das mijn tree nie hé vriend, das gewoon om aan te tonen hoe snel ge er kunt geraken, ge hebt voor nature's swiftness 20 point nodig in resto en 5 in nature's focus, maar het is wel lvl 30 req =)
mijn build as we speak ziet er zo uit
Balance Talents (8 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
# Improved Wrath - 5/5 points
Reduces the cast time of your Wrath spell by 0.5 seconds.
# Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Feral Combat Talents (0 points)
# None
Restoration Talents (28 points)
# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
# Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
# Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
# Combat Endurance - 1/5 point
Allows 2% of your Health regeneration to work while in combat.
# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
# Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
# Reflection - 4/5 points
Allows 12% of your Mana regeneration to continue while casting.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Subtlety - 1/5 point
Reduces the threat generated by your healing spells by 4%
omw naar Innervate dus ;p derna weetk het nog nie goe ;p