Archief - C.S 1.6: commandmenu.txt

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KIA_Killer

Legacy Member
Yo all,
mijn clan heeft net een nieuwe server en ik was van plan voor alle clanmembers die admin rechten hebben zulk commandmenu te maken voor in cs zodat het gebruik van die amx wat makkelijker was dan altijd in console te moeten gaan.
Nu zit ik met het volgende probleem, ik zocht op mijn pc naar die commandmenu.txt maar ik vind die nergens staan.
Ik heb al een search gedaan over mijn hele Steam Folder naar een commandmenu.txt maar ik vind er nergens geen.

Zou iemand zo vriendelijk willen zijn om mij zijn standaard commandmenu.txt door te sturen (dus geen veranderingen).

Thx ;)

ps: Google bracht mij alleen maar corrupte files of files waar rommel aan vasthing zoals spyware, geen geflame dus aub.

Fraggie

Legacy Member
Code:
// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// 
//
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable

"1" "#Cstrike_HELP"
{
	CUSTOM		"1" "#Cstrike_Map_Desc"	"!MAPBRIEFING"
	"2" "#Cstrike_Time_Left" 		"timeleft"
	"3" "#Cstrike_Adjust_Crosshair" 	"adjust_crosshair"
	"4" "#Cstrike_Use_Left_Hand" 		"cl_righthand 0"
	"5" "#Cstrike_Use_Right_Hand" 		"cl_righthand 1"
}


"2" "#Cstrike_CHANGE_TEAM"	"chooseteam"

// Here are the rest of the buttons and submenus
// You can change these safely if you want.
"3" "#Cstrike_TEAM_MESSAGE"
{
	// Map Specific

	MAP cs_siege "1" "#Cstrike_Map_Siege"
	{
		"1" "#Cstrike_take_underground"		"say_team Take the underground!"
		"2" "#Cstrike_enemy_garage" 		"say_team Enemy in parking garage!"
		"3" "#Cstrike_rush_hostage_room"   	"say_team Rush the hostage room!"
		"4" "#Cstrike_snipers_watch_out" 	"say_team Snipers! Watch out!"
		"5" "#Cstrike_take_upper_route"  	"say_team Take the upper route!"
	}

	MAP de_train "1" "#Cstrike_train"
	{
		"1" "#Cstrike_rush_trainyard" 		"say_team Rush the trainyard bomb site!"
		"2" "#Cstrike_rush_enclosed"		"say_team Rush the enclosed bomb site!"
		"3" "#Cstrike_flank_them"   		"say_team Flank them!"
		"4" "#Cstrike_bomb_site_secure"  	"say_team Bomb site secure!"
		"5" "#Cstrike_lend_me_blaster"  	"say_team Lend me your blaster!"
	}

	MAP de_vertigo "1" "#Cstrike_vertigo"
	{
		"1" "#Cstrike_rush_upper_level" 	"say_team Rush the upper level!"
		"2" "#Cstrike_rush_lower_level" 	"say_team Rush the lower level!"
		"3" "#Cstrike_flank_them"   		"say_team Flank them!"
		"4" "#Cstrike_snipers_watch_out"	"say_team Snipers! Watch out!"
		"5" "#Cstrike_bomb_site_secure"  	"say_team Bomb site secure"
	}

	MAP de_prodigy "1" "#Cstrike_prodigy"
	{
		"1" "#Cstrike_rush_to_pipes" 		"say_team Rush to the pipes bomb site!"
		"2" "#Cstrike_rush_to_lab" 		"say_team Rush to the lab!"
		"3" "#Cstrike_take_the hallway"   	"say_team Take the hallway!"
		"4" "#Cstrike_flank_them"		"say_team Flank them!"
		"5" "#Cstrike_take_the_apc"  		"say_team Take the APC route!"
	}

