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IN PROGRESS
Patch 1.04 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: Call of Duty: Black Ops
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
Ensuring that Black Ops fans have the best possible online experience is of the utmost importance to Treyarch. In our continued effort to maintain the integrity and security of Call of Duty: Black Ops online, we are in the process of resetting stats and ranks on several Xbox 360 and PlayStation 3 players who have not earned them legitimately.
Boosting, glitching, and other forms of game exploitation hurt the overall experience for the majority of players that remain in good standing, and we want to reassure the community-at-large that we will remain vigilant in monitoring online gameplay per our posted Security & Enforcement Policy:
http://www.callofduty.com/board/viewtopic.php?f=70&t=341470
Here’s to clean, fun matches! See you online.
Regards,
-JD
mentor0 zei:• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
:applause:
Ongeloofelijk in hoe een teams ge soms terecht komt...mentor0 zei:Flak jacket gebruiken > nooit one hit kill met eendert welke explosives.
Gilles-BE zei:Tomahawk kan echt wijs zijn , ma zo frustrerend als ge er mee gekilled wordt!

FreakyJP zei:• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
bleh![]()




Dikke ².SHFT zei:Negative:
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
Wat voor een zever is dat? Mensen moeten nu werken voor hun killstreaks en verdienen dus ook wel een goeie killstreak. Nerf die shit eens niet.. Zelfde dat dogs 11 kills is, ik zou dat eerder een 8 geven ofzo. Dogs killen nog niet eens veel mensen en ze zijn enorm makkelijk te killen.



SHFT zei:Negative:
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
Wat voor een zever is dat? Mensen moeten nu werken voor hun killstreaks en verdienen dus ook wel een goeie killstreak. Nerf die shit eens niet.. Zelfde dat dogs 11 kills is, ik zou dat eerder een 8 geven ofzo. Dogs killen nog niet eens veel mensen en ze zijn enorm makkelijk te killen.
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
Zelfde voor dit. Eerst zeggen ze dat het geen bug is etc en nu gaan ze het weer veranderen. Die mannen weten ook niet wat ze willen.


Arylia zei:Ook rare "bug" gehad vandaag... Op Hanoi, ik liep beneden en er liep ene op zo'n trap en ge hebt zo'n "afsluiting" precies zo paalkes met een leuning en ja, als ik daardoor schoot kwamen mijn kogels nie toe... heb 2 laders erop gesproeid met AK47 en die kogels kwamen er nie door
Ik bedoel ge ziet dus de enemy staan he, en toch lijkt het alsof die trapleuning ne muur is....
Onzichtbare vulling tussen die leuning waar blijkbaar ook geen kogels door raken...