ELECTRiX
Legacy Member
UberFox --
We making a kinda of Minecraft Clone, I am going to add loads of game modes such as CTF, FortWars (similar to worms), DOOM style FPS, Deathmatch FPS.
At the moment my game is purely Creative similar to Minecraft classic but more features etc (Only 1 game mode is done so far... The deathmatch Arena).
The purpose is not to compete with Minecraft Alpha (The game is based around classic) but to provide a creative (and later goal orientated) game similar to Minecraft but in a direction we want to go (functions we want that we aren't allowed to mod into Minecraft client etc), The idea is to do the stuff we wanted to do for Minecraft but were denied since client code is not available to create new stuff for people.
Not to mention its a great learning experience for us learning how to make games this is the first game project so far but we have years of experience making applications.
Heres a very brief description of the game and its functions:
* Around 3,000 blocks to place ranging from almost anything even to letter blocks number blocks smiley faces.
* Support for picture importing into blocks (good for admin to put up some nice signs and logos)
* Support for animated pictures, buildings anything
* Doors
* A colour picker to place any of 32 million possible colours to create photo realistic picture art.
* Multiplayer that can handle around 100+ players(per server) (we havent tested much)
* Built in Fly/Noclip modes
* Very smooth FPS
* Supports any map size (but we like to say 512 512 512 is biggest for now since thats the max we are willing wait for a map to load lol it can take a minute ;p)
* The server supports INFINITE maps you can simply create new maps and people can go to them by typing /goto mapname
* There are over 100 commands available (and ranks to choose who is allowed to use them... such as guest, member, operator, admin etc) commands include Cuboid to create blocks super fast (similar to stack but much better), spheroid to create spheres, copy/paste to copy whole sections of map or just buildings from 1 place to another (even saves/loads copy snipits).
* Dynamic flowing water, lava that kills people
* Sponges to soak up water/lava if your base gets flooded
* Maps are saved regularly and uses a incremental backup system
* Quite good anti-griefing fucntions which can undo all grief damage in 1 second and jail+ban+kick the griefer
* Friendly community of course =)
* Secure login system to servers using encrypted protocols and no password ever being sent to peoples servers (only auth with main server similar to minecraft)
* Full day/night cycle sky with realistic look stars etc
* Also mushrooms, plants, flowers for people to place.
* Selection box to show which block your selected to build on
* Radar to find players on map anywhere
* UberBlox is also with XNA (You have to admit its a very fun game development kit)
* The game is free to download and play (both client + server)
The list goes on and on your better off seeing some of my uTube videos.
My utube is:
YouTube - UberBlox's Channel
The game is publicly released and downloadable here at one of these mirrors
http://rapidshare.com/files/427430119/UberBloxRelease3.zip
MEGAUPLOAD - The leading online storage and file delivery service
Je moet XNA hebben om het te spelen het staat in de support folder lees ook het README
We making a kinda of Minecraft Clone, I am going to add loads of game modes such as CTF, FortWars (similar to worms), DOOM style FPS, Deathmatch FPS.
At the moment my game is purely Creative similar to Minecraft classic but more features etc (Only 1 game mode is done so far... The deathmatch Arena).
The purpose is not to compete with Minecraft Alpha (The game is based around classic) but to provide a creative (and later goal orientated) game similar to Minecraft but in a direction we want to go (functions we want that we aren't allowed to mod into Minecraft client etc), The idea is to do the stuff we wanted to do for Minecraft but were denied since client code is not available to create new stuff for people.
Not to mention its a great learning experience for us learning how to make games this is the first game project so far but we have years of experience making applications.
Heres a very brief description of the game and its functions:
* Around 3,000 blocks to place ranging from almost anything even to letter blocks number blocks smiley faces.
* Support for picture importing into blocks (good for admin to put up some nice signs and logos)
* Support for animated pictures, buildings anything
* Doors
* A colour picker to place any of 32 million possible colours to create photo realistic picture art.
* Multiplayer that can handle around 100+ players(per server) (we havent tested much)
* Built in Fly/Noclip modes
* Very smooth FPS
* Supports any map size (but we like to say 512 512 512 is biggest for now since thats the max we are willing wait for a map to load lol it can take a minute ;p)
* The server supports INFINITE maps you can simply create new maps and people can go to them by typing /goto mapname
* There are over 100 commands available (and ranks to choose who is allowed to use them... such as guest, member, operator, admin etc) commands include Cuboid to create blocks super fast (similar to stack but much better), spheroid to create spheres, copy/paste to copy whole sections of map or just buildings from 1 place to another (even saves/loads copy snipits).
* Dynamic flowing water, lava that kills people
* Sponges to soak up water/lava if your base gets flooded
* Maps are saved regularly and uses a incremental backup system
* Quite good anti-griefing fucntions which can undo all grief damage in 1 second and jail+ban+kick the griefer
* Friendly community of course =)
* Secure login system to servers using encrypted protocols and no password ever being sent to peoples servers (only auth with main server similar to minecraft)
* Full day/night cycle sky with realistic look stars etc
* Also mushrooms, plants, flowers for people to place.
* Selection box to show which block your selected to build on
* Radar to find players on map anywhere
* UberBlox is also with XNA (You have to admit its a very fun game development kit)
* The game is free to download and play (both client + server)
The list goes on and on your better off seeing some of my uTube videos.
My utube is:
YouTube - UberBlox's Channel
The game is publicly released and downloadable here at one of these mirrors
http://rapidshare.com/files/427430119/UberBloxRelease3.zip
MEGAUPLOAD - The leading online storage and file delivery service
Je moet XNA hebben om het te spelen het staat in de support folder lees ook het README


