Archief - Deadly Premonition

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Goldrusher

Legacy Member
gld_box_redseeds.jpg


officiële site

release: 11 maart 2010 (JP), 26 april 2013 (EU)
genre: action-adventure, open-world
dev: Access Games

/!\ ondersteunt Move | speelbaar in 3D

>>> GameTrailers


Twin Peaks meets Silent Hill.

Deadly Premonition follows the adventures of Special Agent Francis York Morgan sent to the fictional Pacific Northwest town of Greenvale to investigate the brutal murder of a young local beauty. Amidst the backdrop of soaring mountains and a town filled with eccentric natives, Agent Morgan must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a legendary folklore killer seek to end his investigation permanently.

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Evolµtion

Legacy Member
silent hill, twin peaks achtige game klinkt wel leuk maar aan de filmpjes te zien zal het niet echt iets voor mij zijn denk ik :p.

dr.salt

Legacy Member
niet kopen!

heb de gasten van IGN hierover bezig gehoord tijdens de TRL podcast

enorm veel bugs, klote spel eerste klas, ranzig slecht gewoon :) wordt in de VS al voor 20$ verkocht

Goldrusher

Legacy Member
dr.salt zei:
heb de gasten van IGN hierover bezig gehoord tijdens de TRL podcast
enorm veel bugs, klote spel eerste klas, ranzig slecht gewoon :) wordt in de VS al voor 20$ verkocht
Da's net de charme van de game. Zo slecht dat het goed wordt. :p

roque_leader

Legacy Member
Wie gelooft IGN deze tijd nog. Als ge dan kijkt naar reader average.

dr.salt

Legacy Member
Wa kunnen zij eraan doen dat hun readers sucken?

Volg de site een beetje en leer de editors kennen en ge zult wel zien dat het een serieuze site is met kennis in zake...

chellesan

Legacy Member
tja ign en aziatishe games het zal nooit een vriendschap worden, dus daarom let ik nooit op hun scores, volgens hun was white knight cronicles ook slecht he en cross edge vonden ze ook niks, terwijl ik ze alle 2 super vond

dr.salt

Legacy Member
Ge moet wel 2 zaken apart houden he, de waarde van de site en hun medewerkers, en de persoonlijke smaak van de reviewer...

Als ik weet dat een bepaalde reviewer niet van een bepaald soort games houdt dan ga ik er ook geen rekening mee houden, daarom hoeft al de rest nog niet meteen zijn waarde te verliezen

dr.salt

Legacy Member
Samus007 zei:
handgt van 2 zaken af.

1. Of ge ja of nee in den jail zit

2. Of gij de "voor" of "achter" zijt ;)

Ik blijf ze beiden ranzig vinden :puke:
En kdenk mijn vriendin ook

Evolµtion

Legacy Member
roque_leader zei:
Wie gelooft IGN deze tijd nog. Als ge dan kijkt naar reader average.

idd die gaven darksiders een 7.5 :oink: terwijl ik vind dat da spel toch een mooie 8.5 ofzo verdiend.

Goldrusher

Legacy Member
Op NeoGAF zijn ze iig laaiend enthousiast. Het is overduidelijk geen audiovisuele topper, maar qua gameplay, verhaal, sfeer en wtf-factor een zeer verrassende game.

iammeiam zei:
So at six hours and fifty minutes of total play time, I finally finished episode 1. I should note that probably a good two to three of that was me either leaving the screen up while not actively playing, or just tooling around town getting lost. Realistically a normal playthrough would probably only take three or four hours.

Aside from the ongoing WTF factor, there are some interesting things about the game as a game:

- As far as I can tell, the game-world time passes 1:1 or pretty damned close to with real time. So if you've got, say, a five hour window before needing to complete the next piece of the story, you really can screw around for multiple hours doing whatever you want. There is a way to super-fast-forward through blocks of time, so it's not like you're stuck waiting the whole time, but it was a nice way to give you breathing room. It also helps with the open-world aspect, since you don't have to block off three hours of game time to drive for five minutes to get to the other side of the map.

- The NPC schedules are better realized than I was expecting. While I'm sure most of it is characters running through the same locations at the same times every day, I was really entertained when, towards the end of episode 1, a town meeting is called and (not a plot spoiler, just an unexpected surprise) about an hour beforehand the NPCs start leaving their places of business/homes/whatever, getting in their cars, and driving to the meeting location. Since the 'suspects' are all always tagged with name indicators, you could actually tail them all to the meeting, which they drive to in an orderly fashion and apparently following the speed limit. Since you have a two-hour window in which to trigger the start of the meeting, I was kind of expecting them to just teleport in when you started the sequence, so that they all actually were waiting for you to show up was kind of cool.

- The Zach thing, while still pretty bizarre, actually sort of fits after a while. As weird as it is to watch the guy talk to nobody, him taking advice from Zach makes about as much sense as any other justification for letting a player dictate a character's actions.

Of course, the whole "this game is FREAKING WEIRD" aspect is still totally present. I accidentally apparently let my guy get very unhygienic and the game didn't say anything about it, I had to eventually work out that the flys were following him around.

