Archief - America's army

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

SpArkLeS

Legacy Member
Hoop dat ze iets nieuws met de wapens gedaan hebben voor 2.6
Dus volgende week komt hij uit!

freekrubens

Legacy Member
Army' gamers ik heb een vraagje waarom als ik de eerste training doe en die goed beeindig,, da ik de rest niet kan spelen kan alleen de eerste training goed beeindige maar kan nie verder het is nie availlble?? heb de full versie 2.5 wat is het probleem
[email protected] hier kan je ook je antwoorden naar toe sturen

deathdevil

Legacy Member
De eerste training is de vuurwapen training, haal je meer dan 23/40 ben je er al door. Normaal geen probleem, kijk zeker of hij uw resultaten opslaat in uw character profile, anders denkt hij namelijk dat je geen training gedaan hebt.

Stel dat hij het opgeslagen heeft zou jij alle basis-trainingen moeten doen, daarna medic-para-special forces.

Als je bij de schiet proef Expert hebt gehaald (meer dan 35/40) dan kan je (na de basistrainingen) ook nog sniper training doen.

Hoop dat dit helpt

«Vision»

Legacy Member
Download 2.6 versie nu (of de patch van 2.5 nr 2.6 (42 mb))
Freekrubens kijk je mailbox eens na en kijk of je account tegoei geregistreerd is. Zonder account kan je niet spelen. Indien je er geen hebt ga naar www.americasarmy.com en dan naar register.

evil aardappel

Legacy Member
Is die gameplay vergelijkbaar met een spel? Tom Clancy of CS ofzo?

«Vision»

Legacy Member
Americasarmy is meer teamplay. Zo zal je bevoorbeeld in de 2.6 map dusk een vip moeten beschermen die classified info heeft van een terroristische organisatie. Ook heb je maar 1 leven per ronde. Er word dus voorzichtiger en sneakier gespeeld dan ut etc. Het is gewoon veel realistiser.

sexymofo

Legacy Member
«Vision» zei:
Americasarmy is meer teamplay. Zo zal je bevoorbeeld in de 2.6 map dusk een vip moeten beschermen die classified info heeft van een terroristische organisatie.

Zoals Mountain Ambush :p

evil aardappel

Legacy Member
Na de 3de keer proberen downloaden is het nog niet gelukt. 2 gig naar de vaantjes ofzoeits ... :(.

evil aardappel

Legacy Member
Ah merci voor de link, maar ga een week wachten denk ik :p, telemeter dermee.

Retro.Johnson

Legacy Member
Nieuwelingen kunnen er blijkbaar nog ni aan beginnen, problemen met uploaden van de results van die training.

Redelijk stom dat er na zo'n update nog glitches in zitten. Ik wacht alvast

Eagle-Eye

Legacy Member
Retro.Johnson zei:
Redelijk stom dat er na zo'n update nog glitches in zitten. Ik wacht alvast
Ik speel het spel al sinds versie 2.0 of zo, en ik heb van sindsdien eigenlijk nooit een versie gehad die beter was dan de vorige, ivm bugs, glitches, ...
N/o to the DEV's, maar volgens mij zijn ze de laatste versies zodanig bezig geweest met nieuwe mappen maken, dat ze niet echt 100% gekeken hebben naar de dingen die het spel leuk maken...
Okay, een nieuwe map is tof en zo, maar we zitten nu al met 36 mappen, waarvan er 15 SF-maps zijn, en 21 non-SF mappen. Ik denk dat als je nu je zin nog niet hebt gevonden in AA, je beter geen AA speelt.

Ik hoop dus dat ze in 2.7 vooral aandacht hebben voor de bugs en glitches ipv voor nieuwe maps ed.

But that's just my opinion.

