Archief - Age of Conan: Hyborian Adventures

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

Sir.Killalot

Legacy Member
DX10 filmpje!

Klik
(Linksboven)

Is echt prachtig :love: het detail van die jungle! :eek: :love:

(Let wel, t'is een offscreen fimpje, dus lijkt het wat donkerer enzo)

Sephiroth

Legacy Member
die characters bewegen toch nog raar vind ik
holstering/unholstering weapons is ook maar buggy
de bewegingen van uw ventje moeten vlotter zijn vindek
ma voor de rest kwijl @ graphics

Sir.Killalot

Legacy Member
Sephiroth zei:
die characters bewegen toch nog raar vind ik
holstering/unholstering weapons is ook maar buggy
de bewegingen van uw ventje moeten vlotter zijn vindek
ma voor de rest kwijl @ graphics

Ja, de bewegingen vn de personen als ze lopen vind ik ook nogal idioot. Ga ik is thread over maken op officieel forum :p

sermic

Legacy Member
Misschien dat ze dat later nog aanpassen met Motion Capturing. Zo hebben er tenslotte de op-je-paard-stappen animatie ook gedaan

Ik hoop wel dat in het echte spel de mobs niet zo snel zullen doodgaan anders gaat het meer een hack&slash worden vrees ik

Sir.Killalot

Legacy Member
sermic zei:
Misschien dat ze dat later nog aanpassen met Motion Capturing. Zo hebben er tenslotte de op-je-paard-stappen animatie ook gedaan

Ik hoop wel dat in het echte spel de mobs niet zo snel zullen doodgaan anders gaat het meer een hack&slash worden vrees ik

Je moet is kijken welke gear die heeft + waar hij is.

1. Hij heeft ubergear, as in GMgear en GMskills
2.Hij zit in starters gebied

In startersgebied heb je normaal enkel een lendendoek en een stuk van een roeispaan.

Sir.Killalot

Legacy Member
Nog een prachtige DX10 movie van op CES!

Check ze hier: http://www.gametrailers.com/player.php?id=16169&type=wmv

Je ziet waar je start met de game, de eerste questgever (Kalenthes, mensen die de boeken gelezen hebben, kennen hem wel:p), een escort quest (en zet direct de Mature tone! Woman in thong!), prachtige jungle weer, mount en combat!


(Wel weer imba GMgear, dus niet letten op snelle kills)

Sir.Killalot

Legacy Member
Friday-update: Enorme verandering van Classes!

Silirrion zei:
This week we take a look at one of the more significant changes happening as part of the beta process - changes to the classes. You can find the entire article here.

Enjoy :)

In het kort:


Effectively what we chose to do was to merge the character classes in order to improve the game further. This meant we could achieve our objectives without loosing anything from the original class listings. So for those of you that have followed the development from the previously listed professions here is the breakdown of what we have done:

* Guardian and Halberdier have been merged, class name is Guardian.
* Barbarian, Reaver and Master Thief merged, class name is Barbarian.
* Conquer and Liberator merged, class name is Conqueror.
* Zealot and Dark Templar merged, class name is Dark Templar.
* Defiler and Lotus Master merged, class name is now Assassin.
* Ranger and Waylayer merged, class name is Ranger.
* Stormcaller and Druid merged, class name is Druid of the Storm.
* Scourge of Derketo’s abilities have been merged across the Priest archetypes

So the final line-up is now as follows:

* Priest Archetype – Druid of the Storm, Scion of Set, Priest of Mitra, Bear Shaman
* Mage Archetype – Demonologist, Lich, Necromancer, Herald of Xotli
* Soldier Archetype – Guardian, Conqueror, Dark Templar
* Rogue Archetype – Ranger, Assassin, Barbarian

All the originally listed skills and abilities are still in the game, but they are just spread across fewer classes. We know that the players will benefit from the added abilities when it comes to the roles each class will fulfill in gameplay terms. We also know that this had to be done for the greater good of the game, and that our choice will seem the only logical one once you get your hands on the game.