	MAP de_aztec "1" "#Cstrike_aztec"
	{
		"1" "#Cstrike_take_bridge"		"say_team Take the bridge!"
		"2" "#Cstrike_enemy_at_bomb_site" 	"say_team Narby, enemy at bomb site!"
		"3" "#Cstrike_rush_to_bomb_site"   	"say_team Rush to the bomb site!"
		"4" "#Cstrike_bomb_site_secure"		"say_team Bomb site secure!"
		"5" "#Cstrike_take_water_route"  	"say_team Take the water route!"
	}

	MAP de_inferno "1" "#Cstrike_inferno"
	{
		"1" "#Cstrike_take_bridge"		"say_team Take the bridge!"
		"2" "#Cstrike_enemy_at_bomb_site"	"say_team Enemy at bomb site!"
		"3" "#Cstrike_rush_to_bomb_site"	"say_team Rush to the bomb site!"
		"4" "#Cstrike_bomb_site_secure"		"say_team Bomb site secure!"
		"5" "#Cstrike_take_water_route"		"say_team Take the water route!"
	}

	MAP cs_office "1" "#Cstrike_office"
	{
		"1" "#Cstrike_take_back_route"		"say_team Take the back route!"
		"2" "#Cstrike_rush_to_hostages"		"say_team Rush to the hostages!"
		"3" "#Cstrike_do_it_for_manilov"	"say_team Do it for Manilov!"
		"4" "#Cstrike_take_front_route"		"say_team Take the front route!"
		"5" "#Cstrike_flank_them"		"say_team Flank them!"
	}

	MAP cs_backalley "1" "#Cstrike_backalley"
	{
		"1" "#Cstrike_flank_them"		"say_team Flank them!"
		"2" "#Cstrike_enemy_overhead" 		"say_team Enemy overhead!"
		"3" "#Cstrike_rush_to_hostages"		"say_team Rush to the hostages!"
		"4" "#Cstrike_go_you_blaster"		"say_team Go you blaster!"
		"5" "#Cstrike_taking_heavy_fire"	"say_team Taking heavy blaster fire!"
	}

	MAP cs_747 "1" "#Cstrike_747"
	{
		"1" "#Cstrike_rush_the_plane'"		"say_team Rush the plane!"
		"2" "#Cstrike_meet_in_terminal"		"say_team Meet in the terminal"
		"3" "#Cstrike_enemy_outside_plane"	"say_team Enemy outside plane!"
		"4" "#Cstrike_enemy_in_cargo"  		"say_team Enemy in cargo hold!"
		"5" "#Cstrike_flank_them"		"say_team Flank them!"
	}

	MAP as_oilrig "1" "#Cstrike_oilrig"
	{
		"1" "#Cstrike_rush_to_chopper" 		"say_team Rush to the chopper!"
		"2" "#Cstrike_to_the_elevator" 		"say_team To the elevator!"
		"3" "#Cstrike_vip_spotted"   		"say_team VIP spotted!"
		"4" "#Cstrike_sniper_spotted"  		"say_team Sniper spotted! Look out!"
		"5" "#Cstrike_protect_the_vip"  	"say_team Protect the VIP!"
	}

	MAP cs_assault "1" "#Cstrike_assault"
	{
		"1" "#Cstrike_rush_the_building" 	"say_team Rush the building!"
		"2" "#Cstrike_take_the_vents" 		"say_team Take the vents!"
		"3" "#Cstrike_enemy_in_vents"   	"say_team Enemy in vents!"
		"4" "#Cstrike_rush_hostage_room"	"say_team Rush the hostage room!"
		"5" "#Cstrike_team_regroup"  		"say_team Team! Regroup!"
	}

	MAP de_nuke "1" "#Cstrike_nuke"
	{
		"1" "#Cstrike_go_to_main_hall" 		"say_team Go to the main hall"
		"2" "#Cstrike_go_to_basement" 		"say_team Go to basement"
		"3" "#Cstrike_flank_yard"   		"say_team Flank Yard"
		"4" "#Cstrike_flank_comm_room"  	"say_team Flank comm-room"
		"5" "#Cstrike_at_entrance_hall"  	"say_team At the entrance hall"
	}

