Archief - Age of Conan: Hyborian Adventures

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Sir.Killalot

Legacy Member
Klein updateje:

De Technical Beta Test begint deze maand al:)

MrMorePhun

Legacy Member
Ligt het nu aan mij of zien die laatste screenies er een pak minder eyecandier uit dan voorgaande.....

Sir.Killalot

Legacy Member
MrMorePhun zei:
Ligt het nu aan mij of zien die laatste screenies er een pak minder eyecandier uit dan voorgaande.....

Ik vind ze er toch heerlijk uitzien :) nu, tkan zijn dat er daar nog een hoop dx9 screens tussen zitten he:)

Sephiroth

Legacy Member
kben al aan het sparen :)
tegen de release van aoc wil ik dit op full dx10 graphics zien :p

Sir.Killalot

Legacy Member
Sephiroth zei:
kben al aan het sparen :)
tegen de release van aoc wil ik dit op full dx10 graphics zien :p

Haha, idem :P alhoewel het van bedelgeld zal moeten komen... :( :p

jormund

Legacy Member
Sir.Killalot zei:
Haha, idem :P alhoewel het van bedelgeld zal moeten komen... :( :p

hehe als ik u eens tegenkom in Leuven terwijl ge vreselijk vals viool staat te spelen en met een plastiek bakske voor u voeten zalk eraan denken er ne frank in te gooien:)

Sir.Killalot

Legacy Member
Friday Update 13/04/2007 - Developers Diary #2

Tarib zei:
I know. Some of you have already found this on Gamespot. :)

The Developers Diary #2 tells us a lot about how music and sounds are created for Age of Conan and how important it is to truly get emerged in a game world.

Check out the news on the Community Portal here where you also find a link to the Dev Diary movie.

Enjoy (if you haven't already ;) )

(Links naar de video staan beneden in de tekst ^^)

Sir.Killalot

Legacy Member
Trailer analyse! Lekkere info!

Uncron zei:
Hi
Due to all the threads nowdays with questions about various in-game questions I've made this thread to maybe illuminate something about Combat in general in AOC and some tidbits about the Guardian class.
I've taken screenshots and made arrows, text, zooming in where possible, to give you lot a better view and try to get as many small details as possible.

This is to give a spark to some new and constructive discussion, instead of trolling and flaming. Much of it might be known, t'is alot of threads to keep track of ;)

A small update here, Athelan has been so nice to comment this on his blog: http://askathelan.blogspot.com/

Athelan zei:
For the most part his insights are relatively accurate with a few minor mistakes. Directional attacks indeed are always available. To the left and right of what we call the combat "rose" (like the old cartography term) you have the slots that you can put your combo's into. You have a book of combo's and can change them at any time but these are the ones that you have instantly at hand. The rose highlighting is there to help players learn the combo's, when you do not have enough stamina or a combo is on cool-down it will not be highlighted in the rose.

So what does this "analysis" show?
It will give some pointers to possibly some new information (for those interested) and point out some things that are really easy to miss, unless you look closely. All of this might be subject to change during the summer and up until release.

I also strongly recommend that you watch the videos in question:
GDC March07 part 1
GDC March07 part 2

And read up on these excellent observations initially made by Csick: http://forums.ageofconan.com/showthread.php?t=22664 . For the more interested the whole script output is linked abit further down the first post.

I'm skipping the character creation as we've seen that so many times.

We start off with the HUD / GUI.


HUD or Heads Up Display as it's called, is what you see when entering the game world. It is the display that makes you control your character and is part of the GUI (Graphical User Interface).

It looks something like this:
http://folk.uio.no/joakibj/in-depth/interface.jpg

No doubt WoW has had a big impact on MMORPG games in general, which basically set the standard for what you see on the screen.
We start from the top. There you will see your own Portrait with a small level indicator to the lower left of that. Inside it will hold your Health and Stamina Points for a non-magic user and possibly Mana for a magic-user. I believe all classes and archetypes will get the green Stamina Points bar, as it is required for sprinting.

Sprinting? Yes, as GDC Part 2 shows from 02:48 to 03:00 the character sprints before becoming exhausted. Thus it means that all characters won't hold a constant speed but be able to catch up with others at some point, at foot atleast. This was featured in DAoC with an endurance bar, it had some tactical and strategical advantages when moving about, getting out of range and away line of sight or just fleeing from battle. A mount will most probably catch up to you though.

