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Patch 3 (10.8MB), version 02.03.11.0302 —
Rise of Nations change list for version 02.03.11.0302 (retail patch 3)
NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Run the exe a second time to install.
* Features
o Quickmatch feature added for multiplayer
o New Info DeathMatch option in Game Rules
o CtW added randomize Nation location and bonuses
o The ability to save and exit once a player drops
o Now able to save multiplayer games
o "slash" chat commands added to game setup screen
o Improved MOD support
o Backwards compatibility for recorded games
o Now able to manually assign external IP
o Support for playing custom scenarios in multiplayer
o Support for specifying a script with any game as part of custom rules.
* Gameplay Changes & Balance Fixes
o Moderate difficulty now easier
o Balance fix to Barks and Triremes
o Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
o Units more effective against units three or more ages below
o Transport ships no longer receive +2 speed bonus from military bonus
o Scout line more likely to attack spies
o Exploit fixed for Nubian buy/sell to gain wealth
o Fixed exploit of Supercollider allowing instant razing of buildings
o Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
o Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
o Can't upgrade to Commandos until Industrial Age now
o Mayan reduced timber costs for buildings no longer applies to military buildings
o Nubian rare resource bonus applies only in their own territory and not that of their allies
o Romans now get +15 wealth per city instead of +10
o Mobile AA units have range increased
o Helicopter bonus vs. tanks has been reduced
o Koreans no longer get free Taxation
* Bug Fixes
o Game performance improved for games running behind an ISA server
o User input delays due to lag have been reduced
o Game no longer crashes when a game is saved before patching, and loaded after
o Pathing issue fixed that caused citizens to ignore a build oil platform order
o Bug fixed that caused citizens to not work on oil platforms
o Fixed issue that caused incorrect number of players to be shown in a room
o Fixed exploit of units under building unable to be attacked
o Fixed bug that let you see garrison flags go up and down through the fog of war
o Cliffs now load properly from a saved game
o Warring states and Mediterranean moved to random sea map
o Fixed crash that occurred when loading a saved game from a tutorial
o Fixed hard lock occurring on skill tests
o Fixed various video card crashes
o Fixed bug that caused RISE.exe to not appear after reinstalling game
o Recorded games will playback correctly once RON has been patched
o Global Prosperity help text changed
o Fixed issue of helicopter guarding units
o "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
o Fixed bug that caused buildings to auto-complete when bribed by enemy spies
o Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
o Fix for crash occurring in CtW with an ATI Rage 128
o Fixed bug where players couldn't play bonus cards that they'd just purchased
o Loc issues fixed
o Script Log properly displays all script error messages
o Misc script editor fixes
o fix bug in get_starting_loc_x/get_starting_loc_y script functions
o Resolved Win98 end game achievements lock up
o Resolved player list scrolling bug in GameSpy lobby
o Resolved various menu lag issues in GameSpy lobbies
o Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
o Fixed crashes related to changing game resolution
o Resolved compatibility issues with GameSpy Arcade
o Fixed crash bug resulting from misplacing resources in scenario editor
* Misc Technical Improvements
o Improved unit auto-targeting
o Achievements button now appears in the game menu of a recorded game
o Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
o Improved recorded game playback issues
o The update log appears now only appears when updates or changes are made
o Driver database updated
o Various hotkeys added
o Better Auto AI for citizens constructing buildings
o Changed the color of chat text after multiplayer game is finished to be consistent with team colors
o Various Gamespy UI adjustments
o Scenario Editor much improved
o Maps now easier to create
o Pause sound effect removed in solo game
o set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
o pause/unpause script functions added to allow auto-pause and unpause from scripts
o starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
o ability to load single player custom scenarios through Quick Battle
o Resolved CTW crash bug
o Resolved Gamespy Lobby crash bug
o Resolved replace-with-AI crash bug
o Fixed several probems that prevented proper version updates
o Fixes to the Gamespy back-end record scripts
o Several Gamespy interface fixes
o Fixed MOTD crash
o Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
o Fixed the /away command
o Fixed the /whoami command
o Resolved several play-from-behind ICS issues
o Host of a MP game can now start a second game before the first ends.
