Volg de onderstaande video om te zien hoe je onze site als web-app op je startscherm installeert.
Opmerking: Deze functie is mogelijk niet beschikbaar in sommige browsers.
marklar zei:Zijn er zo nog coop maps buiten die Snakeplane? Want kheb wel zin om die AI eens uit te testen, maar kheb die SF training nog nie gedaan.
«Vision» zei:ge hebt soms echt van die 90+ honor mensen die dan lek nen noob zich afvragen hoe ze het obj vinden. het staat gvd toch op de sai.
btw ge kunt niet door die poort rammen zoals in da filmke.
Ik tegen 100 km/h tegen die poort opgeknalt en nikske en toen boem had de tank ons![]()

clment zei:@ Mr.Slash: bwa 2.7 valt nog mee.. zijn idd wel domme dingen bij maja.. op AA forum zijn zoveel mensen die hun mening geven! en de Devs proberen om die meningen waar te maken.. ma gaat ntrlk niet voor iedereen hè !
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What's Fixed
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NOTE: This list only includes bugs present in v2.6 that have been fixed. Bugs fixed related to new v2.7 features and certain security/exploit fixes have been removed from this list.
[CATEGORY] ISSUE
[Admin Command] Spectate - When PlayerAdmin is dead and uses spectate command on another dead player admin is given bouncing view
[Admin Command] Spectate: PlayerAdmin who is dead can obtain a viewpoint underneath map
[Admin Command] using Admin Forceclass [all* | player] [class] locks player under chute
[Animation] Player can lose ability to take out weapon if player attempts to throw a grenade and swaps too another item too quickly.
[Animation] MILES players are not displaying correctly.
[Animation] While prone & slow crawling, there is a missing 3rd person animation.
[Art] Art: Attachments: Sniper player pawn does not have a pistol holster attachment
[Art] Dusk: VIP has wrong uniform textures
[Audio] Need 'Cloth Foot' & 'Tile Bullet' sounds for S_AA2_Material package
[Audio] PCR: Floor tiles sound like soil and not a solid when walked on.
[Audio] SF Hospital - Outside Ambush Door sounds reversed
[Audio] Tile floors sound like a wooden floor when shot
[Audio] Opfor Weapons Sound like US Weapons
[Authentication] Auth: Player's IP address is being reversed in transmission to SAS
[Authentication] Auth: Special Characters interfering with player communication
[Authentication] Auth: When a player joins a server right as a round is beginning odd behavior occurs
[Authentication] Authentication: Player is able to join an SF exclusive server without having completed any SF training
[Authentication] Client crashed when invalid log in credentials present in the user.ini
[Crash/Lockup] Possible Crash "Infinite script recursion (250 calls) detected"
[Crash/Lockup] Possible Crash in "HUDFRAME"
[Crash/Lockup] Client crashes to desktop after changing setting via UI
[Crash/Lockup] Client is crashing while observing players
[Crash/Lockup] MILES Play crashes when walking through another player who is sitting down.
[Crash/Lockup] Player who initiates map change crashes when attempting to reconnect to the server
[Crash/Lockup] Possible stack corruption issues
[Crash/Lockup] Spectating a MILES teammate while close enough to transparency their skins
[Crash/Lockup] Game locks after user tries to adjust key setting then returns to game.
[Crash/Lockup] Server Crash: AAGP_Vehicle::Tick:AAGP_WheeledCraft::Tick::TickAllActors:
[Enhancement] Allow MaxPlayers INI configuration directive to be overridden on the command line
[Enhancement] Alphabetize "Infantry, Ranger & Special Forces' Deployment drop-down boxes
[Enhancement] Change "TTS for IRC" from being defaulted on to off in default.ini
[Feature Request] Request ability to get rid of red enemy indicator or at least create server setting to toggle it
[Feature Request] Added Missing F Keys to 'Configure Controls' - Gamma, Brightness, Contrast, admin commandpost
[Gameplay] When a team wins a round without a squad leader a VO plays stating that the mission was failed.
[Gameplay] Admin forceclass while being zoomed with sniper causes bug
[Gameplay] IF players are able to get the medic role.
