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Menelec zei:elke console word gehacked
Kuma zei:Ik hoop dat de ps3 nooit gehackt word.
Freedomfighter zei:@sxapollo, ga eens terug na u kamer gaan rukken op uwe ps3...
sniper montage is wel nice, ziet er zon zot spel uit! en van die modded controllers iw maaky er verdomme zelf me die reload knoppen enzo...
Thewitchking45 zei:Say what? Ksnap echt niet wat er staat...
Killstreak rewards;
3 Kills -- UAV
4 Kills -- Care Package
4 Kills -- Counter UAV
5 Kills -- Sentry Gun
5 Kills -- Predator Missile
6 Kills -- Precision Airstrike
7 Kills -- Strike
7 Kills -- Attack Heli
8 Kills -- Emergency Airdrop
9 Kills -- Pave Low
9 Kills -- Stealth Bomber
11 Kills -- Chopper Gunner
11 Kills -- AC-130
15 Kills -- EMP
25 Kills -- Tactical Nuke
Full List of Modern Warfare 2 Killstreaks Revealed | GamePex
tynoesj zei:- pc version has mouse support, graphics options, ingame chat
Well, I've read through it and my own transcription with comments follows. Right now, I'm not impressed - Full of PR speak and avoiding direct answers to direct questions.
If this is difficult to read, it better here; BestBuy Dev. Chat Logs - Call Of Duty Boards - Forum Community for all Call of Duty Games
BB1
ModernWarfare69: Where did you get the ideas for the weapons from?
Ryan-IW: To ModernWarfare69 We get most of our ideas from real weapons being fielded right now from multiple military and other operating sources. We strive to make each weapon look and feel as they would in real life.
Totally ignored and effectively denied modder influence.
xxTex: Can explain how IW.net works for the PC platform?
Mackey-IW: PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.
So where is the answer to the question? Where is the explanation?
Josh111: PC Question... What will the max amount of players per map be for PC multiplayer on IW.net
GeneralClean: With the new IW.net, how many players can it support at one time with each server set-up, 8 vs 8, 12 vs 12, 16 vs 16, and how much bandwidth are we talking about per player basis, Upload and Download?
Mackey-IW: The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.
PC MP is broken, no more 32, 48 or more players in a game. Where is the answer on bandwidth?
MW2Fan: If my computer can handle COD World at War, Can it handle MW2
Vince-IW: System Requirements o OS: Microsoft Windows XP or Windows Vista (Windows 95/98/ME/2000 are unsupported) o Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported o Memory: 1 GB RAM o Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better o DirectX�: Microsoft DirectX(R) 9.0c o Hard Drive: 12GB of free hard drive space o Sound: 100% DirectX 9.0c compatible sound card o Internet: Broadband connection and service required for Multiplayer Connectivity. Internet Connection required for activation. o Co-op/Multiplayer Hosting: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.
A simple question that only required a yes or no answer. What we get is sanctimonious crap. Not everyone is technically minded, they could even have said it should do, but no guarantee's.
pittboss: will the private multiplayer matches for the pc be run as a p2p connections or are they run via the IWnet?
Mackey-IW: IWNet matches players together based on several factors including ping and skill. After players are matched, the most suitable host is determined. That player hosts until they quit, at which time hosting responsibilities will normally migrate to another player without interrupting the match.
Again, skirting round the question. These guys ahould be politicians! As for migration, there is a 5 second interruption and I bet thats the minimum.
Sickology: This has probably been asked before. But what's up with the pot leafs in the Callsigns?
Ryan-IW: Callsigns allow you to customize your MP experience with images and titles that best suit your personality.
Ignoring the justifiable concerns of promoting the use of cannibis! The question as asked and skirted round with PR speak.
xxTex: What are the types of features that IW.net offers for PC players?
Mackey-IW: The ability to quickly and easily find a good multiplayer game. We're also able to host your rank and create-a-class online so any PC you log in with will be ready for you
[/b]We could do that with dedicated servers and hosting the rankings too, so whats new?[/b]
Laugh: Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?
Vince-IW: We would like you to play the game the way we designed and balanced it.
They don't seem to have realised that we are all individuals and like to have a degree of control. That answer is patronising to say the very least.
TheNinthAxis: If you charge for PC dlc will it be released at the same time as the consoles.
Vince-IW: We honestly haven't put much thought into DLC for any platform yet, we have been working on getting the game done
ha ha, do I believe that answer - no I frigging don't!
zackattack300: Is iw.net laggy? Has it been tested in the sahara on dial-up while downloading 3gig files and running antivirus with less than 200 ping? Hope so, it'll need it.
