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You've heard the rumors; now get the facts. Ezio's final chapter will bring the answers that fans have been waiting four years to uncover.
The June issue of Game Informer is on its way, and Assassin's Creed Revelations will grace the cover. Our exclusive, first look, 12-page cover story reveals extensive details on the franchise's next major installment, due out this November.
You'll learn how each of the franchise's major characters -- Altaïr, Ezio, and Desmond -- play a part in the story, and how you'll control each of the three as playable characters. Uncover a brand new part of the world as Ezio travels abroad for the first time to explore the wonders of Constantinople at the height of the Ottoman Empire. Learn about all the new features that set Revelations apart, from a brand new weapon and tool that changes the way you'll fight and traverse the world, to extensive details on the newly customizable multiplayer game. And what exactly is going on with Desmond after the end of Brotherhood? Of course, we also have a wealth of new screens and art to accompany all the information. We unveil all this and more in our magazine cover story, and we'll have more in-depth information, interviews, and videos about the game's central features here on gameinformer.com throughout the month.
For new updates on Assassin's Creed Revelations all this month, click on the banner below. To start things off right, we've already updated the hub with the first high resolution screenshot from the game, along with three convenient sizes to download and use as desktop wallpapers. Enjoy!
Really, Ubisoft? Still no AC:3? Ugh. You're really milking this Ezio thing for all it's worth, and this engine is definitely starting to show its age. Give us something new.
Assassins Creed is not Mario or Zelda. Mario and Zelda have little to no story progression, as it is suppose to be that way. I always thought Assassins Creed was going to be a trilogy, with a different Assassin in each of the three games...actually I'm pretty positive that Ubisoft said that them self. That is not happening. Ubisoft IS milking it.
Digishine zei:hier ook komt alvast binnen![]()
- The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
- You'll also visit Cappadocia
- Ezio is over 50 years old in this game
- Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
- You can also use the hookblade to reach out and pull enemies in for a combo
- Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
- They've modified the control scheme so that circle will control the hookblade and triangle will control project weapons and bombs
- Eagles vision has become eagle sense. "Eagle sense let's you focus on a character and see where he's been," Amancio says. "You'll get an approximation of where he will go. If you're able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush."
- They've expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin's Den's, you'll need to complete various assault scenarios in order take down the Templar presence (UBI says that there's more variety than in the Borgia Towers). Once you obtain a den you'll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You'll also be able to change the guards from being hostile to neutral.
- You can lose control of you dens as you gain notoriety. You'll be able to send your own troops after the templars if you're unable to make it back to the specific den that's being attacked. You can do that by making it to any of the other dens that you currently control. You'll also be able to install a master assassin to control a specific den and you'll never have to worry about it being taken over.
- The assassin leveling mechanic has been increased from 10 to 15
- In order to make the world more immersive they've done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
- They're using a new type of capture facial technology called Mocam that GI describes as an "intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire."
- Desmond is placed back inside Animus where he finds a safe mode called the 'Black Room'. You'll be able to access Desmond's lost memories through that back door
- The gameplay during Desmond's game is described as narrative-fueled puzzle sequences. "Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious."
- Multiplayer is returning but this time they're trying to give more focus to the narrative since that's a big part of AC
- You'll be able to custom your character appearance and weapons as well as create guilds.
Bij het verschijnen van de eerste de eerste details van Assassin's Creed: Revelations was er nog niet veel nieuws over de multiplayer te bespeuren, maar hier komt bij deze verandering in. In welke mate heeft Ubisoft geluisterd naar de feedback van de fans als het aankomt op de multiplayer van Assassin's Creed: Brotherhood?
Andreane Meunier, de vrouw die bij het online-team met de scepter zwaait, was zo vriendelijk om wat meer informatie te geven omtrent de multiplayer van Assassin's Creed: Revelations. "Het is ons opgevallen dat iedereen enorm enthousiast was over de verschillende personages in Assassin's Creed: Brotherhood. We willen hier dan ook op verder bouwen. De personages van Assassin's Creed: Revelations zullen meer aanpassingsmogelijkheden hebben. We willen ervoor zorgen dat de spelers een personage hebben dat bij hen past", zegt Meunier.
"We zijn ook enthousiast over de nieuwe mogelijkheden die we aanbieden. Je kan nu spelen wat je wilt, wanneer je wilt. De spelers kunnen bij een spel zelf een lijst maken waarbij ze de mappen en de verschillende speltypes kunnen kiezen. Het zal ook makkelijker zijn om met vrienden samen te spelen door het betere systeem dat verwerkt zit in de multiplayer." Als we deze uitspraken van Meunier goed interpreteren, mogen we ons dus aan een lobbysysteem verwachten.
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De multiplayer zal ook meer verhaal bevatten dan zijn voorganger. Je bent namelijk een werknemer van het bedrijf Abstergo, de dekmantel voor de moderne tempeliers. Naarmate je vooruitgang boekt tijdens jouw sessies in de Animus, zal je ook meer te weten komen van het bedrijf Abstergo. Je zal onder andere de onderliggende reden te weten komen van de heksenjacht naar de 'Pieces of Eden'.
Tot slot benadrukte Meunier dat alle multiplayermaps gelinkt zijn op de een of andere manier aan de stad Constantinopel en de tijd waarin de singleplayer zich afspeelt. Dat betekent daarom niet noodzakelijk dat de maps identieke kopieën uit het sologedeelte zijn.