Archief - Battlefield Heroes

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

WillemVM

Legacy Member
Hmm, het werkt toch met servers waar dat ze iedereen op hetzelfde niveau samenzetten?

Of worden private servers enal ook mogelijk?

Bart Religion

Legacy Member
Tziet er toch niet echt naar uit dat het een "clan-friendly" game gaat worden, om niet te zeggen dat het wellicht een pure pub-game gaat worden die bovendien voornamelijk gaat gericht zijn op de zogenaamde "casual gamer". Dat laatste is immers in de mode en dus moet EA daarop inspelen.

Thallyos

Legacy Member
Ondertussen is er ook een nieuwe devblog:

Hello Heroes! James Salt here, Lead Designer on Battlefield Heroes. Those of you who regularly read the blog may remember Ben Cousins, the Senior Producer for Heroes, promised this blog would be about ‘the importance of playtests and the design and development of the ability system‘.

Unfortunately I have to start this blog by calling Mr Cousins a liar. It’s not going to be about that. It’s about our Character Customisation system.

So, why did we go and make a Character Customisation system? Well, as I was saying back in the blog ‘Character Classes, Cameras and Computers‘; we wanted you to own your own Hero. What better way to do that, than to make the game so you can decide exactly how your Hero looks?

Your decisions about how your Hero will appear start with the Create a Hero section on the website. You select a faction, a class, set some default characteristics (like skin tone, hair colour, hair style and facial hair) and finally, name your Hero. Once that’s complete you can start the game and get into deciding on your Hero’s weapons, abilities and clothing.

I should point out that you are reading this blog on our temporary site. The proper website, along with the Create a Hero function, will launch alongside the game in the Summer.

In the game there are 10 areas you can change on your hero. For those of you who like long lists, here are the customisable parts: Face, head, neck, accessory, body, chest, hands, waist, legs and finally feet.


We’ve been hard at work making lots and lots of items for you to choose from. You can make some pretty crazy looking Heroes. Here are the characters you’d find running around in one of our daily playtests:

Items will be available for Valor Points, which is a currency you earn by simply playing the game. As well as Battle Funds, which is the name of the currency you can purchase.

I’d like to introduce you to Gustav Tilleby, the Art Director on Battlefield Heroes. Who’s going to talk some about his thoughts about creating the items in Heroes:

Hello Heroes. When we started designing the customizable items for Heroes there were a few things to I kept in mind:

1. Consistent Art Style
2. Ability to distinguish between classes
3. Appropriate Availability of Items

With the overall goal to keep consistency in the art direction, a few ground rules about the two factions were established: the Royals are round and loose and the Nationals are angular and strict.

With that out of the way, we started to focus on what would make different classes distinguishable too. As you probably know by now we have three character classes: soldier, commando and gunner. In order to differentiate them we chose to use different jackets, trousers and hats for them.

* The soldier class has waist long jackets, semi long trousers and light helmets.
* The commando class has rolled up sleeves/short-sleeved jackets, long slim trousers and berets.
* The gunner class has long bulky jackets, long bulky trousers and heavy helmets.

In addition to that we have a lot of common items like bags, ammo belts, glasses, camouflage paint, etc. There are also clothing accessories that you unlock by completing missions or leveling up such as trench coats and other cool stuff that any class can use.

Finally, as we started producing items, we realized playtesters we’re getting frustrated at not having complete outfits for their Heroes.

For example, at one time we had a white sailor jacket but we didn’t have a pair of white sailor pants, this frustrated a lot of the wannabe sailors that were playtesting the game. To avoid this from happening we started creating sets of items.

A set can be a pilot, a tank commander or, as mentioned above, a sailor — fully customized with a unique hat, jacket, unique trousers and shoes.

By using sets we’ve made sure that many of the cool war heroes are available in at least one variation. But, in the end, it’s up to you to combine items and customize your Hero anyway you like.

Next time – the importance of playtests and the design and development of the ability system. I’m not lying this time, honest.

Voor de mensen die het niet willen lezen. Enkele belangrijke puntjes: game komt in de zomer (voor zover je dat nog niet wist); chars zijn volledig te customizen, binnen je type wel.

En dan het puntje waar het meest commentaar op zal komen:

Items will be available for Valor Points, which is a currency you earn by simply playing the game. As well as Battle Funds, which is the name of the currency you can purchase.

SCHNITZER

Legacy Member
kopen dus, ma da zal wss maar 5€ zijn ofzo maximum per item...
ma toch zal ik het wss niet spelen, had liever een vernieuwd battlefield-waardig vervolg gezien op de pc

Jezter

Legacy Member
en wanneer mag het plebs ? :)



The beta for Heroes will be divided into several stages, the first of which is all about testing out this new way of getting games to you all; by downloading and installing them from a website. We’ll also be trying out some other dull stuff to do with servers, so we are expecting the systems to be down as much as they are up.

To help us track down all the technical issues, we have asked a third party to find us some specialist Beta testers. We are doing all this because we want to be sure that when we launch Heroes, everything will work smoothly.

So hang in there! We will announce here when it’s time to sign up for the public stage of the Beta.

Goodman
Community Manager


van http://www.battlefield-heroes.com/

*bronvermelding, dudes*

Thallyos

Legacy Member
Afaik zijn Battlefield beta's altijd closed geweest in het begin (met de kansen om keys via grote sites te krijgen) en komt er daarna een public beta waarbij zowat iedereen aan een key kan raken. Ik heb geduld, het zal er wel eens komen.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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