Vince-IW: We did test it in the Sahara, but we were only downloading a 1GB file...
Sooo! did it cause lag? Why is the question not answered?
maniac1969: How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...
Mackey-IW: In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.
ha ha, shades of the kill cam will deter cheaters. You just know the pre-pubescent players are NOT going to mute bad language, they are going to join in. Parents please take note!!
Saucy: Will the DLC for PC version cost anything?
Vince-IW: No idea yet.
So they have thought about it, just not come up with a publically acceptable answer. The answer will almost certainly be yes, but you won't get that answer until after launch and they have your money.
xxTex: Will IW.net require players to pay for downloadable content, updates or just to play the game?
Vince-IW: no
Wait for the U-turn on paying for downloadable content
bnogradi28: Will third-person be in Spec Ops or Single Player? Is there any trailers out showcasing third-person gameplay in any way?
Ryan-IW: Third person is a gametype in MP only.
Wonderful (sarc) effectively introducing cheating to the game, almost as good if not better than a wall hack.
ulukai: Will it be possible to use "lean" in the pc version, can we chat like in cod4 and is there any x-fire system to join friends allready playing ?
Question has to be repeated later to get an answer. But the answer is no!
toxicinzanity: is the knifeing any diffrent in this one?
Mackey-IW: Yes, you can knife faster with the Tactical Knife (takes a long time to get though!) and you can knife a lot farther with Commando perk.
Knife a lot further? WTF, you turn into "Elastic Man" with extraordinary reach. How is that based on real life weapons?
The3rdNipple: Using steam (which I have been for years) if I were to reformat my computer and redownload the game will my online profile be stored with steam? For instance, if I was level 24 and had all my classes and perks set, would they be saved online and brought back once I redownloaded?
Vince-IW: Stored on Steam!
Yep, can do that with dedicated servers too!
kaRMa: Regarding the PC version, will all games be hosted by players or just private matches? And will the host have a zero ping advantage?
Stormbringer: If a game on IW.net is hosted by a player would that player not then have an unfair advantage in terms of network latency?
Mackey-IW: We put a lot of work into making the game tolerant of latency. In my personal experience it is not obvious which player is host. The game plays well on broadband.
In his experiance playing with people all living close by is more like it. No answer on first part of question 1.
TheNinthAxis: Is there lean in PC multiplayer.
Vince-IW: No.
A truthful answer. One of the most important features that made Call of Duty stand apart from other FPS games has been removed. "Consoles don't have it, so why should you?" would have been a more accurate answer. In other words, this is a straight console port with one or two minor changes.
Axen: Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home.
Vince-IW: Sounds like are a very compassionate and giving person. I hope the people at the nursing home appreciate you.
Excellent answer - not. Patronise the PC player some more why don't you!
Trac_Vantro: Is Iw.net going to help keep clans together the way we are use to playing together as clans now.
Mackey-IW: You can use friendslists in steam to play together.
That does NOT answer the question.
TRU-Jennifer: Are you considering dedicated servers for the PC gamer in the near future?
Mackey-IW: Our main focus right now is on making sure the game will work well when it is released (on all platforms)
The game has already gone Gold for crying out loud. They have already allegedly tested it and should be looking to future needs and requirements.
LeetGamer_Cobra: why are there so litle recoil in the weapons in mw, and is it the same in MW2? We have done a shooting test on most of the weapons used in MW and it is like even imposibel to hit a target with not using burst fire, and that also even with the small smg. with spraying 1 mag, it was like in 20 meters only from 1 to 2 shot that did hit and that was the 1 and 2 first bullets going out, rest was fare from hitting anything. So personaly, i feel like the weapons are mutch to easy to shoot with in MW.
Ryan-IW: With balancing weapons, we strive to make sure each weapon recoils close to how it would in the real world. A good amount of us here at IW go shoot regularly and have hours of range time. The recoil we have in game is reflective to that of real steel firearms.
Total BS. Ask any serving soldier that plays these games and you will get an honest answer, not public relations slanted crap. As the real world, I refer back to Elastic Man and his knifing capability.
Porschy: Will you guys ever rethink about making a possible dedicated server patch after the initial launch? BTW I LOVE U GUYS <3
Vince-IW: We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.
But you didn't ASK THE USERS FIRST!! What are you guys, psychic? If you are, you're not very good one's. As for something more in the future, you already know the anser to that - DEDICATED SERVERS AND MODDING TOOLS!!
Stringarray: Will IW ever consider developing games on the PC to support dedicated servers, be it MW2 patches or future endeavors? Just curious if dedicated servers are on the radar anymore.
Mackey-IW: Our goal is to provide the best experience for our users, so nothing is ever "off the table". We are always evaluating our options.
A glimmer of hope - possibly
IW_has_failedus: Why did you make the game soo much easier for noobs by putting in death streaks and pro marty/jugger. Now people can't be good at the game because they will always be killed by the noobs with triple jugger or w.e. You guys have to go back to your roots. I realize that all you guys are after is money, but come on. What about the true fans.
Vince-IW: Just do me a favor and play the game first, we put a LOT of work into balance. We are big gamers here at IW and want a great experience just as much as you.
Give me your money and shut up would have been a more honest answer.
zach426: Will you create any multiplayer playlists for competitive play? ( I.E.. no perks, killstreaks, attachments etc.)
Ryan-IW: You'll be able to customize MP gametypes through Private Match.
I read that as you can't save the settings for future use but have to customise each game at the beginning. That is worse than using a dedicated server with a dedicated config.
Freeman06: Hello, are you considering ever patching in mod tools for the pc to make custom maps and such?
Mackey-IW: Right now we're focused on launching our game.
Question unaswered. Yes or no would suffice. His previous answer about everything on the table was a better one, or was that a "slip of the tongue" so to speak.
JunkyNL: I like many others, have friends from all over the world and like to play games against each other. So with this new system we wont be able to play lag free against each other? And is there still a (Offline) LAN function?(there is no internet at that location) (the 402 site doesn't answers this question)
Vince-IW: You can party up with your friends and you will be placed in a game that works well for everyone.
First track down all the people you want to play with and add them to your friends list. No more lets meet on this server which is up 24/7 and God forbid you have more than 17 friends that all want to play at the same time.
gdogg: On the PC version is there going to be Hardcore Free for all?
Mackey-IW: Currently there are hardcore TDM and SD playlists, however as you witnessed with CoD4:MW, the playlists may change from time to time
What has happened to all the other game types, was it too much bother?
GunnZero: i play on all gaming machines, if it allows me to game, im on it. But will PC have Mod tools?
Vince-IW: We haven't made any decisions regarding this yet.
Another glimmer of hope.
Futurefighter: How do you plan to appeal to professional pc gaming leagues like CAL and CEVO with IW.net?
Vince-IW: I guess we'll have to talk to them and see what they would need. We would love to work something out.
A glimmer of hope, but WILL they talk to them. No evidence of that yet.
Themouse: Hi,and sorry if it got asked ,or answered in the first 10mins, I had trouble connecting, I only actually want to know 1 thing, will you re-introduce dedicated server support, a yes or no will do? So I can enjoy the rest of the chat, or go off and do something more useful
thajuggaloz: Is there a possiblity IW will release Dedicated Servers in a future patch? I am in a large international COD clan and IWnet/9vs9 will be impossible for us as a group to play together.
Vince-IW: We can't predict the future... yet.
Interesting, no flat denial. Glimmer of hope resurfaces.
h4msandwich: Has IWnet been tested in European settings? My clan plays european leagues and we got ppl from Eastern europe, UK and Sweden meeting in the same match. How is this going to play out considering siginificant differences in Bandwith and connection qualities between players. Will host player always have the ping advantage. Can a match be hosted by 'third' person, not taking part in the match?
Mackey-IW: Players do not control who hosts.
And that answers the question how?
DudezTY: Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
Mackey-IW: Our goal is to ban hackers from the game.
Question remains unanswered
GeneralClean: So how can you justify 9 vs 9 at the most on PC when we had 32 vs 32 in COD4?
Mackey-IW: The CoD4 maps were not balanced for 32vs32. In MW2 the entire experience is carefully balanced for a smaller range of players.
So instead of allowing dedicated servers and modding tools so mappers can make larger maps, we've restricted you to console settings, would have been a far more accurate answer.
frzg: Was the decision to create IWNet for PC a profit based decision or a 'genuine improvement of the game'?
Vince-IW: To improve the game, it actually cost us money to develop it so the there isn't a profit motive.
Nothing in business making decisions would allow a company to spend money on development, if there wasn't going to be a profitable return. So I call BS to this answer.
krm2014: Will the IWNET multiplayer system compensate for the undoubtly low ping that the host computer will have for the other players, or will the host have an advantage over the other players? Also, going back to clans...Is there a way to have more than 18 people in a server, because my clan has at least 100 members and we like to get 20-30 on our servers at the same time.
Mackey-IW: Games cap out at 9v9. The software has great latency tolerance. See above!
Yeah, I'm the same lol
Torinir: How does IWNet plan to address serious griefing, such as intentional teamkilling, voice/chat spamming, and other unwanted behaviours in public matchmade games? This includes organized griefing from groups like *****.
