Den_John
Legacy Member
officiële site
release: 2012
genre: platformer
dev: Acquire
>>> GameTrailers
Van de makers van Tenchu en Shinobido.
In the world of Sumioni: Demon Arts, an ink-themed 2D action platformer coming to the PS Vita this spring, all solutions lie at your fingertips. As long as you have enough ink stored up, you can enact endless miracles upon your environment. Need to cross a bed of spikes? Use the touchscreen to draw a platform over them. Flames coming toward you? Douse them with water – and try to time it so the steam this produces burns an enemy soldier.
Before you stands a tower, and upon that tower stands an angry bowman, shooting wave upon wave of arrows in your direction. He’s far out of reach, and the tower completely blocks your path, so you’re forced to deal with this situation in order to proceed – but how do you go about it?
You could always hack at the tower’s support structure with your sword, wearing it away bit by bit until the whole thing comes tumbling to the ground…but that might take a while, and the bowman would be shooting you in the head repeatedly the whole time. Maybe you’d be better off taking out your paintbrush and drawing a sloped platform up, over and around the tower, creating a bridge to guide you past it safely. Or perhaps you could set the tower (and its occupant) ablaze, or spawn a lightning-spewing thundercloud above it and let Mother Nature handle the rest.
Or, if you’re feeling particularly frisky, how about summoning a phoenix or a sacred lion and directing it to spew waves of holy energy at the tower, instantly reducing it and any threats beyond it to ashes?