Archief - [HL2] Wekelijks Steam News (04/02/05)

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Insano

Legacy Member
Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map de_compound.

First, we'll be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar. We're not ready to release the contest winning maps just yet, but we will be releasing a new map we've built at Valve to tide people over while we sort out the contest winners. There will also be a release to Counter-Strike: Source around the same time that will address a few minor issues.

One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.

Below are a few early concept sketches of the level early in its development.
Een paar van deze concept schetsen voor de "The Lost Coast" level, wat dus de ATI level is, die ze vooraf hadden aangekondigd :)

http://www.steampowered.com/Steam/Marketing/Feb4.2005/img/lost_coast_01.gif
http://www.steampowered.com/Steam/Marketing/Feb4.2005/img/lost_coast_02.gif
http://www.steampowered.com/Steam/Marketing/Feb4.2005/img/lost_coast_03.gif
http://www.steampowered.com/Steam/Marketing/Feb4.2005/img/lost_coast_04.gif

deathsythe

Legacy Member
bij die eerste screen ziet dat onderste huis er vierkantig uit? :confused: ma kom der is tush nog veel werk aan :)

Anima

Legacy Member
Deathsythe , ik weet nie ma volgens mij is da allemaal artwork ze ;)

sebastos

Legacy Member
ge ziet dan wel slecht als ge ni kunt zien dat dat artwork is :crazy:

ik citeer nog eens even
Below are a few early concept sketches of the level early in its development.

One-t|M@[hINe

Legacy Member
Captain Insano zei:
Die wilt van u een stalker maken :woohoo:


haha, weer nieuwe avatar?

wel een zalige :D


anyway, nvidia kaartjes die evenredig(dus ook last-gen) zijn aan die ati kaarten, maken dus ook geen kans of wa?!

Insano

Legacy Member
Het absolute minimum voor HDR voor ATI zijn de 9600 series. Voor NVidea heb ik geen idee :)

Een (engelstalige) FAQ over HDR:
Cypher19 zei:
To start off, HDR is an acronym for "High dynamic range".

Now, the benefits of HDR: Normally, lighting is computed with a minimum value of 0.0, and a maximum of 1.0, which is multiplied by whatever the colour of the surface or texture the light is affecting (and don't forget that when you multiply some variable x by 1, you get x). This only allows for, in comparison to the real world, a very small range of values. HDR rendering expands that range GREATLY, enabling values from 0.0 to some high number (I don't know exactly, but it's big enough). So you can have surfaces that, with a strong nearby light, become over-lit.

HDR rendering by itself is not much though, but there are some post-processing shader effects that allow HDR to really strut its stuff. The big ones that people like are light blooms, glares, and changing exposures. A light bloom is often seen as light bleeding into other parts of the image, and glares (e.g. lens flares or lens anomalies) help accentuate them. Changing exposures (e.g. pupils dilating under bright light) also enhance the realism. For examples of those three, I suggest you look at these screenshots:
High exposure (note the light bloom)
medium exposure
Low exposure
Example of a glare

What I imagine will be shown in the coming level is the effects I've outlined above, using HDR rendering.

FAQ:
Q: I thought blooms and stuff WERE HDR rendering though?
A: NO!! Like I said above, they are just shader effects. In fact, those shaders can be done without HDR rendering, and still get decent results. Are they as good as they COULD be? No, so HDR enhances the image quality of the effects by a lot. I CANNOT STRESS ENOUGH THAT THOSE EFFECTS ARE NOT PART OF, NOR ARE THEY INTEGRAL TO HDR RENDERING, THEY ARE JUST ENHANCED BY IT!!!

Q: Isn't HDR in the game already? I see glares in HL2 every now and then.
A: The "glares" already in HL2 are cheap simulations, such as placing a particle in a certain area that fades out when the player gets near them. There are also a couple situations late in the game (esp. City 17) where windows looking out onto the street are overbrightened until you get close to them. That's also part of the simulation. Both examples would have to be hand done, and are not automatic.

Q: Are there any examples of HDR rendering and usage of post process effects that I can see for myself?
A: I feel that this is the number one thing you can check out: http://www.daionet.gr.jp/~masa/rthdribl/ It's absolutely beautiful, and despite the simplistic shapes, it all looks photorealistic (especially if you have a high-end card like an X800 or 6800, where you can have very high settings, and still retain a very smooth framerate)

Q: What other practical applications of HDR rendering are there?
A: I can't name many off of the top of my head, but I know that one application is shadow maps, since the pixel shader code for those require the high precision that a HDR texture can provide.

Q: How big of a performance hit will it be? My video card is brought to its knees by that RTHDRIBL program!!
A: It will be big, but that program is actually far more intense than is necessary at this point in time (especially with the motion blur). A good example of the performance "fall" was when Far Cry's v1.3 patch was released. 6800U's that were running the game at 1600x1200, 4xAA/8xAF and almost 60fps were shot down to 1024x768, No AA and 30fps. Part of that is due to the extra processing required for the high precision numbers, part of that is due to the post-processing effects (each of which run fairly complex pixel shaders across the ENTIRE screen).
Grayfox zei:
en wanneer komen die updates dan?
In het bericht stond "Over the next month or so". Ze willen er geen preciese datum op plakken als ze hem dan toch niet halen :)

Yo-Han

Legacy Member
mooi :) ...die 1ste jpg zal wel ingame zijn,je ziet dat de glans op het water wat realistischer is..zeer mooi..spijtig zal het niet voor m'n huidige radeon zijn

1 nieuwe dm level voorlopig om ons zoet te houden..hehe let it come

sebastos

Legacy Member
Yo-Han zei:
mooi :) ...die 1ste jpg zal wel ingame zijn,je ziet dat de glans op het water wat realistischer is..zeer mooi..spijtig zal het niet voor m'n huidige radeon zijn

1 nieuwe dm level voorlopig om ons zoet te houden..hehe let it come
ALLES is concept art !!!!!!!!!!!!!!!
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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