Mackey-IW: You can easily mute players, and hardcore (friendly fire enabled ) SD has "ricochet" which makes you hurt yourself instead.
They really do not get or understand the problem do they.
Sno-dog: Is there a final decision placed on any modtools that you may or may not come up with later on? Not necessarily for Multiplayer, but possibly Singleplayer or Spec Ops? Also, im sure the SP will be an awsome spectical. Sadly, im worried about the Multiplayer, how do you guys feel the multiplayer will play out?
Vince-IW: Multiplayer is incredible, you should not be worried!
[/b]In Your frigging opinion, which will be and is far different to just about every PC player out there!! But yet again, he selects which part of the question to answer and ignores the most important part.[/b]
Stormbringer: I can see how IW.net would be good for the individual; however, would you not agree that for clans with wide geographic dispersion this could cause severe problems in terms of ping?
Vince-IW: We have not found this to be a problem.
But have they tried it with a wide dispersal of players? The root cause of the question is NOT addressed - again!
paintballrulzzz: Will there be a boot option if someone "team kills" you like in halo3? I find it really annoying trying to play a game of hard core search and destroy with out getting team killed. can you explain the kill streaks and all the new ones?
Ryan-IW: We have customizable killstreaks in MW2. There are too many to list at this time, but my favorite is the AC130 in MP. Reign fire from above!
Again, answer the last part of the question and ignore the more important question.
Mackey-IW: Seems like everybody I play with on 360 is some guy in England that got the game early, and the game was very playable even with only 2 of 4 bars.
Oops, an admission of playing with a pirate??
Reeses: Are you at all surprised in the number of people that pirated MW2 on the Xbox360? Will they all be banned?
Mackey-IW: The pirates will walk the plank.
Most people pirating the game will be doing so for the single player. Do they really think that they'll be able to catch them? What about answering the question. Are they surprised? After all, it's the PC player that is the bad boy pirate, or so they would like everyone to think.
zach426: What was your guy's logic behind removing the lean feature for PC, a feature that was a mainstay from all of your previous call of duty titles?
Mackey-IW: The game is not balanced for lean.
BS!! What he means is the console doesn't have the controls to allow lean, therefore we have removed it. Can't have the PC having better features than the console, can we!
maniac1969: Vince, there are 178,000 voices that say you need dedicated servers for the PC. COD4 is the bigest online game in history! Why in the world would you take away dedicated servers and change the whole MP experience for us? And Mackey, the PC version with dedicated servers is already the best experience the way it is!
Vince-IW: All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit.
Mackey-IW: 402 signed it 4 times I heard.
Patronising. Who are they to say what I like better or not? As for the reference to not all the names being legit, I accept that there will be a tiny minority that are not, I will also state that there are a large number of people, parents mainly, that would have bought 2, 3 or even more copies of the game that will not now be buying any and they have only signed once. So it is counter balanced. The number is genuine and very very close to reality.
kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a 5 second delay when host migration is in effect?
Vince-IW: yes.
Bang goes the "no interruption to the game player if the host leaves."
TRU-Jennifer: What are the current steps being taken in regard to active blocking measures that some major ISPs have taken regarding Peer 2 Peer connections, such as what Comcast does?
Mackey-IW: Only players capable of hosting will be host.
Oh dear, so it is NOT the best experiance for ALL players like claimed.
JunkyNL: You say the Multiplayer is going to be incredible and I want to try this new IW.net system to see, but if it doesn�t exceeds my expectation I lost 60 dollars cause it cannot trade PC games. Unless IW is going to offer a money back guarantied
Mackey-IW: When one of your friends buys it, you can ask him if it's good, and then make an educated decision.
Ryan-IW: We understand your concern for the PC version as it is a very important topic. We keep our loyalties to making good games. Fun games that people can play worldwide and on multiple platforms. We feel that most or all of your questions will be answered on November 10. We had a blast developing this game for the last two years.
Give us your money and shut up.
N2DEEP: I run lan parties for PC, how will you be able to lan without internet access and no dedicated servers as you could with cod4?
Mackey-IW: We can play at work on our lan by doing private match and there is no lag.
So LAN play will be available, but only 9 v 9.
JD8: Several members of my clan are in other countries, If your new system doesn't consider them a good match to play with us they may feel like an outsider in our clan community. How are we supposed to keep our clan base if we don't get to choose who is a good match?
Vince-IW: Party up!
And suffer the consequences of bad pings.
GeneralClean: Have you tested IW.net with connecting with overseas players? And if so what were the results?
Vince-IW: Yes, seemed good.