[Gameplay] Player gets stuck in the "ready to throw" animation state by pressing fire after pressing sprint
[Gameplay] Player is able to vote in a vote kick before they have finished authorizing
[Gameplay] Pressing prone key has delayed action, sometimes pawn stands right back up
[Gameplay] SF Hospital: attachments are missing from Opfor uniforms
[Gameplay] Spam protection on the comm. does not work
[Gameplay] Weapon mods not always spawning properly at start of round
[Gameplay] Radio Tower: No ROE for shooting Doctor at Obj-C
[Gameplay] Player with rocket weapon cannot stand after being prone.
[Gameplay] Playeradmins have the ability to get free points for being idle - Playeradmins can not be kicked / votekicked from servers
[Gameplay] Spectating: player locked to a single viewpoint when joining a server, can't spectate team members
[Gameplay] Spectating: POV shifts rapidly (bounces) when viewing from a body that is still effected by Karma
[Gameplay] Spectating: POV sometimes rises vertically to the sky upon player death
[Gameplay] Spectating: When spectating after dying, if the player being spectate dies the view sometimes returns to where the player died
[Gameplay] Weapon Ready Animation Plays Twice At Round Restart
[Graphics] Graphics: Sorting issues present when player is in the water on River Basin
[Graphics] Spectating: Alpha transparency does not function correctly on certain parts of pawns body
[Graphics] Tournament Mode: Decals do not clean up after swapping sides
[HUD] (Console): Can't read all of "playerlist" or "pb_plist" when >24 players on server - now 30 lines long
[HUD] Disable Enemy ID on HUD Display
[HUD] Honor Too High/Low has trailing spaces
[HUD] Console Box is too short when it’s expanded.
[HUD] HUD Elements are hidden after exiting or completing training missions.
[HUD] Training: Medic Field: Medic Pack HUD Icon is not shown
[HUD] Parental Control: Does Not Filter (Derogatory) Player Names in Death messages
[IRC] "Leave" Button should be changed to "Close PM" when a private message window is open
[IRC] Double Click on channel/user should open new window
[IRC] IRC client doesn't understand channel modes a/q
[IRC] IRC Client Floods IRC server with /away messages
[IRC] Network Service name not displayed in notice
[IRC] Private Messages that begin with “: “or”! “Are displayed incorrectly.
[IRC] Reorder IRC Channels Dropdown
[IRC] In game client does not display notices sent by another user
[IRC] Player is unable to "CLOSE PM" window if user joins main chat room and closes chat room first.
[Map Specific] SF Recon: Unable to destroy guard towers with RPG
[Map Specific] Border: 2 dead trees on this map don't have blocking volume
[Map Specific] Border: Able to get on top of building on defense side using a barrel and a window sill
[Map Specific] Border: Blocking Volume on downed fence
[Map Specific] Border: bushes are floating above ground
[Map Specific] Border: bushes are floating off the ground
[Map Specific] Border: Comm. volume is improperly named.
[Map Specific] Border: Conflicting rooftop graphics
[Map Specific] Border: Exploit to get on back defense building
[Map Specific] Border: Exploit to get on back defense building at long wall
[Map Specific] Border: Exploit to get on back south building
[Map Specific] Border: Floating Bushes
[Map Specific] Border: Graphics: Bushes and shrubs do not render until player is close to the area.
[Map Specific] Border: Incomplete Downed Fence Texture Sticking to the ground
[Map Specific] Border: Mosque Wall does not have decals
[Map Specific] Border: Player is able to gain access to a rock that should be inaccessible.
[Map Specific] Border: Player is unable to enter doorways in building where objective is located by standing.
[Map Specific] Border: Player warps when walking under towel on clothes line.
[Map Specific] Border: Shader applied to window does not depict environment
[Map Specific] Border: Static mesh not properly aligned
[Map Specific] Border: Window sills are "sticky"
[Map Specific] Dusk: Able to reach unintended ledge
[Map Specific] Dusk: Blocking Volume Prevents player from walking under right side of bridge
[Map Specific] Dusk: Boards on windows cannot be penetrated by bullets
[Map Specific] Dusk: Bullets do not pass through door when you shoot at another player
[Map Specific] Dusk: Comm. volume has a capitalization typo
[Map Specific] Dusk: Doorway Texture Inside Town Center disappears when pawns viewing angle changes
[Map Specific] Dusk: No bullet decals on Embassy cupola
[Map Specific] Dusk: No bullet decals when shooting house near Ambush spawn
[Map Specific] Dusk: Overhang above doorway blocks player movement from its sides
[Map Specific] Dusk: Player Pawn Is Able To Access Rooftops
[Map Specific] Dusk: Player warps when walking diagonally through light blue towel on clothes line
[Map Specific] Dusk: Players are able to gain experience too quickly; honor needs to be modified.
