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koolcast zei:Denkt ge nu dat dit PS3 gameplay is?
BuYcKi zei:Op mij bedoeld of?
Maakt me eigenlijk niet zoveel uit.. ik denk zelfs dat er niet veel verschil zal zijn tussen games die op beide platformen gaan uitkomen. Als de PS4 er is voordat AC uit is, koop ik de PS4 natuurlijk, maar wachten ga ik niet doen..
Of er moest een review uitkomen: AC4 PS4 >> AC4 PS3, maar dat betwijfel ik.
"Level of quality [destruction], quality of the smoke, the number of details [breaking the fort] is much higher on Next-gen."
"The Next-gen versions will be far better looking [when it comes to the sea-based fort fighting]."

Eerder liet Ubisoft al weten dat er minstens 50 locaties waren die je kon verkennen in Assassin's Creed IV: Black Flag, maar nu is het ook duidelijk hoe lang je erover zal doen om van de ene kant naar de andere kant te gaan.
"Het is de grootste wereld die we gemaakt hebben", zegt Ashraf Ismail, al erkent hij wel dat er veel water tussen zit. Voor de verhaallijn zelf heb je zowat 15 à 20 uur nodig en om van de ene kant van de wereld naar de andere kant te gaan, "zal je zowat een half uurtje moeten varen". Om die tocht enigszins te breken zullen er steeds dynamische gebeurtenissen je reis onderbreken of opvrolijken. Wie het varen toch maar wat langdradig vindt, kan altijd naar specifieke punten springen, eenmaal deze ontdekt werden in het spel.
Kiiilerke zei:hopelijk is deze ac leuker dan 3... 3 was echt de slechtste van allemaal imo ( buiten ac 1 )

koolcast zei:PS4 zal ook wel een stabielere frame-rate afleveren...
Geen haar op mijn hoofd die er aan denk om de PS3 versie te kopen![]()

Y-Ssin zei:Zoals tijdens Sony's persconferentie op E3 zeker?![]()
Assassin's Creed's debut on next-gen consoles will bring - among other new features - more intense environments that, Ubisoft says, will allow for greater immersion. "When you get into a bush in stealth mode you really feel like you are hidden there in this next gen bush," Assassin's Creed 4's associate producer Sylvain Trottier told Eurogamer. Quite.
"On next-gen we take current gen assets and up-res them, add parallax mapping so rocks look even more like rocks, we add plant physics so they move with the wind that you can't do on current gen," added Trottier. Assassin's Creed isn't the only cross-gen game from Ubisoft, of course, with Watch Dogs also due to land later this year - and that particular open-world game is promising next-gen wind.
Like Watch Dogs, Assassin's Creed 4's also bound for pretty much every system around when it launches, with six versions lined up. "It's a challenge, but everything when you do a game is a challenge," said Trottier.
"And it's a cool one - we have more power to work with on the new consoles, we have new tech like DX11. From there, when we first saw the new consoles we started working on technology, doing R&D thinking what are we going to do that's going to bring the best return on investment. What would look nice, and have the most impact visually on our game without costing too much in production? We don't want to redo the game twice, we just want to make sure the game looks sexier on next gen. It's a challenge, but it's a challenge that's doable."
Alongside the next-gen shrubs and DX11 support, Assassin's Creed 4 on Xbox One and PlayStation 4 will also be able to fill in more detail - in the forest there will be god rays shining through the branches and insects climbing the trees, while out on the oceans there'll be volumetric fog rolling off the sea. "On the next gen we've got the bandwidth and the power to do these things, so we're doing it," said Trottier.
The PC version will benefit from these improvements, too, and it's directly influenced the next-gen console versions too. "For a long time the PC was our test bed for next-gen because of DX11, and we could have more RAM," said Trottier. "It was the closest thing to the next gen console, so yes it was. PC's always going to be one step ahead of any generation of consoles, so we're still going to push tech and experiment with other stuff that could benefit Assassin's Creed afterwards. For example all the DX11 work on the PC version of Assassin's Creed 3, we started from there to make our base for DX11 GPUs that are on the next gen consoles."
There won't be a bespoke PlayStation Vita version this year - as was revealed yesterday, the Liberation team's too busy getting Black Flag up and running - but it will be possible to play Assassin's Creed 4 on Sony's handheld via remote play on the PlayStation 4. You'll be able to leave your main screen and switch it all on to the Vita," said Trottier. "This is going to be a supported feature in Assassin's Creed 4. All we have to do is make sure the controls are good on the Vita because it's missing a few buttons."
BuYcKi zei:Lekker!
koolcast zei:Nog wat over de Next-gen versies (PS4) en Vita:
How Assassin's Creed 4 is being ported to new consoles | Eurogamer.net
Het 'hart van de game' is dus, zoals bij Watch_Dogs, current-gen.