Mono
Legacy Member
mijn bron, niet dé bron
:http://www.instagib.nl/
The beta patch 3354 is now being tested, but it's not officialy released yet. Still, so you know what's coming, I'll post the full changelog of this beta patch here, as it is posted on CWL's website. The most interesting option here is the included demo manager, so you can fast forward demos.
Fixed another cause of sticky meshes in netplay.
Fixed not being able to exit raptor when it's on the ground.
Minor text fixes
VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
Added code to sync the Stream (MP3) volume with normal music volume.
Added bIgnoreUTAN to web admin
Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)
Added code to insure StopDemo is executed before a map change or game exit
Remove 8x from the demo playback menu. The engine has problems with that speed.
Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2x)
- Right cursor speeds ups playback (2x -> 4x)
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]
Click on "Read More" for the changes in the beta patches from 3339 to 3353. These were included in a previous beta patch, but not yet in an official gamepatch. This way you can found out more things which will change when an official update is released. The most important change is that UTAN's global bans will be added to UT2004's master server list.
Changes from official patch 3339 to beta patch 3353:
General Gameplay:
Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
Improved getting out of water
Fixed FaceClassic teleporter exploit
The Cicada hud indicators should now show up in all game modes.
Fixed SPMA causing damage at world origin.
Networking:
Server performance improvements
Cheating detection improvements, with shorter time for master server band detection
Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
Fixed potential garbage collection crash when changing levels during network games
Improved caching of server data for when you can't connect to the master server.
UTV updated (netspeed fix).
Better Client->Server->MS Error Messages
Engine:
Improved level loading speed, especially on network clients
Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed
Editor:
Fix for importing static meshes
Menus:
Model select page now properly selects the current char when you open it.
Updated Korean localization
'demomanager' :applause:
:http://www.instagib.nl/The beta patch 3354 is now being tested, but it's not officialy released yet. Still, so you know what's coming, I'll post the full changelog of this beta patch here, as it is posted on CWL's website. The most interesting option here is the included demo manager, so you can fast forward demos.
Fixed another cause of sticky meshes in netplay.
Fixed not being able to exit raptor when it's on the ground.
Minor text fixes
VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
Added code to sync the Stream (MP3) volume with normal music volume.
Added bIgnoreUTAN to web admin
Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)
Added code to insure StopDemo is executed before a map change or game exit
Remove 8x from the demo playback menu. The engine has problems with that speed.
Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2x)
- Right cursor speeds ups playback (2x -> 4x)
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]
Click on "Read More" for the changes in the beta patches from 3339 to 3353. These were included in a previous beta patch, but not yet in an official gamepatch. This way you can found out more things which will change when an official update is released. The most important change is that UTAN's global bans will be added to UT2004's master server list.
Changes from official patch 3339 to beta patch 3353:
General Gameplay:
Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
Improved getting out of water
Fixed FaceClassic teleporter exploit
The Cicada hud indicators should now show up in all game modes.
Fixed SPMA causing damage at world origin.
Networking:
Server performance improvements
Cheating detection improvements, with shorter time for master server band detection
Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
Fixed potential garbage collection crash when changing levels during network games
Improved caching of server data for when you can't connect to the master server.
UTV updated (netspeed fix).
Better Client->Server->MS Error Messages
Engine:
Improved level loading speed, especially on network clients
Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed
Editor:
Fix for importing static meshes
Menus:
Model select page now properly selects the current char when you open it.
Updated Korean localization
'demomanager' :applause:


