even een bescheiden overzicht van de
ama die Rocket vandaag op Reddit gedaan heeft.
Q: Will there be some kind of a crafting system? Like building parts for crashed cars from other parts? Or cooking meals which will give u more stamina or something.
A: Yes, we have some awesome ideas for "crafting" system but it won't be traditional. It will be something that fits with the authenticity (not crafting sniper rifles from tin cans).
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Q: Are there any plans to completely remove HUD from the game? I think it would definitely help set the atmosphere!
A: Absolutely agree. We will probably have something but it will be heavily cut down. most cues will be visual and audial.
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Q: What are you planning on adding to encourage people to teamup? What sort of community features are you planning on adding to help and/or balance cooperation in the game?
A: Group/community features are a key design consideration that will be closesly linked with construction. I.e. you build a base and the better it is the better options you have, such as storage and respawn etc...
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Q: Hi Dean, thanks for this! For the dogs, if they spawn with you as a fresh player. Can you order them to go home or stay away? I really don't think I could handle having my wee pup get shot by some bastard if I find myself getting attached! Would bring back too many bad memories of losing pets
A: You will have to find the dogs and feed them to earn their trust (sound familiar?!?). They will get more obedient the longer they are in game wth you.
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Q: Do you plan to keep weapon switching like it is (Stop, slowly take out other weapon) or do you want to speed it up a little? Are you willing to add native support for holding a weapon in your backpack? What about headlamps?
A: We are reviewing how this will work (weapon switching). Headlamps are on the list.
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Q: Engine?
A: It will be using its own branch of the Real Virtuality engine incorporating the best elements of all products - that's the awesome thing about the BIS flagship engine.
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Q: Aside from base building, do you have any other game mechanics planned to increase the variety of play for late game characters?
A: I think group and faction mechanics will help there. Combined with construction I think we have lots of potential. Making it easier for players to make good videos will also help too.
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Q: Will the standalone (or mod in future) have any features allowing customisation of appearance? I'd love to be able to find various hats/clothing/accessories in houses and supermarkets, and then change my appearance to be as bad-ass as possible
A: Customization yes, including colors and face, and also by picking up items in the world. And looking badass.
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Q: when will you fix female characters´skins? it is really anoying to not be able to wear ghillies and cammo. also, great job so far, rocket.
A: With the standalone release.
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Q: In the future, standalone perhaps, do you think that private-hive servers are better than going with the global one?
Seeing it as people who alt+f4 would punish themselves by not being able to play for a while and "ghosting" (changing server to swap position in a firefight) would not be possible.
A: I think for the mod we open it up and see how it works. If people want to run private hives they can, but ideally we need a way to pool at least some statistics collectively.