Archief - Coding related

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DelaZ

Legacy Member
Insurgency Game Recruiting

Hi,

I'm a staffmember from Insurgency, a modern infantry combat game.
Insurgency is currently in full production and is build on the Source Engine, the core technology behind Half-Life 2.

Our website is located at http://www.insurgencymod.net,
where you can find all the information you need about Insurgency, including features, FAQ and media.

insmenu.jpg


Insurgency currently has a very talented, experienced and dedicated team running the show.
Some worked on highly successful projects such as Day of Defeat for Half-Life (www.dayofdefeat.net),
Red Orchestra for Unreal Tournament 2004 (www.redorchestramod.com),the German Front for Call of Duty (www.germanfrontmod.de)
and Desert Combat for Battlefield 1942 (www.desertcombat.com)

Below, you can find some media samples that we recently released.
However, there is a lot of material that we did not released publicly yet, due to being in-game work in progress.
Our work is always being updated by our art team as we continue to perfect the visuals of the game.















We have also released a couple sound demos featuring the work that was developed by the Insurgency sound team.

Sound Demo: "The Storm"
Sound Demo: "Inbound Raid"

We're currently still looking for another talented coder to fill in our team.

Now that Insurgency is in full-development, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please contact me. Insurgency is a free total conversation of the game Half-Life 2, so obviously we can't offer you any money.

Insurgency already has a very talented team and a large community (3000 forum members already) supporting it. But any help from a talented someone is very welcome. We truly hope we could work together in the near future and share our knowledge in order to create an outstanding gaming experience for the Half-Life 2 community.

ins_char2.gif


Things on Insurgency are overall speeding up and we're approaching deadlines. IR4 (Internal Release) is out on April 31st, and that is when real internal testing will begin. We're going to be putting up a few dedicated servers (Thanks to PlayZen and GotFrag). We also might start putting some beta testers on the team - hand-selected ones but we wont be taking beta testing applications until after IR5.

We decided recently that we are going to release as early as possible. What we plan on doing now is releasing to exactly what we planned on before, except less content. We want to get our gameplay out there to you guys to try, and we don't need to go overboard if we want to do this. So the plan has evolved into an earlier release (call it a demo). During the time in between, we will be able to recieve feedback from the community so that we can make our first real beta really kickass and featureful.

This is why we're looking for another coder to fill in our team.

Insurgency is looking for new staff to fill in for spots on the art team:

2d Character Artist (1)
Requirements:
  • Experience creating high-detail character textures
  • Ability to work off of reference pictures and concept art.
Appreciated:
  • Ability to model or unwrap 3D models
  • Experience creating custom skins for the Source engine
  • Experience working on a previous mod team
General 2d Artists / Skinners (2)
Requirements:
  • Experienced skinner with the ability to make photo-realistic textures for various models.
  • Ability to skin a variety of things, whether they be weapons, vehicles, equipment, or objects for maps.
Appreciated
  • Knowledge compiling textures for the Source Engine
  • Ability to model or unwrap
  • Experience working on a previous mod team
Weapon Animator (2)
Requirements:
  • Extensive knowledge and experience with 3ds Max (Version 7 is used)
  • Ability to work with Character Studio
  • Knowledge of rigging and weighting models.
Appreciated:
  • Previous custom animation or mod experience with the Half-Life engine ideal.
The team behind Insurgency is by all means a professional and respected team within the modding community. If you are interested in any of the above positions, and are interested in working on a team where you can not only gain a good opportunity to improve your portfolio and work with a wonderful team on a highly anticipated project, but also be watched closely by professionals in the industry, do not hesitate to Contact Us in regards to one of the above positions.

Here is some extra information about Insurgency.

You can find everything you need to know about Insurgency on our website.
( http://www.insurgencymod.net )

Mod Database (http://www.moddb.com) recently selected Insurgency as mod of the month (October 2004).
( http://features.moddb.com/96/ )
Also Insurgency was voted and awarded 1st place for the Design Award: "Best Player Model" by the Mod Database site visitors.

PC Gamer had an exclusive preview about Insurgency.
(Part 1: http://www.pcgamer.com/eyeonline/eyeonline_2004-10-07f.html )
(Part 2: http://pcgamer.com/eyeonline/eyeonline_2004-10-11a.html )

Also, printed magazines such as PC Format UK, PC Gamer UK, PC Gamer Sweden,
PC Zone Benelux and PC Extreme UK mentioned us in several articles

Kind Regards,

Guillaume “DelaZ” Goddeeris
Level Designer & Texture Artist for Insurgency

If you have any interest in Insurgency, you can contact me.

Email : [email protected]
MSN : [email protected]
AIM : delazje

Vich

Legacy Member
Eenzelfde dag een thread bumpen? You must be frikkin' kidding me? :|

killgore

Legacy Member
Vich zei:
Eenzelfde dag een thread bumpen? You must be frikkin' kidding me? :|
op dit forum dan nog :)

Anyway: gl met er 1tje te vinden, hl2 coders zijn nogal schaars me dunkt (wij bij wr kunnen ook wel een extra coder gebruiken :)).
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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