filostrato
Legacy Member
hey allemaal
dit is de eerste keer dat ik een build maak
ik ben niet iemand die zich wil specialiseren, ben meer een generalist (daarom waarschijnljik dat ik een shaman heb genomen
)
wat vinden jullie er van?
Elemental Combat Talents (16 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Elemental Focus - 1/1 points
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Enhancement Talents (13 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Two-Handed Axes and Maces - 1/1 points
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (22 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 points
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 points
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell
thanks
dit is de eerste keer dat ik een build maak
ik ben niet iemand die zich wil specialiseren, ben meer een generalist (daarom waarschijnljik dat ik een shaman heb genomen
)wat vinden jullie er van?
Elemental Combat Talents (16 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Elemental Focus - 1/1 points
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Enhancement Talents (13 points)
Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Two-Handed Axes and Maces - 1/1 points
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (22 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Combat Endurance - 1/1 points
Allows 10% of your Health regeneration to work while in combat.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 points
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell
thanks

..

blasfie