[Map Specific] Dusk: power transformers do not display bullet decals when shot
[Map Specific] Dusk: Vines static meshes prevent/do not display bullet decals
[Map Specific] Exploit: Border building able to go prone on table
[Map Specific] Exploit: Border Long wall building canopy accessible
[Map Specific] FLS: Bushes are not visible unless smoke is present.
[Map Specific] FLS: Defense Medic Cannot Heal Teammate if Teammate is injured and in the other pen
[Map Specific] FLS: Defense Pawns are invisible from Assault Pawns vision from a distance.
[Map Specific] Medic Field Training: HUD text instruction player to follow 'Compass'
[Map Specific] Medic Training: Table in test room has clipping issues
[Map Specific] Mountain Ambush: Sorting Issue between trees and waypoint smoke.
[Map Specific] MountainPass/MountainPassSE - Hemmit tires/wheels do not show bullet or damage decals
[Map Specific] Mountian_Pass & SE: Texture wrong on Hemmits (Objective A)
[Map Specific] MOUT McKenna: Player gets stuck at the bottom of tunnel ladder.
[Map Specific] Pipeline: Glass is difficult to see, can't tell whether it's shot out or not
[Map Specific] SF Arctic: Rounds end in ties if time expires. Defense should win
[Map Specific] SF Arctic: Strykers show up on SAI as objectives but are not shown in the Objective List
[Map Specific] SF Arctic: Unable to destroy Stryker with AT4 or RPG
[Map Specific] SF Courtyard - Shooting informant does not result in end of round or ROE
[Map Specific] SF Courtyard Informant floats above bed
[Map Specific] SF Courtyard: Objective NPC Character has the wrong skin
[Map Specific] SF Courtyard: Overhangs missing bullet texture
[Map Specific] SF CSAR: Unable to destroy Blackhawk objective with RPG as IF.
[Map Specific] SF Dockside: Able to take objective thru container
[Map Specific] SF Dockside: Fence object piercing concrete sidewalk
[Map Specific] SF Dockside: Ledge of Southern Billboard has two elevations
[Map Specific] SF Dockside: No bullet decals show on certain doors and floor mats
[Map Specific] SF Dockside: Player misses ladder and falls from cargo containers
[Map Specific] SF Dockside: Player movement blocked on ladder at Southern Barges
[Map Specific] SF Dockside: Player standing in back of objective shipping container is not affected by flash/Frag Grenades
[Map Specific] SF Dockside: Player standing on speaker attached to outside of building.
[Map Specific] SF Dockside: See through smoke using truck windows
[Map Specific] SF Dockside: Sprint movement blocked by downed fence post
[Map Specific] SF Dockside: West ladder bracket does not touch building
[Map Specific] SF Extraction: No bullets or animation through phone booth
[Map Specific] SF Extraction: NPCs are levitating and are not able to be shot.
[Map Specific] SF Extraction: Objective location description wrong
[Map Specific] SF Extraction: Pawn able to access an improbable area
[Map Specific] SF Extraction: Player can jump from roof to street light.
[Map Specific] SF Extraction: Player can not pass thru door
[Map Specific] SF Extraction: Player cannot shoot through ladder.
[Map Specific] SF Extraction: Player Pawn Able to Access Ledge/Light Above Doorway
[Map Specific] SF Extraction: Tables do not show bullet penetration (holes)
[Map Specific] SF Extraction: trash dumpster is penetrating wall
[Map Specific] SF Hospital: Fence post is clipping through crate
[Map Specific] SF PCR: Papers on the ground make wood sounding footsteps
[Map Specific] SF PCR: Shuttered windows not displaying bullet decals
[Map Specific] SF Water Treatment - Changed Visibility of the CarryObjective to only be seen by the friendly team when it is dropped.
[Map Specific] SF Water Treatment: Pawn gets stuck when attempting to look at camera monitors.
[Map Specific] SFCourtyard: Nades can be thrown through fencing
[Map Specific] SFCSAR: Error: Accessed None 'PS' found while walking through fire.
[Map Specific] SFDockside: Able to see through the wall
[Map Specific] SFDockside: Players movement is blocked by parking spot cinderblocks
[Map Specific] SFExtraction: Able Access Top of Roasted Nut Stands
[Map Specific] SFExtraction: level has an objective player can take that is not related to level design.
