks obviously go to OPS2UK, and this article can be found on page 36, september edition.
nu iets stomNew details have emerged from the german edition of OPM2.
Tankerships and trucks can be used as a weapon, but obviously, you should get out of the vehicle before the explosion.
The new targeting system shows your target with 3 different colors , so you can target various different parts of the body easier.
CJ can learn the "Roundhouse Kick". After pressing the R1 button, CJ will jump into the air kick 360°.
In San Fierro there is a ruin which was caused by the 1989 earthquake. This area contains a lot of ramps, and can be used for practicing bike tricks.
If CJ is diving to the ground in the sea, there will be a "blur-Effect".
nu iets beterThe 'rating pending' logo on the official website has been replaced with 'Mature'.
Blood and Gore
Intense Violence
Strong Language
Strong Sexual Content
Use of Drugs
Violence: Scenes involving aggressive conflict
Intense Violence: Graphic and realistic-looking depictions of physical conflict. May involve extreme and/or realistic blood, gore, weapons, and depictions of human injury and death.
Comparing this to GTA Vice City..
Blood and Gore
Strong Language
Strong Sexual Content
Violence
And Manhunt..
Blood and Gore
Intense Violence
Strong Language
en een interviewtjeAs promised in last months issue, P2 have published an exclusive preview with many new gameplay details - perhaps most importantly, a summary of how gang territory/turf wars function.
"Parts of the on screen map are high lighted in the colours that represent the gang's own colour. Capturing these areas is a simple (although not easy) task. Once in enemy territory, let the other gang know your intentions by staring to kill members of them."
Almost before you reload hell has already broken loose and the area on the map flashes red to indicate you're trying to take over. All you need to do is survive the gang war, which isn't easy, R* had to do some invinsiblity cheat to do this. After, members of your gang will gradually start to appear in that area. Respect for you."
- P2 Magazine UK
You don't even have to be playing it to enjoy it. While quizzing R* with questions, the pad was put down and they were paying no attention to CJ on-screen. The game wasn't any less entertaining - "the various colourful characters wandering around in CJ's vicinity got up to all sorts of things, chatting, arguing, fighting, one of em even nicked our car from right under CJ's nose! Just literally watching CJ stand around makes us realise R* have created not a game - but a whole world!"
You can try on clothes in shops (before buying) in a changing room.
Other gangs territory are highlighted in their colour. When invading, it flashes red.
Chris Stead (the kind man who wrote that fantastic San Andreas' article in the latest issue of GamePro) was kind enough to answer questions about his experience, at our very own GTAForums.
Chris also mentioned that CJ sounded a little bit like Snoop Dog, although it probably wasnt, and/or it was a substitute voice.
Q: Are skateboarding and train jacking confirmed?
A: It came up in the conversation, but was not confirmed nor denied by the developers when specifically questioned.
Q: Did you get to play the game yourself? If so how does it play? And if you've seen the streets could you tell me if there is more (and more varied) traffic on the street than in 3 and VC? Did you notice any shortcomings?
A: Tthe streets are far more active and cluttered than anything seen in previous versions - a testament to the improved power of the GTA engine and RockStar's dedication to make each of San Andreas’ regions distinct. The car makes and models are updated to 90’s standards, of course. and in Los Santos there were quite a few dubbed-up rides too. As for more traffic...sure it gets busy in Los Santos but head out into the countryside and you can, at times, see no other vehicle.
As for shortcomings – there’s nothing worth commenting on at this stage. The game I saw was not complete for starters, plus, RockStar would not have actively shown me any flaws, if there are any...
Q: Will there be children in San Andreas?
A: I have seen a lot of talk on this thread regarding the possibility of kids in San Andreas. I hope I wasn't too misleading. San Andreas is a living, breathing world and there is the illusion that children do exist and play within it. But at no time do I recall seeing a kid out in the streets where it could fall into harms way.
I highly doubt that even the controversy-happy lads at RockStar would allow kids to become an interactive part of the San Andreas gameplay.
Q: Did you see any interactions with normal street people? If so, what did it look like? Did you see the rag-doll physics or anyone losing limbs?
A: I did see some basic NPC to NPC interactions. For example, in L.S we saw two groups of gang member bump into each other. They gave each other hugs and elaborate hand shakes. Just like real life..... Sorry, I didn't see anyone's limb fly off...
Q: how would you get lost in sa if there are (assuming there are) maps and blips (and the map in the pause menu)? and by hinting towards skateboards what do you mean? did the pr guys mention something, or d'you see something resembling a skateboard lying around (or someone riding one!!!)? skateboards would kick ass.... - from Rocafella@gtaforums
A: When you're on the roads you’re usually ok. There are street signs and the like when you come to intersections, directing you to civilized centres. Barney off over a fence and into farmland and things are not as easy. However, when we ventured off into this region, we received a phone-call. It was not answered but it was going to be a prompt on where we should head next.
Since you can also use the rivers to move around, if you were to say, jump off your boat in the middle of nowhere and continue and foot, you may also have similar location issues. Remember that the on-screen map only shows a few blocks worth of space - and there are not even blocks out in the wilderness – plus the pause game map is bloody huge.
To put the skateboard issue to rest - it came up in conversation, the question was asked, can you jack and ride skateboards in the game? No answer (yes or no) was given, just a 'wait and see' silence...