«Vision»

Legacy Member
Huh alle ze hebben de laatste2 patches vooral bugs eruit gevist?

dit is van 2.6 alleen al
Here's a quick look at "What's Fixed" from the v2.6 distribution (ArmyOps.txt) :

=======================================================
What's Fixed
=======================================================

- Fix for not being able to stand near the "use" triggers when crouched.
- Fix for TM not handling tie breaking by score correctly.
- Fix for TM Crash when invalid file system characters used in server name.
- Fix for player list in Command Post reseting every two seconds.
- Fix for ability to disable ambient sounds with AmbientVolume = 0 in INI. (exploit)
- Fix for jumping while Fixing jam.
- Fix for round limit > 20 CP resets rounds to zero.
- Fix for no time units shown for MoTD duration in CP.
- Removed many "Accessed None" warnings and excess log statements.
- Fix for CEM meter being too high when player uses opFor weapons.
- Fix for player being able to obtain 255 Med Packs when healing two players at the same time.
- Fixed 'Nearclip' exploit.
- Fixed 'StopSounds' exploit.
- Fixed the AMD incompatibilities experienced by some (Authentication).
- Fix for Door Breacher locking bug. Now, door should not open if there is a breacher attached to it.
- Fixed exploit where player is able to gain CEM bonus for deployed bipod while standing.
- Fix for spacing between player names in menus being incorrect in spectators box.
- Fix for being able to secure objective without using the USE key.
- Fix for pawn being able to fire while taking any timed objective.
- Fix for being able to bleed to death after the round has ended and before new round begins.
- Fix for Non-PB Official Servers and false name change.
- Fix for multiple rapid secondary weapon switches locking the secondary weapon selection.
- Fix for crash when loading a demo, or returning to the main menu after a demo has played.
- Fix for votekick reason list appearing twice with bad votekick instruction.
- Fixed rare bug in CEM/Stamina recovery time.
- Fix for slow volume updates and performance issues relating to faster speed updates.
- Passwords can no longer be accessed using the "get" console command.
- Fix for Score Objectives screen being available before authorization completes.
- Fixed VIP HUD indicator issues.
- Fix for "Cheater" messages when kicked for zero-length user name.
- Fix for exploit where the player is able to drop the carryable objective at spawn points.
- Fix for Admin swap request on last round causing the loss of TM results.
- Fix for admin command post 3 day ban only issuing a one day ban.
- Fix for Resume command not working for Super Admin.
- Fix for case of filter strings not being preserved.
- Fix for Banlist tab refreshing.
- Fix for PB "Say" commands no longer working.
- Fixed several rare client crashes.
- Fixed many map bugs (too many to list).
En dit is die van 2.5
What's Fixed
=======================================================

