MegaMentor
Legacy Member
officiële site
release: 3 november 2010 (PlayStation Store)
genre: FPS
dev: Zombie Studios
>>> GameTrailers
Online shooter met honderden wapenupgrades, die je random krijgt, dus niet op basis van je rank.
In Blacklight: Tango Down, experience the bleeding edge of advanced warfare. Participate in the “NetWar”: a hyper-realistic battlefield letting you fight tomorrow’s conflicts with or against your friends in the gritty Blacklight universe. Customize your character and weaponry from among thousands of combinations to become the soldier you always wanted to be.
Lead designer Jared Gerritzen describes the in-game technology as "science fact" rather than science fiction because all the gadgets you use in the game are based on things that the US military is currently researching. Instead of a minimap, you've got a pull-down visor called the HRV that overlays a variety of information onto your standard field of view--things like enemy location, ammo piles, and health drops. Instead of smoke grenades, you toss miniature computers that create a field of digital noise, which wreaks havoc on an enemy's vision by throwing up a very interesting pixel-mosaic effect.
Characters have the choice of playing among six classes, each occupying its own place on a sliding scale of health and agility attributes. As you collect experience points and gain levels, you'll unlock new weapon attachments that let you further tweak your personal traits. These include things like gun buts, muzzle attachments, and scopes. Each is also capable of adjusting your accuracy, damage, and movement speed to varying degrees. However, what's most unique about this weapon upgrade and customization system is the collection of 100-plus little multicolored tags that you unlock at each new level. What's interesting is that the order at which you unlock them is entirely random, so you might unlock a highly coveted weapon tag at level two that someone who's been playing for a month still hasn't unlocked. Zombie wants to use these tags to add a certain hidden prize/fortune cookie element of surprise and delight that you wouldn't find in a deliberately organized upgrade chain such as the one in Modern Warfare 2.
GameSpot preview
Characters have the choice of playing among six classes, each occupying its own place on a sliding scale of health and agility attributes. As you collect experience points and gain levels, you'll unlock new weapon attachments that let you further tweak your personal traits. These include things like gun buts, muzzle attachments, and scopes. Each is also capable of adjusting your accuracy, damage, and movement speed to varying degrees. However, what's most unique about this weapon upgrade and customization system is the collection of 100-plus little multicolored tags that you unlock at each new level. What's interesting is that the order at which you unlock them is entirely random, so you might unlock a highly coveted weapon tag at level two that someone who's been playing for a month still hasn't unlocked. Zombie wants to use these tags to add a certain hidden prize/fortune cookie element of surprise and delight that you wouldn't find in a deliberately organized upgrade chain such as the one in Modern Warfare 2.
GameSpot preview