	MAP de_cbble "1" "#Cstrike_cbble"
	{
		"1" "#Cstrike_heading_central_hall" 	"say_team Heading to central hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_sniper_in_tower"   	"say_team Enemy in sniper tower!"
		"4" "#Cstrike_bomb_target_secure"  	"say_team Bomb target areas secure"
		"5" "#Cstrike_guard_start_area"  	"say_team Guard start area"
	}

	MAP de_dust "1" "#Cstrike_dust"
	{
		"1" "#Cstrike_heading_to_hallway" 	"say_team Heading to hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_bomb_a_secure"   		"say_team Bomb area A secure"
		"4" "#Cstrike_bomb_b_secure"  		"say_team Bomb area B secure"
		"5" "#Cstrike_sniper_at_underpass"  	"say_team Snipers at underpass"
	}

	MAP de_dust2 "1" "#Cstrike_dust2"
	{
		"1" "#Cstrike_heading_to_hallway" 	"say_team Heading to hallway!"
		"2" "#Cstrike_heading_underpass" 	"say_team Heading to underpass!"
		"3" "#Cstrike_bomb_a_secure"   		"say_team Bomb area A secure"
		"4" "#Cstrike_bomb_b_secure"  		"say_team Bomb area B secure"
		"5" "#Cstrike_heading_to_tunnel"  	"say_team Heading to tunnel!"
	}

	MAP cs_italy "1" "#Cstrike_italy"
	{
		"1" "#Cstrike_meet_at_market" 		"say_team Meet at the market!"
		"2" "#Cstrike_rush_the_house" 		"say_team Rush through the house!"
		"3" "#Cstrike_head_to_wine_cellar"   	"say_team Head for the wine cellar!"
		"4" "#Cstrike_rush_long_passage"  	"say_team Rush the long passage!"
		"5" "#Cstrike_hostages_rescued"  	"say_team Hostages being rescued!"
	}

	MAP cs_estate "1" "#Cstrike_estate"
	{
		"1" "#Cstrike_go_to_sewer" 		"say_team Go to the sewer!"
		"2" "#Cstrike_enemy_on_first_story" 	"say_team Enemy on first story!"
		"3" "#Cstrike_enemy_on_sec_story"   	"say_team Enemy on second story!"
		"4" "#Cstrike_enemy_in_back"  		"say_team Enemy in back of house!"
		"5" "#Cstrike_enemy_in_front"  		"say_team Enemy in front of house!"
	}
	
	MAP as_tundra "1" "#Cstrike_tundra"
	{
		"1" "#Cstrike_use_sec_route" 		"say_team Use the secondary route!"
		"2" "#Cstrike_use_primary_route" 	"say_team Use the primary route!"
		"3" "#Cstrike_snipers_watch_out"	"say_team Snipers! Look out!"
		"4" "#Cstrike_rush_to_apc"  		"say_team Rush to the APC!"
		"5" "#Cstrike_rush_to_chopper"  	"say_team Rush to the chopper!"
	}	

	MAP cs_militia "1" "#Cstrike_militia"
	{
		"1" "#Cstrike_meet_at_garage" 		"say_team Meet at garage vent!"
		"2" "#Cstrike_meet_front_house" 	"say_team Meet at front of house!"
		"3" "#Cstrike_meet_backyard"   		"say_team Meet in backyard!"
		"4" "#Cstrike_enemy_topside"  		"say_team Enemy is topside!"
		"5" "#Cstrike_enemy_sewers"  		"say_team Enemy is in sewers!"
	}


     "2" "#Cstrike_Acknowledged"	"say_team Acknowledged"
     "3" "#Cstrike_Negative"		"say_team Negative"
     "4" "#Cstrike_Go"			"say_team Go Go Go!"
     "5" "#Cstrike_On_My_Way"		"say_team On my way"
     "6" "#Cstrike_Need_Backup"		"say_team Need backup!"
}

"4" "#Cstrike_DROP_CURRENT_ITEM" 	"drop"
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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