- Fixed multiple client and server crashes.
- Fixed random objectives sometimes not appearing in right
locations.
- Fixed grenade/RPG/flash damage killing NPCs through walls
(SF CSAR & SF Courtyard).
- Fixed ability to have the Acog and Reflex scopes at the same
time.
- Fixed grenade sounds getting cut off sometimes.
- Stryker zoom fixed - now works properly including resetting
view on exit and the zero range command.
- Fixed 203 Reload failing if retried over and over until
weapon thrown down and picked up again.
- Fixed reload weapon bug which stopped firing after reload.
- Training states now remain when switching between accounts.
- Users no longer need to re-login after playing on server to
join new server.
- Fixed retries which never seem to end on auth comm error.
- Improved messages relating to users failing to authorize
both when joining a server and loading their Personnel
Jacket.
- Fixed training related auth messages with invalid
username/password.
- Removed 'Stat Anim' exploit.
- Fixed smoke from smoke grenade sometimes not appearing.
(Pipeline primary valve smoke bug)
- UI now loads teams and team leader values correctly on
tournament roster refresh.
- Fixed 'Set Squad Objective' showing up on both team's HUD.
- "No Pawn" display in Medic Call fixed.
- Fixed text-to-speech sound volume slider.
- Fixed exploit using the BDM/Door Breacher to destroy the
walls gaining points in an empty server.
- Fixed the 16-bit mode exploit (seeing through walls).
- Fixed ghosting around map in spectator exploit.
- Fixed sprint while shooting exploit.
- Rolloff exploit – setting in ini file disabled.
- Fixed exploit to fire 2 203 rounds at once.
- Remove preferences menu (possible exploit).
- Fixed exploit to jump away from objectives while still
taking them.
- Fixed exploit to run at the start of the round (sprint
exploit).
- Removed 'devmode' completely. Note that this will disable
some single player commands such as 'show fog'.
- Fixed the 255 M203 rounds exploit.
- Fixed the "don't always show scoreboard"
functionality.
- Fix for FlashBang stopping bleeding. Bleeding amount
is now only set if it is higher then the previous
bleeding amount, thus not overwriting the old.
- Fixed crouch/uncrouch while swapping weapon skips
weapon down animation exploit.
- Fixed alignment of the Medic icon in the Scoreboard,
along with it only being visible for members of the
same team.
- Fixed grenades being thrown in between rounds and
detonating at the start of the next round.
- Fixed ESC->F2 tournament-mode superadmin
class-assignment bug, where the game was apparently
pausing when ESC was pressed.
- Fixed multiple Spectate bugs.
- Fixed the ban/banlist/unban functionality and alerts the
user when they are kickbanned by an admin. It also alerts
a user as to how long the ban will last when they try to
rejoin a server they are banned from.
- Fixed admin spectate player commands.
- Fixed admin pb enable/disable command.
- Fixed missing Medic call bug.
- Fixed spectate button functionality in server browser.
- Added server message to alert admins that they have
joined as an admin.
- Superadmin is no longer listed in "Spectators" section
in non-tournament play.
- Game now correctly announces when a playeradmin
forceclasses himself to a new class. It does not
broadcast when a playeradmin or admin changes another
player to a new class.
- Fixed admin command post console command breaking console.
- Fixed admin switching maps breaking authorizing.
- Setting MaxAdmins to zero now blocks all admin access.
The default MaxAdmin setting is 1.
- Fix for the wrongly colored icon's in the pop-up icon keys
(on server browser and scoreboard).
- Alphabetized Mission Deployment missions.
- Moved mission deployment to be the default tab in Deployment.
- Fixed admin spectate issues (admin was unable to use any
view mode they wanted to) and admin not being able to
change spectating view until the next round starts.
- Fixed multiple UI issues and added several cosmetic changes.
- Icons on weapon select screen now sized appropriately.
- Fixed minor corruption of font used in pop up messages.
- Fixed icons appearing under name in awaiting selection
field.
- Disabled climbing on ladder with weapon zoomed exploit.
- Disabled picking up a weapon when you are on a ladder.
- Added UI notification when player is banned or kick banned.
- Fixed server browser filters not saving on game exit.
- Added several enhancements to the server browser filters.
- Text to speech in game now functional.
- Fixed gamma bar in settings page.
- Fixed mouse cursor changing size when you roll over certain
UI elements.
- Fixed class icon ToolTip icons in weapon selection roster.
(SF now shows correct icon set).
- Fixed Admin 'restart map' functionality.
- Weapon Select Screen should now automatically pop up at
match end.
- Deploy button from missions screen now functional. It
correctly displays a list of available servers hosting the
selected mission.
- Fixed the 'copy to clipboard' of the IP address in the
server browser when you right click on the server.
- Fixed auto sign-in attempt occurring after exiting a server.
- Added pop-up messages for 'server at capacity' and
'incorrect password'.
- Option for left and right rails removed from UI.
- Fixed text getting truncated on UI pages.
- Fixed VSS slot displaying wrong icon (SVD).
- Fixed typo in objective taken message (SF PCR)
- Player's own ping now properly reported.
- Player's name now being uniquely identified (yellow color)
on F1 & F2 screens.
- Medic class select box now remains selected.
- Fixed odd symbols in PB messages in high resolutions -
the piping symbol.
- Fixed unnamed CommVolumes when on ladders.
- Fixed false 'user not logged in' or 'insufficient
training to join server' messages.
- Adjusted colors in the UI and in-game roster pages.
- Fixed icon placement and default column width for TM
and non-TM roster pages.
- Fixed medic class checkbox functionality in TM and
non-TM screens.
- Fixed 'skipping reload animation' exploit.
- Fixed TM admin having no control over assigning
weapon class slots.
- Fixed players appearing twice in the awaiting selection
field in tournament mode.
- Fixed admin being placed in waiting selection field.
- Team Captains now able to place players in weapon class roles.
- Fixed Admin dropdown not functional until screen
redrawn (refresh bug).
- Fixed message beep checkbox functionality.
- Fixed joining one team then switching still shows
you on the first team's roster in TM.
- Fixed TM "Restart" and "Start" functionality.
- Fixed non-admin/team captains able to unassign other
players/themselves, when locked or unlocked.
- Tournament mode roster screen now properly displays
the UI buttons (Select, Swap, Requesting, Remove, etc...).
- Fixed TM bug where players appear multiple times in the
unassigned frame when unassigned.
- Fixed E&E objectives resetting properly.
- Fixed Remote Cameras looked at while zoomed bug.
- Fixed no third-person reload animation caused by access none.
- Fixed multiple level bugs (too many to list) – both on
the new maps and many older maps.
- Fixed not being able to use single player mode after
having been in a server.
- Fixed scale glow on deco meshes.
- Corrected the Bridge map weapon loadouts – Assault and
Defense both have the same number of M203 rounds.
- Fixed audio settings stopping smoke/flashbang sounds
prematurely.
- Fixed player location not being included in medic call.
- Fixed player unable to run, reload or drop if use key held
at end of round.
- Fixed several cases of Accessed None causing lag and
possible server crashes (using "Shout" commands).
- Fixed pistol/RPG/AT4 not firing in weapon down state.
- Fixed player not spawning in single player when 'open' used
while connected to server.
- Fixed bug where POV shoots to sky.
- Fixed 360 degree death view rotation ability.
- Removed the summons command per Even Balance's
request - instead added a new console command
of "SummonNPCSoldier" (offline only).
- Fix for rare occurrences of player spawning into game
in 3rd person view.
- Per Even Balance's request removed support for the
command line to EXEC text files. Users can still
use the console to EXEC files but those will be
properly examined by PunkBuster to verify their status.
- Many other various fixes and security enhancements.