Continuing on, there is a button to show the interface for Player Searching, Group Searching, Guild Searching, Creating and searching for PvP matches and general options for the forementioned (LFG flag, Guild applications etc)

On the lower left is the chat window, with appropriate tabs for who you are chatting to (group, guild etc) also used for status output and debug. In the far lower left there is something open for debate, maybe some consumable slots, or beltslots for potions.

In the middle, we got the goodies. The well known directional attack "pad" (combat "rose"), for swinging your weapon. Below it is what I'd call an attack-queue, basically when you do an attack with another attack, the last attack will be put in the queue, as it seems to indicate, you can queue up 4 attacks and cancel them out at any time.

In the middle lower left, the speculation will start. I'll call those basic attacks, which indicates some basic move that will initiate a basic combo, my belief is that there will be no cooldown on these.

In the middle lower right, the advanced combos will be. Now these will have a N second cooldown and be slightly more advanced, my bet is that you can choose combos from a pallette and slot them there, up to max a certain combos dependant on your level.

I will get back to the names, cooldowns and other tidbits shortly.

Combos
The dev walkthrough was of a level 32 Guardian class. Thus the names of the combos will be for a Guardian class and the names and stats subject to change.

Mr. Tharaldsen shows the combos off from 07:57 to 08:24 in Part1. This made me able to time how long the combo cooldown lasted. (from the cooldown icon appeared, to it disappeared)

Exhausting Strike: 15 second cooldown
Reckless Swipe: ~15 second cooldown
Impudent Strike: ~13 second cooldown
Trauma: ~15 second cooldown

Once thing I noticed was that at some point, Mr. Tharaldsen graces those I called "advanced combos" with his mouse. This shows us something, but it's really hard to make out:


Reckless Swipe:
http://folk.uio.no/joakibj/in-depth/reckless_delve.jpg

Attack Locations?
Head-LowerRight ?
Weapon Criteria:
1H Sword
1H Blunt
Staminacost: 21? 28?

Impudent Strike
http://folk.uio.no/joakibj/in-depth/impudent_delve.jpg
Attack Locations?
??-UpperLeft
Weapon Criteria:
1H Sword
1H Blunt
Staminacost: 25

Trauma
http://folk.uio.no/joakibj/in-depth/trauma_delve.jpg
Attack Locations?
??
Weapon Criteria:
1H Sword
1H Blunt
Staminacost: 35

If you can make it out, come with suggestions :)

Furthermore, when you attack someone your combo options will highlight in yellow, or atleast the first hint to get you going. Then when a combo is successfully executed and you hit someone, a orange sign will come up. Saying it's name and starting the cooldown.
Some examples:

Exhausting Strike:

Right before:
http://folk.uio.no/joakibj/in-depth/exhausting_swipe_1.jpg

And right after:
http://folk.uio.no/joakibj/in-depth/exhausting_swipe_2.jpg

Notice the arrow, this indicates that this combo has started it's cooldown, also notice the bar in the middle (below the sword icon), this indicates how far into the action you are. You can clearly see what names that combo had. He also triggers a fatality.

More examples:

Exploit Vulnerability:LR
Before:
http://folk.uio.no/joakibj/in-depth/exploit_vuln_LR1.jpg

After:
http://folk.uio.no/joakibj/in-depth/exploit_vuln_LR2.jpg

At this point he also triggers a fatality (driving the sword through his belly and kicking him back). However no cooldown seemed to indicate, this led me to believe that there is a series of Exploit Vulnerability attacks (thus the LR suffix) that are a part of the basic combo pallette.

Impudent Strike
Before:
http://folk.uio.no/joakibj/in-depth/impudent_strike_1.jpg

After:
http://folk.uio.no/joakibj/in-depth/impudent_strike_2.jpg

Notice the cooldown and orange sign.

Anything else?
Well except for the character creation and showing off the monsters, there really isn't anything new. However a small detail I noticed after he looted the bag in GDC part 2, I saw that he also looted some coinage. Now I've seen there are plenty of "what kind of currency except blood money will there be" threads around. And unless someone noticed it, here it is:
http://folk.uio.no/joakibj/in-depth/tin.jpg

Tin. Tin? My guess is that one of the lowest forms of currency will be coins made of Tin. (Tin is used to harden copper into bronze)

Now this was all my guesses and no real facts, except from what you see on the video. However as I've said I wanted to spark some new and fresh discussions from things we can observe without getting a spoon feeding us.

Opinions? Constructive critisism? Dicuss.

Sir.Killalot

Legacy Member
Info van op RPC, met tonnen filmpjes. Enjoy!

Firderis zei:
Some of the infos are from our staffmembers, some others from our community or the community around the world


New Videos
Caravan-Quest at the RPC

Gameplay 1 (Fights)
Gameplay 2 (Horseriding)
Gameplay 3 (Enjoy the lands)
Gameplay 4 (Welcome to the arena)
Gameplay 5 (Fight with Snakes)
Gameplay 6 (First Person)
Gameplay 7 (Mage)
Gameplay 8 (Warrior)
Gameplay 9 (Warrior in Action)
( Videos by youtube )

Buff-Video

Stygia far away
Game Intro
Fight against two ne mobs, Intro
Fight against two new mobs
Lady creation
Fight against Yeti

Magic-Targeting-System
Crocodil-Quest in full lengh (and english explainations)
Female-Creation
Jungle-Walking (Startarea, english)



Screenshots
Tarib and our staff (Tarib is at the left, the "Pirate")
LordOrion
LordOrion 2
LordOrion 3
LordOrion 4
LordOrion and Tarib with the Buffed.de-Teammate
Interview with LordOrion
Interview with LordOrion 2
Interview with LordOrion 3
[email protected]
[email protected] 2
[email protected] 3
Eidos and Funcom
Eidos and Funcom 2
Eidos and Funcom 3
Eidos and Funcom 4
Eidos and Funcom 5
Eidos and Funcom 6
Eidos and Funcom 7
Funcom at the RPC
Caravan-Quest in Action
Character-Creation, random...
Gameplay

Our own RPC-Screenshot-Gallery (big!)



Reports
RPC Impressions(yes i was there =)
RPC Article in german
More RPC impressions




New Infos
* destructible Objects, for example a gate that shut of another area. You couldn't open it in a conventional way but had to smash it with your Sword instead
*You need to exploit the AIs weak spots to do lots of Damage , for example when fighting a guy with a shield his shield glows green indicating that its a "protected" spot so you need to hit some other body part(which is coloured red) , for example his weapon Arm.
But the AI is smart ! they will realize you`re exploiting their weak Spot and switch Shield and Weapon
*The mobs even fight each other
*There will be plenty of Unique mobs that drop better than average loot and have a longer Spawntimer
*Building battlekeeps will need the Guildmaster (might be officers too but i didnt ask) to have the Architect Feat.
*You will be able to choose predefined Buildings and place them as you see fit , so you can shape the actual Layout of your BK but you will not be able to design Buildings.
*Enemies on your level will need between 3 - 8 hits to die, normaly
*Quests are sometimes redoable, for example the caravan-quest
*Questobjects are shown at the minimap, so you know where to go
*Mobs are needed for crafting, for example crocodils for ther skins
*Attributes changes automatical with levelup
*The first selfplayable version of AoC will perhaps be presented at the GamesConvention
*At the RPC Funcom presented the old GamesDeveloperConference-Client, with an 21display and 1600 x resolution
*Swimming is implemented though no underwater quests are in for the moment, it s solely for traveling purposes
*There will be different types of horses hence various speeds, defense, etc. They will take damage and it will be possible to equip them with additional armour as well.



Show-PC
Intel Core2Duo E6600 @ 2,40GHz
2GB Ram
nvidia 8800GTX
Windows Vista
DX9-Client
works very good @ 1600*1200 with High Settings.

Icefox

Legacy Member
euhm ... zo te zien kan ik de filmpjes niet checken , "kan de server niet vinden" iemand hetzelfde probleem ?

Sir.Killalot

Legacy Member
Enkel de Youtube en Veoh filmpjes lukken precies, ik zal morgen is kijken voor nieuwe links voor de rest.

tekn0w!z

Legacy Member
Is het al mogelijk om je voor de closed beta in te schrijven?

*edit* gevonden
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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