[Map Specific] SFExtraction: Missing Bullet Hole Decals on Surfaces
[Map Specific] SFExtraction: Missing Umbrella on Hotdog Stand
[Map Specific] SFExtraction: NPC Pawns: pawns do not take damage nor is ROE issued when shooting or fragging them.
[Map Specific] SFExtraction: Pawn Able to Jump on Power Boxes
[Map Specific] SFExtraction: Shooting the Skybox triggers a particle effect
[Map Specific] SFExtraction: There is a mysterious objective in one of the doorways
[Map Specific] SFHospital NPC Male Nurses/Doctors are levitating and are not able to be shot
[Map Specific] SFHospital: lighting on patient in operating room to dark
[Map Specific] SFHospital: smoke is emitting from ground with no apparent source.
[Map Specific] SFHospital: can see through smoke on taxi windows and door windows.
[Map Specific] SFPCR: Wall near south spawn point has no texture.
[Map Specific] SFRecon: Wrong bullet decals are appearing truck
[Map Specific] SFTaiga: Player can get stuck by pole
[Map Specific] SFWatertreatment: Gap between pillar and wall
[Map Specific] Shoothouse: Instructor VO does not play
[Map Specific] Shoothouse: Training cadre do not turn to look at player when player "uses" them to initiate VO
[Map Specific] Swamp Raid: Blocking Volume above wood fence
[Map Specific] Swamp Raid: invisible collision between fences prevents player movement through open space
[Map Specific] Swamp Raid: Player can climb tree
[Map Specific] Swamp Raid: Player can ghost thru map
[Map Specific] Swamp Raid: Players are able to get on top of blocking volume above wood fence
[Map Specific] Urban Assault: Metal objects such as the fences and 50 gallon drums are not able to be penetrated by bullets.
[Map Specific] Urban Assault: Weapons/grenades irretrievable after being dropped on stairs.
[Map Specific] Weapons Cache: Elevator has no karma, bodies fall through it.
[Map Specific] Weapons Cache: light post blocking volume causes player to end up in unintended spot
[Map Specific] Woodland Outpost: See through smoke.
[PunkBuster] Tip for updating PB still says to use PBWeb. Now States Use PBSetup for Windows Builds.
[Exploits] Constant Binocular Vision
[Exploits] "Audio Flush True" command is still enabled in both the public (2.6) and beta builds.
[Exploits] Console Command: Editobj gives user ability to edit items on the server while in play.
[Exploits] Dusk and Border: Certain type of car (taxi) windows allow players to see through smoke.
[Exploits] Dusk and Border: Tacoma truck windows allow players to see through smoke.
[Exploits] Exploit fixed of switching to grenade while bipod is deploying. Also prevents switching to grenade during fixjam animation.
[Exploits] Console Command "Poke" allows player to change in game variables
[Exploits] Console Command: FirstColoRedMip X allows player to change colors of the map.
[Exploits] Constant Binocular Vision
[Exploits] Dusk: Using clothes line player is able to jump on the roof and get under the map
[Exploits] FLS: Defense Pawn is able to stand on a crossmember in the northern pen.
[Exploits] Player is able to Run and Shoot at the same time.
[Exploits] SF Extraction: Seeing through smoke
[Exploits] Sound_reboot when bound to a key will clear current sounds
[Exploits] Fake picking up objective exploit.
[Exploits] Fix for original fix related to starting out in windowed 16 bit mode. America's Army Must be run in 32 bit mode.
[Exploits] Fix for sprinting and swapping weapons.
[Exploits] Going prone while swapping RPG (or other weapons) skips readying animation (or shouldering animation)
[Exploits] MOUT McKenna: Glass windows tops in buildings allow player to see through smoke
[Exploits] Old Exploit: Taking an obj, and secure it from a distance
[Exploits] Player can throw grenades while on ladders
[Exploits] RFE: Encrypt the user's password in User.ini
[Exploits] Run swap grenade/shoot exploit
[Exploits] Running while shooting should no longer be possible.
[Exploits] SF Hospital: Exploit that allows players to see through walls.
[Exploits] SFHospital - Player can see through wall on West Wing Roof when on top of light
[Exploits] SFHospital: See Through Smoke Exploit
[Exploits] Shooting While going prone - Enhanced BUGFIX because sometimes firing doesn't always stop if player is going prone
[Exploits] Shooting While Going Prone.
