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blackman zei:Iemand nog nieuws over een OB of releasedate?
Namko zei:Valt het levelen in Allods al wat beter mee dan tijdens de CB1?
2dvanc zei:Wel, ik heb daar nooit echt veel last van gehad, hangt ook van je class af. Maar het is nog steeds hetzelfde. In CB4 zal het dubbel zo snel gaan, boosted xp. Ik blijf erbij, ze hebben nog patching te doen maar dit wordt een vette f2p mmorpg.

Ikaruga zei:wat mij het meeste stoort is dat Allods soms al uw geval van progressie kan weghalen in 1 encounter. Daar sta je dan met je lv 10 character, nieuw gepimped met alle coole stuffz die je kon kopen/vinden. Dan begin je te vechten met het gedacht "PWNAGE!!!!!" en zie je dat die enemy van lv 9 nog steeds 3/4 van al je attacks ofwel blocked of dodged.
2dvanc zei:Dat is puur omdat je een slechte build hebt. Je expertise zal laag zijn zodat meerdere van je attacks zullen gedodged worden. Van 10 tot 14 gaat het enorm traag. Vergeet niet om altijd de repgrinding te doen voor je lvl. Daarmee kan je goeje gear kopen. Voorbeeld lvl10 de repquest waar je rats moet killen in bortquarter, lvl14 de repquest in Ish waar je rond de termietenheuvel prissoners moet killen, enz...
Warriors, paladins en heretics hebben het moeilijk om te lvl'n. Als je snel wil gaan pak dan een mage of scout.

General
Some creatures’ abilities have been updated: Wolves, Fungi, Ogres, Turtles, Cyclops, and Yaks.
Rats poison effect has been decreased.
Duration of buzzing of bees has been reduced.
Fixed a few issues with the daily quests.
When fighting with lizards, pets should no longer speak lizard phrases.
The visualization of shirts has been improved.
Magic wands should now show the proper spell power.
Pets should now be invisible after death.
Combat log should now show the proper spell names.
Chat commands and emotes have been improved.
Group Loot: There is no more restriction in sharing loot based on party member distance.
Group loot: Loot sharing setting “common” now included.
Group loot: “Common” items are available as a restriction.
You can now hide you quest list from your main screen.
Added a client performance indicator along-side a ping indicator.
Guild interface has been improved.
Multiple map corrections have been implemented.
Improved the hotkeys selection for group members
Chat functionality has been enhanced.
Location selection window in the Portal Keeper’s interface should now close correctly.
Corrected messages about fatigue below 5th level.
Tooltip corrected: Health Potion for classes that use energy was incorrect.
Tooltip corrected: Amount healed in Health Potion was incorrect.
Health restored with bandaging has been increased.
A new item icon has been added.
Font size options have been added.
The Saints system is now live!
Quest for Saint’s Protection of fourth level has been added.
Quests for Saint’s Protection of second and third level should now be corrected.
Quest: Saint’s Protection: Requirements for final stages reduced
When Saint’s Protection of third of forth level is active, players should now spend less time in Purgatory.
When Saint’s Protection of third level is active, players should receive a 15% discount on mirra
The saint’s Protection effect timer has been reduced.
The ability for an automatic prolongation of the Saint’s Protection has been added only if the player has enough aromas.
The PvP flag interface has been enhanced.
The ability to switch the PvP flag on/off have been fine tuned. (tsstss no more exploiting).
Added a tooltip: PvP flag current state and switch time cooldown.
Added tutorial quests to teach PvP flag usage for both factions.
When disbanding a group within an ‘instance’, player is automatically sent out after 1 minute or with the end of game session.
Quests obtained in Aidenus Tower, Novograd, in Yasker’s Tower, in Nezebgrad can be completed only once.
When a very rare item appears in a player’s chest, a special message should be broadcasted in /world chat to notify all players. Gratz!
The /say command radius has been increased. Now those within 100 meter should see the message.
Amulets increasing player stats now share a common cooldown timer.
The costs for high level Alchemy potions have been fine tuned.
The ship naming list has been improved.