Note the answer does NOT say it was good, only "seemed good." That has to be a comment from someone who has little to no experiance of playing on dedicated servers, so he doesn't really know how to compare it.
Moriarte: Will there be a multiplayer PC demo shortly after release? The PC community is largely skeptical at best right now and with no ability to trade-in or rent, this is a real gamble for our wallets.
Vince-IW: No plans for a demo currently. We are still working on finishing the PC game right now (yes, I know... we need to get done!)
BS - the game has gone Gold, there is no more time to develope the PC game further - unless they are planning a day one patch.
ViperVenom: What was the inspiration behind the AC-130, Throwing knives, 3rd person and such? Did looking at some of the Cod4 Mods influence any of these?
Ryan-IW: The inspiration behind so many inclusions to MW2's MP was basically the fun factor. We'll look at something we did in the past and say "Wouldn't it be fun if we *insert blank here*". With MW2 we had the chance to do a lot of just that. We implemented things that at first were very experimental and unbalanced, but through time and hours and weeks of testing and balancing, we came out with something amazing.
Yeah (sarc) of course it's amazing in your own narcissistic world. What would it truely hurt to acknowledge what the modders have acheived?
will0812: Do you honestly think you have improved the PC version with IW.Net, you cannot claim the gameplay is smoother, as dedicated servers are much more efficient.?
Mackey-IW: Yes, we believe MW2 is better than CoD4:MW. The reason iw.net exists is to improve the gameplay for our users.
If they are really that confident that IWNET is better, why haven't they given us the choice?
TrastX: You guys have made it easier for PC players to hope in a random game, but you made it harder for Clans to stay together and play in a community fashion like were used to. How will we be able to play with the same people on a regular basis without having 100s of people on our friends list, is there ever a way to join the same match rooms?
Vince-IW: Yes, you can party up with people and play with them.
Surely "party up" is the same as having them on a friends list, isn't it? Question not answered effectively.
IW_has_failedus: Will PC Players be able to play online WITH xbox 360 players? Like in the game shadowrun? Because that would be totally badass. =D Maybe something we could see in the future of the franchise? Also has Future warfare ever come to mind?
Vince-IW: no, not something we think is a good idea currently
[/b]Of course it's not. The consoles do not have mouse functionality. Can't have something that is unfair to the consoles, but they can sure as hell have something that is unfair to the PC.[/b]
CrusaderCon: Since you guys have not made any decisions on MW2 mod tools. I suggest taking a long thought about the past games and how many great ideas and things that came from mod tools. 1. Fantastic Maps! 2. Amazing Gametypes like ZombieX, The Vietnam Mod, The Rising Mod, The Open Warfare Mod, and The Extreme Mod! 3. Great Player Skins! 4. New Modified Weapons! You may think this would be a hassle to have mods and etc. But, all you need to do is open a mod and mapping section of the IW website
Vince-IW: Understood.
The nearest we get to modder recognition.
MasterShrive: Apologies I am late and if this has been asked before, but I am the co-leader of an Australian PC clan (Roll the Dice) and down under our Internet is rather poor with very limited upload capabilities. Our clan also has 25+ members all over the country and we regularly have trainings and scrims as a group. My question is, has IWnet catered for this kind of scenario and will be able to train together still given the P2P and rather poor ADSL connections in Australia? We are also charged or our uplo...
Ryan-IW: Yes.
Mackey-IW: Your ping gets taken into account for match making
Mackey-IW: And you can play with your friends using friends lists or private matches.
I await with eager anticipation on the reports of a 9 v 9 game when the host only has a 256kbps upload speed. Trust me, it will be painful.
lucifeR: If there is no console, how can you expect people with low-end PC's to play the game with sufficent FPS? As in COD4, you could remove things such as decals in order to gain much needed frames per second.
Mackey-IW: You can turn stuff down in the menus.
What stuff? Without access to the console or the config, you cannot possibly have the same degree of customisation.
Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.
Correct answer should have been, "Yes, but we added a few things specifically PC related like mouse control, text chat in game, and graphics settings." It's NOT custom stuff on a PC Bozo, it's fricking standard!!
LaGgY_42o: What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?
Mackey-IW: I've been playing mainly with around 100ms ping and it was great.
That is proof he hasn't played an international game.
And there we have it. Don't think I missed anything important.
frero zei:blijkbaar verkoopt IW ook speciale controllers/ toetsenborden voor cod


Thewitchking45 zei:Dank u voor de vertaling!
En al dieje zever; speelt verdomme met ne controller gelijk al de rest.![]()
Brasil-B zei:Heb nochtans in een filmpje wel Martyrdom gezien dacht ik![]()