Kben lvl 48, hier is mijn huidige build... Em is wel wat fucked, maar kwacht nog ff op ne respec.
Balance Talents (7 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
# Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Feral Combat Talents (1 point)
# Ferocity - 1/5 point
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Restoration Talents (31 points)
# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
# Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
# Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
# Combat Endurance - 3/5 points
Allows 6% of your Health regeneration to work while in combat.
# Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
# Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.
Dit is waar ik tegen lvl 60 naartoe ga (door respec). Tenzij blizzard bepaalde talents totaal omgooit.
Balance Talents (9 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
# Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
# Swiftshifting - 2/3 points
After leaving a shapeshift form, reduces the casting cost of the next shapeshift by 40% if used with 6 seconds.
Feral Combat Talents (11 points)
# Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
# Improved Bash - 2/2 points
Increases the stun duration of your Bash ability by 1 second.
# Sharpened Claws - 3/5 points
Increases your critical strike chance while in Bear or Cat form by 3%.
# Feral Charge - 1/1 point
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Restoration Talents (31 points)
# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
# Furor - 5/5 points
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear form.
# Improved Healing Touch - 3/5 points
Reduces the mana cost of your Healing Touch spell by 9%.
# Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
# Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.
# Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.
Ik kies voor furor omdat je eigenlijk toch wel veel bear gaat en in sommige situaties is echt nodig om snel wat rage te hebben voor een bash of zo.
Vroeger koos ik voor improved rejuv.. Maar vermits een improved regrowth uw mana cost in totaal gaat verminderen ga ik eerder daarnaar. Regrowth is de nummer 1 gebruikte healing spell in instances samen met rejuv of course.
Ik steek geen 5 punten in de improved healing omdat die een pak minder gebruikt wordt. Meestal eigenlijk in combinatie met nature swiftness.
Feral combat is vrij nutteloos en zou'k gewoon voor die feral charge gaan. Een 2de stun is handig.