Ge gaat toch niet zeggen dat ze geen bugs fixen he.
En de map designers kunnen toch niet niks doen als de coders bugs zitten te fixen he.
Die werken apart he. De dev's hebben gezegd dat 2.7 overmatch gaat worden ('k ben es curieus) en daar zullen dus veel van die nieuwe features insteken he.

sexymofo

Legacy Member
Voor 1.9 was het spel op zijn best.
Nu is het een pak minder maar ik speel nog af en toe.
Dusk is wel nice.
Border is Long range en da speel ik nie graag

ongenaem

Legacy Member
Hello

I have downloaded America’s Army 2.5 and when I have completed a training and I want to save it I get an error:

Saving your mission results
The server could not be updated
Error: Error unknown

I have already an account
My account has been created on 11 feb 2006.

:help: Can somebody help me? :help:
Thanks

my e-mail: [email protected]

pit24

Legacy Member
pff ik heb het zelfde prob als de gast boven mij :/.
ik ben ook al eens op de officiele forums gaan kijken maar daar bieden die mannen dus geen hulp of ze posten helemaal niets. en ja van die routers en blablabla heb ik allemaal geprobeerd en niks helpt!

sexymofo

Legacy Member
Nieuwe patch dus moet den auth enzo ook geupdate worden. Daarmee kan het zijn da em da nie kan uploaden. En dus nie registreerd. Als ge nog met 2.5 zit moet ge naar 2.6 upgraden


There's a new patch wich means that everything has to be updated. Alongside with that, that alot off people are testing this new patch. So your connection could fail or timeout. You should try it again later on. Try downloading the 2.6 patch and install it. It will work probably.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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