sub0 zei:
nah dat changen is nog voor niks nodig misschien nu met de patch dat het zal opgelost zijn. 31/20 werkt perfect voor high instances & heb je nog tenminste fun in pvp. prot based warrior is echt saai & sucky als ge es solo moet.
true but
prot specced war heeft toch nog een streepje voor op gebied van tanken in bv mc enzo.
En talents zoals Iron Will, Improved Bloodrage en Last stand kunnen ook wel handig zijn in pvp
dus ik weet nog niet hoe deze build zou zijn in pvp
Arms Talents (32 points)
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (5 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Protection Talents (14 points)
# Anticipation - 5/5 points
Increases your Defense skill by 10.
# Iron Will - 5/5 points
Increases your chance to resist stun and charm effects by 15%.
# Improved Bloodrage - 2/2 points
Reduces the duration required to generate rage from your Bloodrage ability by 4 seconds.
# Toughness - 1/5 point
Increases your armor value from items by 2%.
# Last Stand - 1/1 point
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
maar daar kom ik nog wel achter :d
En orc hebben zowieso 25% resist to stun, + 15 zitte aan 40, en das toch heel wat.