The combat with Astral Demons has been improved; we hope you are ready for them.
Classes
General
Characters head should now gaze in the direction they are aiming.
Paladin’s canons and Warden’s potions cannot be stored in the bank anymore.
Mage
Icy Grave spell cancels conflagrate effect.
Summoner
Spell: Putrefy: Should now make creatures aggressive at the moment of casting and not at the moment of first effect.
Ability: Rise from the Dead has been fine tuned.
Summoner’s pet pathing has been enhanced when on friendly territory.
Blood Bank state should now be saved when leaving game.
Overlapping of Blood Bank panel on pet’s panel has been corrected.
Scout
The Rapid Fire skill animation has been improved.
Bow and crossbow animations have been improved.
Crossbow should now shoot with crossbow bolts and not with arrows.
Psionicist
Spell: Erase Memory: Using this spell increases creatures’ agro.
Spell: Shock Wave: Mechanics corrected to match description.
Spell: Choke effect duration has been reduced by 1 second.
Damage from breaking Mental Link should now be displayed correctly in the combat log.
Warden
Warden should not lose their pet anymore when resurrected by other players.
Pet being stuck in “inactive” mode after teleporting should now be corrected.
Pet’s health status should now be saved when exiting the game. But why would you exit the game?
Warden’s pet pathing has been enhanced when on friendly territory.
Spell: Kanian Warden: Scare 'em!: this spell has been fine tuned.
Spell: Gibberling Warden: Hold 'em!: this spell has been fine tuned.
Warrior
Ability: Die Hard: Icon and cooldown details have been added.
Abilities: Renewed Vitality and Adrenaline Rush: Icons have been fine tuned.
Paladin
Damage with barriers should now show correctly in the combat log.
World
General
Quests added with elite mobs.
Runes description has been enhanced.
Visualisation of Adventurer’s Stone should now be corrected.
Yasker and Aidenus models have been updated.
The learning curve from level 30 to 35 has been fine tuned.
Oracle and Fortune Teller have been added to capitals cities.
Quests for Heroic “instances” can now be abandoned.
Fixed some geometry issues.
Hanging objects have been improved.
New Portal Keepers have been added.
Some current Portal Keepers have been fine tuned.
The Visualization and mechanics of the Astral Hangars have been enhanced.
World chat is deactivated in factions starting zones (Evermeet Isle and the Sewers).
Dead monsters cannot talk anymore. Dam sploiters!
Quests for Heroic “instances” have been fine tuned.
Consequences of doubling quest lines have been fine tuned.
When the Mage ability Sanctuary is used during a heroic, the group should now be teleported back to the beginning.
Door mechanics in Lab Thirteen and Tensess Temple have been improved; players should not be able to walk through them anymore.
Elixir of Invulnerability cannot be used outside of the starting “instances” anymore.
An issue with ending the game session on leaving group and entering it again in instance has been fixed.
Raid groups can now be disband correctly.
Leadership of a group is now redirected when the current leader leaves the group.
Raid commands have been fine tuned.
The ability to move players from group to group without disbanding the raid has been added.
Quest items required for quest progression and received while in a Raid or Group should now count for all on that quest step.
An issue with incorrect mana and health bar status of raid members after reloging should now be corrected.
Lightwood
Quest: Beauty Contest: Map markers have been fine tuned.
Oreshek Fortress
Nearby creatures cannot kill the Combat Troll anymore.
Siveria
Quest: Poachers in the Way of Progress: Illyar spawn time has been reduced.
Tiger Tribe Shaman cannot be attacked.
Tiger Rage now cancels on exiting a zone.
Darkwater
Termites spawned when killing the Termite Queen has been improved.
Castle Blight
Magic Chalk should now correctly protect from the Witch’s Curse of Endless Snow.
Tenebra
Quest: On the other side of Darkness: Quest timer has been improved and quest is now solo.
Nezebgrad
Quests: Nezeb’s Fifth Deed: Mechanics tuned.
The visualization of new decorative objects has been enhanced.
Police Officers have been fine tuned and should not hinder questing.
Sewers have been fine tuned.
