Many of the films I've tried to do, whether it was the Dark Knight films or Inception that are both very fanciful environments, Interstellar is very much the same vein in regards to that. I always felt that shooting in the real location and trying to capture as much in camera as possible, it maximizes the tack top of the film.
Things really happening, things really being there, it really pays off in terms of the excitement of what you're. What it allows you to do, is then you can involve your visual effects team who come along with all kind of innovative approaches in terms of CG and miniatures, and whatever else you're using. But if you've given them something in camera, then [you receive something of a] much higher quality than if you just shoot a green screen stage, and just throw it to them make it beautiful. You get a lot more out of that with visual effects if you really put the work in.