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Game features :
Game engine
Physical simulation & improved animations:
The game will make use of PhysX 3 for player, vehcile and other interactions
Volumetric clouds
The net code is being optimized.
4 times more detailed ground textures
Improved Data-Streaming
Improved micro AI and path finding
Improved water simulation (visually as well as physically)
Blending from animations to rag doll
Higher particle limit
New lighting tech/HDR ( JC twitter feed)
JAVA
Render to Texture
Improved lighting tech
Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.
New system of hearing weapon reports at different ranges, with distance attenuation and filtering
Artistic direction:
The game will feature more powerfull sounds, similar to popular sound mods.
The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.
Heat haze effect for fires and engines
Smoke will be dynamic
Game play:
Customizable Soldier Load:
Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.
Multiplayer Gameplay:
Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.
Completely Extensible & Moddable:
Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.
Underwater operations now supported (2)
HALO
All the buildings on Lemnos are enterable and can be destroyed. .
Weapon modification on the fly is now possible.
Action menus will be improved
Helicopter sounds will be on par with the ones in TOH.
The Mk8 SDV will have a periscope.
The player will be able to attach explosive charges to enemy boat hulls and other vehicles.[/B]
The player will be able to remotely operate mortars .
Helmet mounted cameras
Objects like tactical vests will have weight and different carrying capacities as well as different protection values.
Headgear will offer different levels of projectile protection.
PvP will be improved.
The game will feature an improved wounding system (no specifics for as of yet)
Improved MP interface
Improved command interface
The player will be able to wear civilian clothes
Hands now move with the steering wheel.
Different muzzle flash samples
Grenade launcher zeroing works like in real life.
There will be a drop down menu in the editor where you can customize your soliders gear such as camo,headgear,eyewear, balistic vest and backpack.
Fast-roping will be sported by the engine
Shock waves will be simulated.
Different camo-types ( urban etc)
Your load out will affect your mobility- enhanced fatigue system. The more you carry the faster you will become fatigues and this will affect your aim.
Improved UAV's
Improved artillery system- set the angle etc manually
Vehicles can now be towed.
Micro UAV's that can be deployed on a squad level.
Some weapons platforms can be operated remotely and some can function on their own.
All the stationary armament can be dismantled and transported by troops or vehicles.
The MP chat system will be improved.
Working mirrors and MFD's
Underwater combat is now possible
Movement and aiming has been improved
Several new firing stances such as shooting while prone on the back
The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well.
Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.
Ability to switch between optical scopes and mounted collimator/combat sights a.k.a dual mode optics
Mission briefing module in the editor
Blood loss will be simulated, including blood trails
Locations:
ALTIS
Clocking-in at 270 km2, Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements.
STRATIS
With rugged terrain, expansive forests and a man-made airbase, Stratis offers a wealth of opportunities with which to wage war. Take to the skies in an attack helicopter, or fight on foot across this 20 km2, near-future battlefield. The choice is yours.
Vehicles:
Land:
Motorbike
Quad bike
HEMTT
MLRS
Hunter (Plasan M-ATV)
T-100
Slammer M2A1 (Merkava 4M Tank)
Panther (Namer APC/IFV/AFV)
Patria MCV
Strider ARC(Fennek ARC)
M5 Sandstorm MLRS
M4 Scorcher Self propelled Arty
UGV(modular system)
Ifrit
Civilian vehicles
Law enforcement vehicle
Cheetah
Air:
RAH-66 Comanche (2)
Mi-48 Kajman (2,3)
KA-60
F 35 A (2)
V-22 Osprey
NATO UAV
L-159
MH-9/AH-9
CH-49
Sea:
Military Speedboat
Hovercraft
Mk8 Swimmer Delivery Vehicle
Fishing boats
Weapons:
Handguns:
P07 (CZ P-07 Duty)
Submachine guns:
Scorpion EVO 3
Vector
Assault rifles:
Mk 20(FN2000)
Mk 20GL
M 14 EBR
TRG-20/TRG-21EGLM
SDAR 6.5mm
MX-C 6.5mm
MX-3GL
MX-M 6.5mm
KH-2002 ( ingame name pending)
Snipers rifles:
GM6 Lynx Anti material rifle
Shotguns:
M1014
Kel-tec KSG
AA/AT/GL Launchers:
XM 25
N-LAW
Machineguns&LMG's:
Mk. 200 (KAC LMG)
MX - Automatic rifle
Mounted weapons:
M312
Special weapons:
Bounding mines(jumping)
Trip wires
Directional claymores
Weapon attachments:
Collimator sight
Combat optical sight
Sniper sight
NVG sight
FLIR sight
Flash hider
Sound suppressor
Flashlight
Laser marker
Mark 4 HAMR
Hybridsight
Mk 17 Holo
Clothing & Tactical gear:
AN/PVS-15 NVG
NATO Load bearing vest
NATO tactical bandolier
OPFOR load bearing vest
OPFOR LBV Grenadier Harness ***
NATO Assault helmet
NATO SOF Helmet
NATO Crewman helmet
Jet Pilot helmet
Recon helmet (right solider)
Plate carrier vest (right solider)
SOFLAM
Chemical lights
Beret
Parachute
Mk.1 Deployable Battlefield Distraction a.k.a. Greek Girl Wearing a Bikini
Helicopter crew helmet
Backpack(s)
Camelback pouch
Military cap
Watch cap
Medical kit
NATO fatigues (MCP)
Iranian fatigues (Hexacam)
NATO fatigue pants
HUD glasses
Munitions:
DAGR HEDP
6.5x38 mm bullets
Laser guided mortar shells
Smoke mortar/artilery shells
Ilumination(flare) mortar shells
Caseless ammunition
AIM-132 ASRAAM
Multiple types of 45 mm rockets ( in AA,AT,AP)
Naval mines
Cluster bombs
ALPHA RELEASE
ALPHA LITE
INVITE ONLY
ALPHA
€ 24,99
DIGITAL DELUXE EDITION
€ 39,99
SUPPORTER EDITION
€ 69,99
BETA RELEASE
BETA
€ 34,99
DIGITAL DELUXE EDITION
€ 49,99
SUPPORTER
€ 69,99
FULL RELEASE
ARMA 3
€ 44,99
DIGITAL DELUXE EDITION
€ 49,99
Wg_Flow zei:Ik ben ook aan't twijfelen tussen die Supporter editie en die daarvoor, de DLC inclusief voor 70 euro is een koopje.
Enige dat me weerhoud is dat er bijstaat dat je hem niet via steam kan kopen, which I kinda prefer.