Also I met a woman named Sigourney who just yelled at me repeatedly: "My pot is getting cold! My pot is getting cold!" while holding some kind of covered pot. She's so insane the main character takes time to tell his invisible friend she's a whackjob.
(er zijn 5 of 6 episodes)

iammeiam zei:
Interesting is probably the best word. I mean, immediately after the prologue you wake up, go have breakfast, drink some apparently psychic coffee, witness the protagonist's horrific smile, then drive to the police station. The driving is weird because it pops up a screen full of control info (you can control your blinker, windshield wipers, etc, even though as far as I can tell you can't actually wreck the car and running head-on into another car doesn't do much other than make you stop...)

Then a prompt to press A to talk comes up (while alone in the car), and when I pressed it the main character went on this rambling tangent to his imaginary/invisible/I seriously have no idea what friend Zach about DVD bonus features, how it sucks that there are never any on movies from the 80s, Attack of the Killer Tomatoes, the length of the unrated cut of said film vs the standard cut, and... yeah.
INDIGO_CYCLOPS zei:
Honestly, it feels like anyone that enjoys the horror genre NEEDS to support Ignition/devs by buying this. I mean come on, it's $20 dollars! That's like lunch money these days. Just like Demon's Souls, we need more titles that really do things differently. After watching some gameplay videos, I'm just amazed that I had no idea about this game. I didn't even realize that this was the previously announced Rainy Woods. Every generation there are titles that stand out, regardless of technical flaws, and these are the games that really need everyone's support. Fuck, I mean, just watching that one video with York in that small room and the angel twins -- fucking crazy. It's such a surreal image that it alone justifies what the team was trying to do. Considering the amount of content/gameplay in this one, I will be quite forgiving because this is really going to be something.
I Push Fat Kids zei:
I just played through the forest scene. Holy fuck this is refreshing and very Twin Peaks.

The game also features the first enemies to creep out in a very long time. I'm probably one of the more difficult people to scare and the sound these enemies make is really unsettling.
MightyHedgehog zei:
I'm totally enjoying it. No lie. This is one of most fascinatingly presented titles I've played on console in a long time. It's flawed, to be sure, but it is excellent for achieving a real sense of murder-mystery-horror adventure...that things are constantly churning and changing, story-wise, and that characters aren't static stereotypes to be cast in stone...things get weird...all the time. Get past some of the clunkiness and just enjoy it like one would enjoy a classic B-movie.
Mr_Guillotine zei:
I'm really kinda there with agreeing with you, the game actually made me feel like I was a schizophrenic detective in the middle of a murder mystery in a tiny town and I loved it. This game has so much heart and you can tell the developers really went crazy with the idea.

I just beat the game and it takes some really crazy twists and turns towards the end, my only complaint was it got really ridiculous towards the end with the supernatural stuff. I still plan on having another play through soon, I'm really glad I picked it up and was surprised how much the story and the feeling of being a part of the town sucked me in.
MiniDitka zei:
The graphics aren't nearly as bad as people are making them out to be. The character models and interiors actually look pretty good, its some of the outside stuff that doesn't look so great like the trees,sky and the horror sections but still not enough to detract from how awesome the game is.

Jammergenoeg is er geen $19.99 PS3-versie. De Aziatische import kost je het driedubbele. :(

Ik ben er wel benieuwd naar.

Goldrusher

Legacy Member
Destructoid - Review: Deadly Premonition

10/10

When we judge a game like this, how do we do it? Do we judge simply on gameplay? If so, the repetitive combat and long drives around town may very well mark it as a mediocre title. Do we judge it on story quality? If so, then we have a game that makes no sense and frequently makes light of murder and sexual deviancy. I say a game needs to be judged by how often it made you happy, how much you laughed or became excited, and how long you spend thinking about it after it was finished. If we judge it by those standards, then Deadly Premonition, my friends, is simply stunning. No other game has made me laugh so hard, laugh almost to the point of tears, laugh just by thinking about it. Deadly Premonition may well be the first game reviewed almost purely for its comedic value, but for a game so funny, it has to be done.

Deadly Premonition is beautiful. No, not graphically. Graphically it's atrocious. It's a beautiful trainwreck, and it's well aware of the fact. Despite this game being quite like everything ever made, there's nothing quite like the game itself. There is absolutely nothing in this industry that can compare to how weird and wonderful the whole experience is. Judged as a piece of entertainment, as a game that consistently surprises and amazes and leaves jaws hanging, I have no choice but to say that Deadly Premonition goes above and beyond. This game is so bad, it's not just become good. It's pretty close to perfect.

Dr. Muerte

Legacy Member
This game is so bad, it's not just become good. It's pretty close to perfect.

Wow, klinkt allemaal zo poëtisch hé. Ma in mijn ogen de reinste bullshit.

waffel

Legacy Member
Flaws in games leer je te appreciëren imo. (tot een bepaalde graad natuurlijk) Wil deze ook wel eens uitproberen.

valdemaniak

Legacy Member
iemand een idee of de japanse versie ook volledig in het engels gespeeld kan worden?
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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