Nezebgrad NPCs have been fine tuned.
Fixed an issue when completing the New Craft quest.
Igsh Military District
Quest: Defective Destroyer: Monster spawn time reduced.
Quest: Defective Destroyer: Quest is marked as group quest.
Quest: The Cowardly Skeleton: Mechanics changed.
Quest: Helping the Hospital: Mobs added.
Quest: The Importance of a Belt: Quest mobs added and improved.
Quest: The Return of Shaky Bones: Shaky Bones enhanced and he fights with termites.
Quest: Slimecrawler: Quest mob spawn time reduced.
Quest: Slimecrawler: Text and mechanics changed. Now when the quest is completed as a group, all group members should update accordingly.
Quests: Kill the Corpses, Forces of Nature, and Experimental Opponents: Flag colours should now show correctly.
Overall landscape geometry has been fine tuned.
A Servant of the Light has been added near the Mondovi Fortress.
Quest: Checking the Totems: Map markers are fixed.
Quest: Defective Zombies: Mechanics corrected: The effect that the character receives during the quest, removes correctly.
ZIT Headquarters
Quest: Elemental Energy: Mechanics changed: Now player is able to collect energy from the Elemental even if it was killed with a single blow.
Quest: Spark Busting Marathon: Sparks amount is increased.
Quest: Spark Busting Marathon: After completion, the Sparkton Pack remains in the character’s inventory.
Astral shores visualization has been improved.
Lab Thirteen
Mechanics on how to kill Egor Smazhin have been fine tuned.
Asee-Teph
Sites of Power now take the colour of the faction that captured them.
Quests: Helmets for the Recruits and The Fashionable Army: Now player is asked to bring armours for armies.
Central Cemetery has been moved from the camp so that the League and Empire are now in equal positions.
League fighters in the camp are now guards.
Quest: The Goblins' Dark Artifacts: Map pointer now shows the proper place and chest can now be opened.
Tensess Temple
Fixed issues with Symbols of Victory.
Fixed an issue with creatures spawning.
Bosses behaviour has been fine tuned.
Eljune
Quest: Operation Holy Cloak: Mechanics changed for both factions. If players lose the cloak, they can obtain it again by killing the goblin pirate.
Quest: Yasker's Emissary: Emissary now appears and should now be able to be completed.
Coba Plateau
Quest: Defector’s friends: Mechanics improved.
The visualization of characters, objects and monsters have been enhanced.
Map markers for quests have been improved.
Quest: Wagon train robbery: Players should not longer lose reputation with “Free Traders” faction while in the robber’s mask. Reputation can be restored in the pub, Gorislav Gipitsky NPC.
Quests: Beyond the Cordon! and The Four Anomalies improved: all zones are counted correctly.
Quest: Veronkia Saved!: Now Veronika NPC is available for more time.
Yazes Shard
The cultists visualization has changed.
Quests: Cultist key and Demons City Gates improved.
Quest: Attack Demons: Map pointer added.
Quest: Live Bite: Map pointer added and text updated.
Meteorite chest changed to Mithril chest.
Chance of obtaining high-level mining and herbalism resources is increased.
Kuzurgar the Rebellious’ abilities improved.
Creatures spawn timers have been reduced.
Kingdom of Nature
Creatures’ visualization has been improved.
Quests for resource collecting have been fine tuned.
Astral
Ship
Costs for repairing items have been updated.
The breakdowns of ship devices have changed: Devices that are damaged from 50% begin to surfer with greater penalties at 75%.
Reactor now cools down each second, not once every several seconds.
Names of goblin engineers have been changed.
Goblins can no longer repair items that cannot be broken. Dam goblins…
Laser Beam visualization has been enhanced: Beam now shoots correctly and tabs between targets.
Different visors now have different options.
The Reactor capacity has been increased.
Fixed an issue when logout/in while flying.
Astral Travels
Added a warning message to events that will cause the loss of a Chest due to player’s actions.
Astral Emanation gaining and spending have proportionally been increased.
Astral Sectors now have names that can be seen in the scanner.
Astral Creatures
Astral demons summon small creatures to the deck more seldom.
