kwitters
Legacy Member
Ik las hier net iets (http://www.gamecareerguide.com/features/507/the_artistic_pursuit_which_.php?page=1) wat de DAE studenten zeker graag zullen horen
. Ik weet dat er op dit forum soms veel critiek komt van mensen die het nogal zinloos vinden om zowel art als programming te doen, dus laat dit het tegendeel bewijzen.
Quote van executive art director van Pandemic Studios:
. Ik weet dat er op dit forum soms veel critiek komt van mensen die het nogal zinloos vinden om zowel art als programming te doen, dus laat dit het tegendeel bewijzen.Quote van executive art director van Pandemic Studios:
Which Artists Will the Game Industry Hire?
...
"Another thing I'm looking for are really extremely technical people," Chico mentioned. "Artists who know programming -- they're really hard to find. Any amount of you being a technical artist" makes you a more desirable candidate, he said.
...
What Does it Mean to be Technical?
Carey Chico mentioned that he's always on the lookout for technical artists; but what does that really mean? He explained that by "technical" he means artists who know what scripters are and who know who to do scripting. Knowing a programming language helps immensely, he said, even if it's just Java or Python. It's especially valuable if an artist "can generate tools to facilitate our processes," he said.
When Pandemic is hiring for a technical artist position explicitly, the candidates will all be given a technical art test. However, before they reach that stage, they ought to show they know scripting in their portfolios. Chico recommended writing a UV editor or simply showing scripts written for Maya or 3ds Max.
Another way Chico said artists can beef up the technical level of their portfolios is to build levels in Unreal engine or another readily available game engine. "Those are great for demos," he said, reiterating to the audience one last time: "Artists, all of you, learn some programming!"
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