What these changes accomplish is simply put that each class has much greater gameplay diversity, and we felt this was essential for the long-term playability. With more tools at their disposal players will for sure have a greater scope for their characters and thereby not feel so hedged in to a set role. At the end of the day it is all about the fun, and this consolidation will make the game more fun to play.

We didn’t feel that having classes that felt a little restrictive was the way to go as it simply didn’t make the game as much fun. As we see it is more fitting that characters who would flourish in the brutal and demanding lands of King Conan would have more then a few tricks up their sleeves!

Nieuwe classtree (de oude classes zijn er nog niet uit, maar je kan ze niet meer lezen, classdiscription van de overblijvende classes zijn er we lal)

jormund

Legacy Member
scourge of derketo abilities zijn verdeeld over enkel priest of Mitra an Scion of set.
voor de rest kunt ge alles doen wat uw originele class kan, alleen heeft t een andere naam(althans volgens Jade, game dev).
Ze zeggen dat deze mergings nodg waren om de verschillende speelstijlen en talent builds binnen een class gevoelig te verhogen, dus bv een barbarian kan alles van dualwielding rogue abillities to berserker abilities en alles wat daartussen ligt, het is maar hoe ge uw class wilt spelen.

Mithrandix

Legacy Member
schoon iniatiatief da ze die mergen, nu hebde wel enorm veel skills ? :p

Sir.Killalot

Legacy Member
CES preview van MMORPG.COM



Age of Conan: Hyborian Adventures, CES Preview

Carolyn Koh had a chance at this year's CES in Las Vegas to sit down in front of Funcom's upcoming title Age of Conan to get a hands on peek at the highly anticipated MMORPG.
advertisement

Funcom was represented at CES2007 this year in the Games for Windows area in the Las Vegas Convention Center. I don’t usually brave the “zoo” but did so this year for the sake of MMORPG.com readers.

Despite Windows Vista blue screens of deaths with both computers, we managed to see a little of the newbie experience on Age of Conan. Due to launch in summer 2007, Age of Conan:Hyborian Adventures is three years in the making, and currently in the Friends and Family stage of closed beta.

I spoke with Erling Ellingsen, Product Manager and Jorgen Tharaldsen, Product Director of Funcom, Norway of whom I asked to describe the world of Conan for those not familiar with the IP. Jorgen’s description was quite succinct. “We are brutal barbarians struggling for survival in Hyboria.”

At this point in the world, Conan is not a young adventurer, but King of Hyboria. Although there are three different races, the Stygian, the Aquilonian and the Cimmerian in this world, Age of Conan does not have a faction system, but you do want to curry favor with the King. Always a good thing to be on the side of absolute power, yah?

We started in character creation and we found ourselves on a slave ship. That is the premise; that you’ve escaped slavery and are making your way in this brutal, backward world. As Erling showed me the possibilities, there is one word I can say about the level of physical character customization possible in Age of Conan, and that is “Amazing!” There are over 30 different aspects of physical attributes that you can adjust. For example, just for the cheeks alone, you can adjust the length, the width, the height and the depth. With this, you can create a very gaunt look or fat chubby cheeks.

The same goes for the body. You can create an anorexic woman with huge (and I mean huge!) ta-tas, a man with the physique of Arnie or Pee-Wee Herman as you wish, and as usual, there’s the wonderful single click randomizer. One thing you cannot do is to give your character a pot-belly. Ahem… you are an escaped galley slave after all. But, onto the game and its unique features!

Camp gameplay. Players can interact with the environment in different ways – one of them is to poison the water so NPCs become weakened when they drink. Another is distraction. NPC guards can be drawn off by firing an arrow or throwing a rock to create a disturbance.

“All NPCs have a radius of hearing and sight, and that will change depending on whether it is day or night. How much light there is to see by, how much ambient sound there is to disguise your movement.”

Funcom is still working on their AI to perfect that, but Jorgen tells me, “What we are trying to do though is to use our AI and dynamic scripting so that i.e. an area will change "behavior" at night, like it would in real-life. For instance the streets of a city will see a different kind of life at night than compared to day.”

Now I had to ask about sound, and was told by Jorgen that “Sound is very important to Funcom. There are about 10 – 12,000 sound effects and about 4 CDs worth of music written just for the game.” He went on to describe their proprietary SIM player – originally developed for Anarchy Online – that creates sound and music on the fly. “It’s a live re-mix of music.”