[Exploits] Urban Assault: Player can gain access to roof above west objective by using clothesline
[Exploits] Using Turn180 disables recoil if held while user shoots.
[Exploits] When player is dead, player can report enemy spotted to live soldiers
[Exploits] Player can enter a state of "Supported" Standing or Crouching prohibiting Player from Moving
[Exploits] Player is able to skip weapon reload animation on all weapons
[Exploits] Shooting while going prone
[Exploits] While taking objective, player has the ability to pull out Grenade, Flash bang, Incendiary, smoke and throw it.
[Exploits] Remove fixedfps console command
[Server Browser] Add a tooltip for Player & Server Search history box in MBS to notify the user that the last 10 searches will be remembered.
[Server Browser] MBS: AA-Browser causes lag on client pc when viewing list of all AA servers.
[Server Browser] MBS: Min and Max Honor Filters do not function
[Server Browser] MBS: Ping filter is broken
[Server Browser] MBS: Server ping times not showing correctly in AA Browser
[Server Browser] Pings reported by MBS and GS are significantly different
[Server Browser] Sliding the Middle Splitter Bar to the left/right causes repeating rectangles to appear - Limited Scrolling Range to fix.
[Server Browser] UI Add Option to disable colors in server names in the MBS browser.
[Server Related] Admin switching server from cheat to non-cheat - should now alert all players, update their HUD, and reset any cheats that are enabled.
[Server Related] Crash: Server crashes when trying to rotate server via in game Admin CP
[Server Related] Create "Logs" folder upon Starting a Server.
[Server Related] Honor restrictions not working
[Server Related] Server Crash: Critical: UGameEngine::Tick (Traveling from SFHospital to Weapons cache)
[Server Related] Server: Unable to sprint after respawning, weapon disappeared after slinging
[Server Related] TM: Accessed None "C" in "CheckEndGame"
[Server Related] Warnining: ThrowWeapon:pawnPickup() Already has a pickup ptr!! Must have already dropped!
[Tournament Mode] Take away hit animations in setup and discard rounds
[Tournament Mode] TM Unable to spawn in first live round
[Tournament Mode] TM: Admin spectate functionality is not consistent
[Tournament Mode] TM: Restarting a tournament is broken
[Tournament Mode] TM: Set up round is repeated with 10 minute counter after sides are switched.
[Training] Medic Training 2: Table where player sits to take the desk has no collision. Player can walk through it from the left side
[Training] MOUT Shoothouse: Player can run through shoothouse without shooting at all and pass mission
[U.I.] Added new Splash Screen for Overmatch Release.
[U.I.] Cancelled Connect Dialog is not sized properly or worded properly
[U.I.] Creative EAX Logo takes a user to a website that does not work
[U.I.] ESRB Link is not named correctly.
[U.I.] MBS Tab in Settings is off the screen - This Setting has been moved to the Game Settings page.
[U.I.] Remove "Clicking" sound in Configure Keys section of Settings
[U.I.] Remove "Speech Recognition" from Game Settings Panel
[U.I.] Removed deprecated player icons (US Retired & US Reserve and US SF)
[U.I.] The 'Honor too low' and 'Honor too high' message has too many spaces.
[U.I.] U.I. Browser Screens Not Resizing Correctly
[U.I.] (Deployment - Internet/LAN - Browser) Browser is reporting the amount of kills a player has instead of the score they have.
[U.I.] "Unable to Join Server" dialog box is hidden when an unsuccessful attempt to join by command line is made
[U.I.] Auto login does not work
[U.I.] Change game browser warning text not wrapping to fit inside message box
[U.I.] Exit Dialog Message caused by an "Engine Mismatch" is outside its dialog
[U.I.] HUD Opacity does not work
[U.I.] HUD Scaling does not work (Removed)
[U.I.] Icon spacing to close to honor for folks with 100 honor level
[U.I.] Playeradmin cannot open game console after closing Admin Command post
[U.I.] Unable to join servers through UI due to "required training not complete" error
[U.I.] Unable to unbind a key using backspace
[Vehicles] Stryker overlay missing or not working properly and sometimes locks player's view
[Weapons] Door Breacher can get stuck to a pawns head, killing them.
[Weapons] Sights on AK74SU with red dot sights view blocked
[Weapons] There is no class command for the AK74SU with the reflex site.
[Weapons] When M583A1 Flare is fired no Projectile travels through the air.
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