glennvdz
Legacy Member
STAR WARS: The Old Republic - PTS Game Update 1.2 Patch Notes
The patch notes published for the Public Test Server are not final and are subject to change.
Overzicht:
Ik geef hierbij een aantal veranderingen die IK persoonlijk goed vind, voor de volledige lijst check de bovenstaande link. heb je een andere mening dat kan natuurlijk, daarom is deze thread ook aangemaakt. Laat weten wat jij er van denkt, probeer wel positief te blijven, er is al voldoende negativiteit in de wereld.
Sorcerer
De dps hybrid build zal, terrecht, een nerf krijgen, dit was te verwachten.
Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
Imperial Agent
Het ziet er naar uit dat de dps operatives voor een extra ronde nerfs staan. Over het algemeen ziet het er meer uit dat de burst nog wat extra zal generfed worden en er meer sustained dmg zal gedaan worden. De zwaarste verandering vind ik dat Backstab nu 6sec cd heeft en in deze voorlopige patch notes zal veranderen naar 12 sec, wat de speelstijl nog moeilijker zal maken om te bursten. Het is afwachten wat de test resultaten hiervan gaan zijn.
Positief is dat de healing sorcs een klein beetje generfed worden, wat echt wel terrecht te noemen is (sorry saty).
Dit is niet het enigste positief nieuws, healing wise lijkt het erop dat de operatives een paar buffs krijgen, wat maakt dat we toch nog beter zullen presteren. Mijn eerste gedacht is dat ik nu voor de rated wz healing ga blijven, tenzij rico terug zou komen, alhoewel - misschien dan nog.
Backstab now has a 12-second cooldown and deals approximately 5% more damage. (vrij zware nerf, huidige cd is 6sec)
Hidden Strike now has a 7.5-second cooldown (nog een nerf, nu kon je die vrij gebruiken, dus Hs, terug in stealth om terug een HS te doen)
Concealment
Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike. (buff)
Inclement Conditioning is now a 2-point skill.
Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage. (nerf)
Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.
Wanneer ik kijk naar de veranderingen bij de andere classes kan ik echt wel tevreden zijn, een goed voorbeeld hiervan is dat ze Mercenary meer skill involved talents gaan geven, maw Pyrotech zal imo de way to go zijn. Niet langer meer tracer missile one-button spam.
Crew Skills Ik geef hierbij een korte Highlight van wat ik wel interessant vind.
Reverse Engineering
Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
The chance of researching schematics via reverse engineering has been significantly increased.
Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
Cybertech (dit ziet er nu ECHT super interessant uit.... must resist)
Cybertech crafted vehicles no longer bind on pickup.
Critical successes when crafting grenades now yield double the quantity of items.
The cooldown on Cybertech-built grenades has been lowered to 3 minutes.
Armormech (wederom een interessante piste nu)
Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Armstech (ook deze is interessant, damn)
Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Biochem (vraag me af of dit het begin is van meer food shematics...)
Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.
Synthweaving
Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
Operations
Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.
Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
General
Modifications
Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
A new modification set with Expertise for all item modification types has been added to the game.
High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
Vehicles
New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
The Longspur Recon vehicle is now an Artifact-quality item.
Vendors
The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
PvP vendors no longer sell Champion Bags.
PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
The Valor Rank requirement has been removed from Battlemaster earpieces and implants.
New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.
The patch notes published for the Public Test Server are not final and are subject to change.
Overzicht:
Ik geef hierbij een aantal veranderingen die IK persoonlijk goed vind, voor de volledige lijst check de bovenstaande link. heb je een andere mening dat kan natuurlijk, daarom is deze thread ook aangemaakt. Laat weten wat jij er van denkt, probeer wel positief te blijven, er is al voldoende negativiteit in de wereld.
Sorcerer
De dps hybrid build zal, terrecht, een nerf krijgen, dit was te verwachten.
Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.
Imperial Agent
Het ziet er naar uit dat de dps operatives voor een extra ronde nerfs staan. Over het algemeen ziet het er meer uit dat de burst nog wat extra zal generfed worden en er meer sustained dmg zal gedaan worden. De zwaarste verandering vind ik dat Backstab nu 6sec cd heeft en in deze voorlopige patch notes zal veranderen naar 12 sec, wat de speelstijl nog moeilijker zal maken om te bursten. Het is afwachten wat de test resultaten hiervan gaan zijn.
Positief is dat de healing sorcs een klein beetje generfed worden, wat echt wel terrecht te noemen is (sorry saty).
Dit is niet het enigste positief nieuws, healing wise lijkt het erop dat de operatives een paar buffs krijgen, wat maakt dat we toch nog beter zullen presteren. Mijn eerste gedacht is dat ik nu voor de rated wz healing ga blijven, tenzij rico terug zou komen, alhoewel - misschien dan nog.
Backstab now has a 12-second cooldown and deals approximately 5% more damage. (vrij zware nerf, huidige cd is 6sec)
Hidden Strike now has a 7.5-second cooldown (nog een nerf, nu kon je die vrij gebruiken, dus Hs, terug in stealth om terug een HS te doen)
Concealment
Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike. (buff)
Inclement Conditioning is now a 2-point skill.
Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage. (nerf)
Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.
Wanneer ik kijk naar de veranderingen bij de andere classes kan ik echt wel tevreden zijn, een goed voorbeeld hiervan is dat ze Mercenary meer skill involved talents gaan geven, maw Pyrotech zal imo de way to go zijn. Niet langer meer tracer missile one-button spam.
Crew Skills Ik geef hierbij een korte Highlight van wat ik wel interessant vind.
Reverse Engineering
Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
The chance of researching schematics via reverse engineering has been significantly increased.
Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
Cybertech (dit ziet er nu ECHT super interessant uit.... must resist)
Cybertech crafted vehicles no longer bind on pickup.
Critical successes when crafting grenades now yield double the quantity of items.
The cooldown on Cybertech-built grenades has been lowered to 3 minutes.
Armormech (wederom een interessante piste nu)
Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Armstech (ook deze is interessant, damn)
Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Biochem (vraag me af of dit het begin is van meer food shematics...)
Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.
Synthweaving
Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
Operations
Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.
Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
General
Modifications
Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
A new modification set with Expertise for all item modification types has been added to the game.
High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
Vehicles
New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
The Longspur Recon vehicle is now an Artifact-quality item.
Vendors
The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
PvP vendors no longer sell Champion Bags.
PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
The Valor Rank requirement has been removed from Battlemaster earpieces and implants.
New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.


