tynoesj
Legacy Member
Robert "Morg" Black en DAMN coder MavLP hebben samengewerkt om een nieuwe mod te maken een "drastische" veranderde CoD4 ruleset met zich mee zou brengen.
Veranderingen:
Ik vind dit best geil!
Veranderingen:
- Menu Screen revamped - The menu screen has been reworked and now picking weapons couldnt be easier
- Multiplayer options - All the major ingame tweaks such as maxpackets and fps are now in the multiplayer options menu
- Weapons per side - Players now play as marines on defence and opfor on attack on all maps with certain weapons assigned to each side.
- Opfor/Attack:
- Ak47
- Mp44
- G36c
- G3
- Ak74u
- Marines/defence:
- M16
- M4
- M14
- MP5
- All other weapons are available to both teams - All silenced weapons have been removed.
- Hitbox changes - Hitbox damage multipliers have been changed - previously in call of duty 4 the damage multipliers were 1.4x to the head and 1x to everywhere else. This has now changed to 2x in the head 1.4x neck 1x torso 0.6 arms and legs and 0.4 hands and feet. This is to help promote aim and controled fire of weapons.
- Sniper rifles - Headshot does 220 damage and will kill through walls, bodyshot does 110, arms legs and feet is a major tag.
- Sniper rifles unscoped work more like CoD1 when standing still, but still has a high spread when moving.
- M16 - reduced fire rate weapon works similar to a rifle now - two bullets from the burst in the head kills, 3 in the body kills.
- G3 - reduced fire rate - fires similar to a Garand from CoD2
- M14 - reduced fire rate and clip size of 10 - Weapon does single shot headshot, 2 shots in the chest - works similar to a cod2 rifle
- MP5 and AK74u - The weapons have had their range reduced to help stop "sniper ak74u" people across the map. The guns are still very effective close range.
- Deagle - Reduced rate of fire and slight nerf of damage to adjust it with the new hitboxes. still a very effective secondary weapon.
- SMG class limit is now 2 per team
- Nades - Cooknades have been removed completely, nade throwing distance has been nerfed to around 30% less distance, damage radius has been reduced by around 30%; say goodbye to your set-nades.
- Wallbanging - Has been reduced on all weapons and all surfaces by around 25%
- Crosshairs - The crosshair on weapons is now thinner and looks similar to the cod1 crosshair
- Hitblips - Visual hitblips are now off - audio hitblips are still on and thud through walls as well as a dink when headshotting people
- Healthbar - Healthbar added although regen is still on when you are on low health you will not get the red veins in view.
- Shoutcaster now has a minimap when spectating the game in eyes of players
- New score text for players showing the team scores
- Flash Grenades - work like CS 1.6 effective when looked at but limited when turning away, when selecting flashes you get 2x for the round.
- Muzzle flash - has been turned back on
Ik vind dit best geil!

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