We touched on some unique class skills, such as the ability for Thieves to climb and pickpockets (only NPCs). Spellweaving is another unique ability – that of combining spells together before unleashing them.

“Oh by the way… if you draw too much dark magic, you could end up in hell, tormented by demons.” Ut-oh… now that that’s said, every spell caster is going to want to do it once just to see hell, and fight their way out of it.

Real Combat is Age of Conan’s calling card. Players will be able to control where they direct their blows in combat and if you happen to swing through a group of enemies, everyone within the arc of your weapon will sustain damage. There’s no auto-fire with bows, and there will be mounted combat – where the way you ride counts – i.e. more damage if you are charging than if you walk up and poke someone with a spear.

The Microsoft Xbox360 controller is compatible with the PC and Erling used it to great effect showing off the combat system.

Being set in the brutal, barbarian world of Hyboria, PvP is part of the game. Funcom plans to have Free For All PvP servers as well as regular PvE servers where there will be regions that PvP is active.

Three forms of PvP will be available. The one that is most accessible and could prove to be a lot of fun is Drunken PvP, or Drunken Brawling. With a cool twist – the type and amount of alcohol you consume affects your skills. Some skills may go up, others (such as the ability to actually hit your target) may go down. What sounds like it’s going to be really fun is that levels & equipment will not matter here, just the weapon you are wielding, how well you hit (it’s Real Combat afterall) and how well you hold your booze!

The Mini-Game is your basic arena type games such as King of the Hill and FFA. Players wanting to participate will be matched up by the in-game match-making engine – not only that, the PvP-leveling system divides the 80 levels into 4 PvP tiers, and players will be auto-leveled up to the max level of that tier during the PvP fight to keep the contest challenging.

Finally, there is massive PvP or siege PvP. An end-game type for guilds to battle for the control of keeps in the Border Kingdoms. Siege engines, mounted combat… calvary charges. Woot! All PVP will give you PvP standing that Funcom aims to track on their website.

The Age of Conan website: http://www.ageofconan.com actually has great in-depth information on the game and I urge readers to take a look at it as it will cover more information that a tradeshow article will be able to.

Funcom showed off the game play in full DX10. “A world first!” Jorgen was proud to proclaim. Already rich in colors and detail in DX9, the game looks wonderful in DX10. Gamers need not worry that they have to have Windows Vista as well as Vista capable machines to play Age of Conan when it launches though. Age of Conan will ship using DX9 with the graphics upgrade to DX10 available later in the game.

What about beta applications? “Soon… soon…” was the response.

Article By: Carolyn Koh
Created On: January 16, 2007
Bron: http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=1074&gameID=191&page=1&bhcp=1

Sir.Killalot

Legacy Member
Friday-update! Class previews!

Silirrion zei:
This week we start our looking at the classes in Age of Conan in a little more depth. First up is the Scion of Set.

Enjoy :)


This week we start taking a look at some of the classes in Age of Conan in a little more detail. First up for this weeks update we travel to the desert lands of Stygia to find out more about the Scion of Set from the Priest Archetype.

The-Godfather

Legacy Member
Sir.Killalot, al enig id welke class ge gaat spelen ? Ik ga denkek Guardian of Barbarian spelen.

Sir.Killalot

Legacy Member
wezzy zei:
wel spijtig dagge exp verliest bij sterve:(

interesse going down:sad:

Hmm, waar hebt ge da geleze? Kunt ge is bron geven?

Ben dat nog niet tegengekomen...


En Godfather, ik twijfel tussen Guardian, Conqueror of Ranger... Ik denk dat ik gewoon alles is ga proberen :p

The-Godfather zei:


Prachtig alweer! NPC pathing nog niet echt optimaal wel :p

jormund

Legacy Member
ik heb ergens gehoord dat eensj e tot level 20 bent geleveld, je dit niet meer voor een alt hoeft te doen en direct in de MMORPG kunt beginnen. Weet iemad hier iets meer van?, t zou archetype vergelijking wel een stuk makkelijker maken
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan