ChfZ | Hanky
Legacy Member
Human
- Defend has been reworked. Piercing damage is still reduced by 50%, and
there is now an additional 40% chance that a defending Footman will
reflect the attack back on the source for full damage.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the
Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
can push the Blood Mage's mana up to as much as twice its normal maximum
value, though mana gained in this way drains off rapidly if not used.
- Blood Mage attack speed increased by 30%.
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5.
- Banish now costs mana 75/50/35 by level, and has a 0-second cooldown at all
levels, down from 5/3/1 seconds.
- Knight hit points increased to 835 from 800.
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.
gogo foot, miss nog hp boots ook? defended foots ware al hard om neer te krijge, nu dees nog...
Knights nog sterker = ROFL! zemme al research voor extra hp, en nu nog is ...
Undead
- Death Knight base armor reduced to 3 from 4.
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as
damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original
building in addition to the cost of the upgrade (was just the cost of the
upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give
mana to the Destroyer.
Wrom armour vermindere van DK??
Orc
- Tauren Chieftain base Intelligence increased to 15 from 14.
- Troll Batrider build time increased from 25 to 28.
- Experience granted for killing the Spirit Wolves summoned by the spell
Feral Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Wind Walk now allows the Blademaster to walk through units.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group
selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.
30 exp voor wolf is wel veel... 25 had beter geweest mor soit..
Als die WW van BM alleen is da ge door ally unitz kunt lope oke, mor zker ni door enemy unitz... want dan moete pots in shop waarmee ge invis kunt worre ook zo zijn.. en dien invis van sorcs ook..
Night Elf
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240.
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but
level-3 Entangling Roots damage increased to 25 per second from 15 per
second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial
target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by
Banish.
Archer hp was nodig. lvl3 coil > archer.
Tangle ook bon op lvl1..
MG's nice nerf, was te verwachten door da elke NE mass mg's ging in AT...
Hank0r aka Mist3Wi3
:applause:
zo ja kan er aub eens iemand de link zetten plz wan ik vind et nie
