Ander nieuws:
The next Battlefield 3 update: What is it? When is it?
So, in the interest of openness: The next client update for Battlefield 3 on all platforms is a big one. It’s been in the works for quite some time now, and the reason it’s taking its time is we want to make it a really great update. That and the fact that each client update on console is in part governed by first party and for technical reasons have some lead time. There is a reason that we can’t update the game every time we fix one small thing. Rather, we need to pile stuff up until we have a decent sized update that makes sense to push live (in extreme cases, we make exceptions, like when we pushed our VOIP chat fix live in a separate client update on PlayStation® 3).
For a while there, it looked like the next Battlefield 3 update would go live in February. So we messaged that. Guess what? It didn’t happen. We wanted to fill it with even more content, which takes extra time. We are now aiming to get this update out this spring, and will have a clear date closer to release.
This Battlelog News post details some of what is in the planned spring update, although please keep in mind that this update is still subject to change. More detail about what we are adding to the game will be revealed at GDC, and after that, we will start to go in-depth on specific features from the change list. All in all, you will pretty soon know why I think 2012 will be a great Battlefield year.
In our next post in the “Inside DICE” series, we will talk in more detail about some of the changes we are making in our next update, why we are making them, how we are making them, how we are basing them on community feedback, and why we think this makes the game better.
In the widget area to the right, you will also find some basic information about what we have done so far in terms of supporting Battlefield 3 after launch. As we continue this series, you will always be able to get the latest data at a glance about upcoming updates, any current change lists, and more. Looking at that data just now, I can honestly say we are one of the studios that take the greatest care of our game post-launch.
This is just the start of the “Inside DICE” series. Expect a mix of long, in-depth features on weapon balancing mixed with spur of the moment mobile photos of random events at the DICE office. I love coming in to work every day, and I want you to experience part of what makes being at DICE so rewarding.
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