o Gamespy games no longer showing up on LAN list
o Gamespy added characters no longer effect saved games
o "Slash Dialog" functionality is now advertised
o Several game save/load bugs fixed
o AI no longer hangs in Medieval Age in some rare occasions
o Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and 9000
Patch 2, version 01.14.06.0500 —
* Multiplayer & Technical Fixes
o MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth.
o The major issues with hosting behind a NAT have been fixed.
o MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
o GameSpy Arcade and the in-game matchmaking services are now compatible.
o Chat message are now white with only the player name colored.
o Additional anti-cheat protection.
o Fixed ping-sorting for in-game matchmaking.
o Armageddon does not happen in "Sandbox" mode (1-player).
* Auto-Patch System Updates
o Much better support for pre-prelease patch testing.
o You can now check for updates without going into GameSpy.
* Conquer the World
o CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.
* Color Adjustment Support
o Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sample set of colors.
Patch 1, version 01.14.05.0902 —
Rise of Nations changelist for version 01.14.05.0902 (retail patch 1)
* GameSpy Matchmaking
o Settings no longer locked in setupwin.
o Lockable/unlockable game settings.
o Auto-kick ignored players, display host in green.
o Fix to peerIsReady when not in staging room.
o Using player name passed from Arcade.
o Fix to status text on popup for players.
o Check for player ready relative to arcade.
o Resetting focus to editbox when dialogs are closed, so that accidentaly pressing spacebar won't kick the player out.
o Removed ping beside player's name (now found in mouseover text)
o Fixed setupwin not taking gamespy requests.
o "Add to buddy list" popup keeping modality when launching fix.
o Refreshing ids in player listbox when entering and leaving rooms
o Profiles that are ignored are removed from your buddy list
o Group chat persisted when entering and leaving rooms
o Switching lobbies does not clear chat buffers
o Short map names added
o Long nicknames cropped in player listbox
o (LOC) Buddy list requests now in the language of the player receiving the request, rather than the one sending it.
o Icon for locked/unlocked game settings.
o Various sorting and other UI fixes
* Scenario Editor
o Pack state persisted in scenarios
o Added Groups::clear() when creating new map
o Fixed fighter bomber queue crash
o Unqueuing units no longer trashes resources.
o Disabling "create unit" buttons when the leader does not have enough tech to create the unit
o Some type editor values should be able to be reset to zero
o Line of Sight max limit added
o Limits for max_range and armor
o Rush rules now work in scenarios
o Fix for crashes when re-initing or clearing all in scen editor when mine placed on mountain
o ScriptFunctions: Increasing the # of script timers
o ScriptFunctions: Added sniper ability to script functions
o ScriptFunctions: Gaining non-unit techs now also gains all prerequisites
* Misc Fixes
o CTW: overrun and card bug fixes
o CTW: purchasing territories fix, cheat key fix
o CTW: replay bug fixed
o CTW: crash fix
o fix script function has_cast_order to get sniping for scenarios working
o fix AI taunts directed toward other teams
o fix AI taunts when sound is disabled
o fix unpacking siege in scen editor
o fix to packet padding in MP (chat).
o fix crash bug in scenario loading
o fix for turkish merchants
o fix for save/load of units that were available but didn't actually exist in the world.
o rivers now try to connect out to edge of world if possible, so they don't just hang 1/2 wcoord inland, esp for scen editor
o Fixed OOS for alt+tab on Win98
o Added a text to rendermanager, added some emoticons
o Script bug fixes with use of find_capital
o Various anti-cheat fixes
o Removed unreferenced anims, added some siege mortar crew default animations
o ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.
