Goldrusher
Legacy Member
officiële site
release: februari 2011
genre: racing
dev: Eutechnyx
Van de makers van Ferrari Challenge.
Met alle 23 tracks, alle teams en 42 auto's op de baan. En met splitscreen.
To a bunch of outsiders, it's just a bunch of guys driving in circles for 500 miles, but there really is just so much more to it when you dive deeper into that pageantry and that passion. You also really need to get into the personalities of the drivers. And as you race through your career, you're going to constantly be building more friends and rivals. If I put Kyle Busch into the wall, guess what? He's going to come after you and that adds a lot to the experience.
We've also gone to an entire 3D interface, so when you go in, you're walking in a 3D garage, and everything you win -- all of your banners and trophies -- start to appear and populate your garage. So this 3D interface you're working in starts to grow with your career.
No one has ever done damage the way that we've done damage. I assure you that when you see this game, we've set a whole new standard for the way damage has been done. It's not pre-calculated damage, it's not just crumpling that we paste onto the car. Everything about our damage is calculated in our physics model and everything is unique. You can actually tear the sheet metal and have it hang on and have tears in the side of your car. If something falls off, you can run over it and cause damage to other cars. The damage model is absolutely fantastic. Everybody loves the big crashes in the game. I want to see the smoke and the fire and the cars flying. The only restriction we had from NASCAR is no part can fly off into the fan area. Nothing can go beyond the safety fence. But unlike any game I've worked on before, all of these fences are now geometric 3D fences, so if you get your car up into the catch fence, the fence will move, ripple, and get damaged. When you see a replay and you see a tire go up into the catch fence or you see an entire car go up into the catch fence, it's interacting with the physics of the game. It looks real.
NASCAR revs up video game return with Eutechnyx - ESPN
)
Nascar