Damages from small astral creatures from ship devices, has been lowered.
It should now be easier to hit Astral demons with a cannon.
Astral Isles
Group Loot: After talking to special NPC, all group members receive a buff that allows one to participate in loot sharing.
Amount of chests that can be dropped from monsters on Astral allods have been fine tuned.
Creatures summoned to the deck cannot damage devices that cannot be damaged.
Visors, Scanners, and Laser Beams can now be looted on Astral allods.
Professions
Craftsmen traders now have special potions which allow removing a current profession.
Additional training quests for gathering professions: players can now develop professions according to their level.
Costs for components have been updated.
Disassembling
Items that are obtained from training kits should now have levels.
Training kits can be stacked up to 10 items in one slot.
Alchemy
Solvents properties have been fixed.
Damage in poisons and healing effect of healing potions has been updated.
Strange Mixture effect fine tuned.
Poison now has cooldown timer.
Prices for selling potions to vendors have been updated.
Cooldown timer of Potion of Speed, Potion of Invisibility, Confusion, Poison, and Antidote has been increased.
Fixed an issue when obtaining potions from disabled slots.
Leatherworking, blacksmithing and tailoring
Recipes for higher levels have been changed.
New components have been added.
darkshaw zei:Blijkbaar kan je de game nu al downloaden en registreren enzo... wil dit zeggen dat het in open beta is?
En heeft het een beetje een verhaallijn? Want ik heb een tijdje RoM gespeeld, vond het in het begin zeer leuk, maar na een tijd is het vooral grinden (of quests waarbij je monsters moet doden, grinden m.a.w.). Dus ik het begin zat ik vele uren op RoM, en heb ik me zelfs Diamonds gekocht, iets wat ik normaal nooit doe bij f2p games -maar ik moest die flame wartiger mount gewoon hebben- en nu speel ik niet meer op RoM. Dus jammer van dat weggesmeten geld.
Het ziet er wel goed uit en heeft veel races en classes, iets waar ik voorstander van ben. Ik weet niet of ik het ga proberen, want nu speel ik enkel nog HoN. Dus vraag ik aan jullie of deze game de moeite waard is, m.a.w. wordt het eentonig na pakweg lvl 20 of niet?
Ikaruga zei:ik weet niet of Allods concreet een verhaal heeft, maar het heeft in elk geval wel 3 voorgaande spellen om als basis lore te dienen. ikzelf ben nooit ver geraakt in allods omdat het momenteel versmeten tijd is omdat je chars toch gewiped worden.
Het is wel een MMO met een budget, en het toont dat wel. Maar je kan eigenlijk moeilijk missen met het te proberen, het is gratis en download ook. Het is nog niet in Beta. Morgen begint de laatste closed beta phase. Dan is er een character whipe pre-OBT en vanaf OBT behoud je je character en is het open voor iedereen.
Dus ik zou zeggen, wacht tot OBT als je er echt tijd wil insteken of als je het echt wil proberen, gewoon eens downloaden. Er zullen nog genoeg beta keys te vinden zijn, als je er al nodig hebt.

darkshaw zei:Blijkbaar kan je de game nu al downloaden en registreren enzo... wil dit zeggen dat het in open beta is?
En heeft het een beetje een verhaallijn? Want ik heb een tijdje RoM gespeeld, vond het in het begin zeer leuk, maar na een tijd is het vooral grinden (of quests waarbij je monsters moet doden, grinden m.a.w.). Dus ik het begin zat ik vele uren op RoM, en heb ik me zelfs Diamonds gekocht, iets wat ik normaal nooit doe bij f2p games -maar ik moest die flame wartiger mount gewoon hebben- en nu speel ik niet meer op RoM. Dus jammer van dat weggesmeten geld.
Het ziet er wel goed uit en heeft veel races en classes, iets waar ik voorstander van ben. Ik weet niet of ik het ga proberen, want nu speel ik enkel nog HoN. Dus vraag ik aan jullie of deze game de moeite waard is, m.a.w. wordt het eentonig na pakweg lvl 20 of niet?